Everwatch
Ervenian Era, 1051 AB
Everwatch is the sentinel-bastion of the Watcher, a chain of fortresses and beacon-roads laid across a great earthberg in Asgard. Where the rest of Ysgard exults in glorious tumult, Everwatch imposes calm discipline and clear sight: horns answer horns from tower to tower, bridges hold fast under stampeding hosts, and every gatehouse knows who may pass and why. It is the garrisoned heart of Heimdall’s Wardens, a shrine-city where oaths are taken, watches are set, and the lines that hold civilization together are drawn and held.
Customs
Guest-right is sacred on marked bridges and within wayhouses. Announce yourself at a cairn-seat, leave a cache better than you found it, and you will be answered as friend; draw steel in a guest-marked place and a buffer-wind will ruin your aim until tempers cool. The Warden’s Oath: “By the Watchful Eye, I hold this line” binds more surely when sworn beneath a horn-arch; those who break it find their steps scattered by a white squall that erases tracks and sunders companies. Bribes are poison; the Law of Service forbids them absolutely.Geography
The realm crowns a continent-sized earthberg whose rim is circled by crenellated roads called the Beacon-Way. Concentric curtain-walls climb toward the center, where the Citadel of Everwatch rises like a horn-spire of pale stone and black iron. Between rings lie drill-courts, covered musters, wayhouses, and “war rooms” walled in maps and signal-mirrors. Bridges of adamant and auroral light leap from this berg to its neighbors, locking into place when the flows of Asgard bring other earthbergs close enough to “kiss". In quiet hours, the whistle-pillars sing as wind threads their pierced stone; at need, the same pillars become alarm organs that carry coded tones for leagues.
Notable Locations
The Citadel of Everwatch
Temple and high command in one. Clerics are ordained beneath the same star-vault where campaigns are planned. Its Great Horn can be heard across realms when the Watcher himself breathes into it.The Beacon-Way
A ring road studded with watch-towers, signal mirrors, and consecrated gatehouses. Every span is named; every span keeps a ledger. Declare your business as you cross and the wind will carry it to the next post.The Portico of Gates
A terraced plaza of standing stones and horn-arches that anchors Everwatch’s sanctioned portals. From here run the warded roads to the Gates of the Moon (a landing that manifests full-bright), Atgelaur, and the thin, guarded Irvin Span toward Jotunheim.The Vigilant Halls
Community fortresses that double as temples, each with arrow-slits for windows, barred doors, and a war-room set with local maps and response plans. Pilgrims sleep under the same roofs as sentries, and every visitor is questioned kindly—and completely.The Parade of Stones
A shifting field of monoliths used for war-games. Maps here are mobile and can be tuned to predict earthberg conjunctions to the hour.The Hall of the Everwatch Knights
A bastion-school where the Order drills beside silent partners: Sentinel Guardian that are superior to all others, and horn-posts that remember every alarm they have ever sounded.Inhabitants
Petitioners of the Vigil
Fallen mortals who once chose guard over glory awaken here as steadfast souls. They keep the watchtowers manned, maintain the ledgers of duty, and train each new sentinel in the art of vigilance.Wardens of Heimdall
Clerics, paladins, captains, and Protectors live by the creed of watchfulness, carrying Heimdall’s discipline into every action. When the horn-codes sound across the walls, the Watchful Council, the Greycloaks, assemble to guide the realm’s response.Everwatch Knights
Elite champions of last resort, these warriors take contracts that sustain the Wardens’ work. Their presence alone affirms the creed of Heimdall, proving that vigilance can be both shield and sword.Sentinel Guardians
Helmed suits of hollow plate animated by purpose stand tirelessly as defenders. Many bear the Watcher’s blessing, allowing them to mend themselves so long as the horn-post of Everwatch still endures.Allies & Envoys
Couriers of Lune arrive on moon-bright nights, while the rangers of Atgeldes leave new waynotes at the Portico. Even Archons and Inevitables sometimes appear under parley to exchange their wisdom on lawful defense.Localized Phenomena
Bellquakes
When neighboring bergs grind together, the realm tolls like a great bell, shaking dust loose in showers of snow and rattling the inattentive. Veterans know to count the peals and move on before the fourth.Truth on the Breeze
Words spoken with honesty, directions, warnings, and oaths, carry farther than any other sound. Lies, however, unravel into hisses and static as if the wind itself rejects them.Watch-Light
Lanterns burn along the walls with a pale, moonlit glow that reveals glamers and exposes lingering afterimages. Those who rely too long on darkness find their eyes marked with a faint silver ring that lasts a day and a night, a subtle brand of the Watcher’s gaze.Trait Type |
Description |
|---|---|
| Gravity | Normal, aligned to each earthberg; neighboring “islands” share a weak lateral pull that eases long leaps and rope-traverses. |
| Time | Time flows normally, but those who die in good faith while on watch return at the next dawn to resume duty, as Ysgard’s heroic cycle honors sentries as surely as champions. Sometimes the time is adjusted to be slower 10 times than the Prime Material Plane, which uses the time to guard the worlds. |
| Shape & Size | Infinite. |
| Morphic Traits | Highly morphic to sworn oaths and songs skaldic magic, bardic performance, and oath-bound. |
| Elemental Energy | None Dominant |
| Alignment | Lawful Neutral. |
| Magic | Lawful effects, abjuration that protect, gird of ward. divination that reveal threats, scrying tied to fixed beacons, and spells that seal, bar, ward, or alert are enhanced while chaotic, compulsion and deceitful glamers, necromancy that creates or commands undead is disfavored and often sputters; are impeded. Teleportation arrives only at keyed gatehouses, to horns already sounding your names. Illusions are not forbidden, but watch-lights tend to show their seams. |
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