Vanishing Tower

Ervenian Era, 1051 AB
The Vanishing Tower, is the dimensional plane of Labelas Enoreth, able to change its location every dusk. The plane itself seems small, abit like a cith wide by 10 miles. But the interior of it, once you reach it, is infinite.  
Customs
At the close of each day, those dwelling within the Tower take part in the Sunset Reckoning, speaking aloud a single choice, whether proud, failed, or left unfinished. This act passes no judgment but simply places the moment into the Tower’s keeping, where it can be found again. In discourse, the Open Ledger guides debate, which must be conducted with reference to lived events; to interrupt with mockery is considered no less than vandalism of the record itself. Through the Mercy of Revision, one who demonstrates true understanding of a harm they caused may petition for a revision task, repairing archives, teaching a novice, or preserving something at risk, instead of enduring punishment. Promises are bound by the Oath of Continuance, engraved into star-stone, sung into glass, or braided into living wood, and such works quietly ward malice from their circle while steadying the heart of the vow-keeper.   Above all lies the Sanctity of Chronicle, where the burning of books, the erasure of names, or the coercion of forgetfulness is seen as sacrilege, for all corrections must be additive, never destructive.

Geography

Each dusk the Vanishing Tower “declares” a new site: an empty cloister, a hill of old stone, a tide-pool terrace, and settles there until the next sunset. Its skin shifts from weathered marble to living oak-laminate to lantern-glass laced with bronze runes, yet its silhouette is constant: a tall, round keep shouldered by three lesser turrets like sundial gnomons.  

Notable Features

Sunset Courts
West-facing colonnades in copper and pale stone catch the dying light and spill it into prismatic canals. Here memory-fountains bubble with images when a name is spoken with respect; grief spoken aloud becomes mist that waters the dusk-gardens.  
The Continuum Stacks
Galleries of book-ladders, memory-tablets, glass-cord scrolls, and living moss-folios that store songs as scents. Shelves shuffle at a whisper, arranging themselves by cause, effect, and lesson rather than alphabet.  
Kyth Cloisters
Low arcades of quiet stone where the New Kyth Order practice breath-katas, focus the Visiderum, and scribe decision charts into sand-tables that erase themselves at moonrise.  
The Hourglass Walk
A strand-thin bridge over still water shaped like an hourglass from above. Crossing while holding a question brings you to the exact room that contains its best answer, or to a patient teacher if the answer is “not yet”.  
The Sundown Forge
An open atelier where architects, masons, and psionic artisans draft elven structures for the mortal world. Plans etched at last light develop luminous annotations overnight with safer load paths and kinder thresholds.  

Travel

The Sundial Doors are arched portals whose hour-marks align with different destinations: the libraries of Arvandor’s Symposion at nine, the seed-vaults of the High Forest at ten, and the Crescent Grove at eleven during full-moon nights. They open only when a traveler can clearly state both what they seek and why the moment matters.   The Aeon Bridge spans a calm void as a ribbon of lightning-glass; those who set a steady cadence of intent may cross, while those chasing chaos for its own sake find themselves slipping from its edge.   In Sylvania, the Vanishing Ways appear at twilight, when stone mileposts briefly reveal the Tower’s next roost; one must follow the shadow of the post itself, rather than the arrow carved upon it, to arrive.   Beneath the Tower rest the Time-Gates Under Ward, quiet thresholds kept by the Knights of the Unbroken Hourglass and the Kyth warders. These gates allow passage only for pilgrimage, whether to witness, to restore records, or to mend forgery, never to rewrite what has already come to pass.  

Inhabitants

Petitioners of Labelas
Archivists, teachers, chroniclers, and elder artisans reborn with tranquil eyes and unhurried speech. They tend catalogs, witness vows, and keep “choice-ledgers” where outcomes are recorded without blame - those are usually Azatas.  
Kyth of the New Order
Observers, warders, and sages who patrol the realm’s borders and the Tower’s time-gates, mediating rather than striking unless the timestream itself is threatened.  
Azatas and Agathions
Story-bearing lillends and counsel-minded agathions serve as gentle docents, guiding visitors to lessons rather than to verdicts.  
Architect-Custodians
Elven builders and psionic draughtsfolk, of whom some are mortals and some petitioners who maintain the Sundown Forge and carry revised plans back to Arvandor and the Prime Material Plane.  
Couriers from the Crescent Grove
Sehanine's moon envoys bring dreams to be dated and farewells to be properly folded into the record.

Localized Phenomena

At moments of sudden insight, a Chronal Bloom unfurls from the flagstones; plucking it with care summons a mentor, while ignoring it passes the chance to another in greater need. To speak with cruel certainty of erasing a people, a story, or a past conjures the Echo of the Unmade, dim reflections of what such absence would feel like, and few find the will to continue speaking. When arguments rise to shouting, the Shelf-Tide shifts the Stacks, parting disputants and interleaving neutral accounts until tempers cool. Instruments of coercion such as cursed inks, brands, or fear-driven geasa crumble into harmless dust near the Ledgers, undone by the Rust of Forgetfulness. And for those who hurry heedlessly, the Sunset Drift causes corridors to stretch and delay their steps, while those who move with care reach their destination on time, even if they began late.   Those who seek causes, consequences, or unvarnished memory find their divinations and psionic clairsentience sharpened by Witness-Wise, while omens that promise easy erasure grow indistinct. Through Performative Casting, one who sings a true account, sketches a diagram, or traces a lineage while working finds their concentration steadied, and bystanders perceive non-harmful spells as part of the record rather than a threat. Appointment Travel ensures that spells of teleportation, way-walking, or fold-gating keyed to a clear purpose and time arrive with uncanny precision, while casual attempts to flit about meander unpredictably. Healing that restores a sense of self and reconciliation that admits fault lingers longer under the blessing of Memory Kept, while magics that falsify records, compel forgetting, or lock the mind against all change strain and often fail in silence. Finally, Elder’s Grace attends those who teach from their own failures: their hands grow steadier, their recall sharper, and their students more fortunate when they too arrive at the same crossroads.
Trait Type
Description
Gravity Normal; within certain halls “axial drift” lets floors rotate to align with the sun’s last ray at sunset.
Time Elastic but conserved. Hours may dilate or compress in study cells, yet personal timelines keep sequence; no one “skips” consequences. Prophecies arrive early; payments for shortcuts come due late.
Shape & Size Infinite Plane: paths loop back “later” rather than “farther.” The Tower itself is a moving locus that phases to new foundations at twilight.
Morphic Traits Moderately sentient & responsive. Archives re-shelve themselves by relevance; doors appear for those who ask the right question, not the loudest one.
Elemental Energy Subtle aetheric resonance; sunset light and still water are unusually “present.” Sound behaves kindly to whispers, poorly to shouts.
Alignment Mildly Lawful.
Magic Divination, memory, and travel by appointment (oath-set waypoints) are gently enhanced. Coarse time-hacks, forced forgetfulness, and history-erasure strain or fail. Psionics keyed to focus and recall feel clearer.
Type
Dimensional plane
Location under
Owner/Ruler

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