Its isolated position on the edge of the Great Rift makes Browne a singularly unlikely place for a colony, especially a colony of some thirty billion people. A heavy scout from the First Imperium misjumped, stranding it here thousands of years ago. The scout could not be repaired, so its crew decided to land and settle the desert world. Fortunately, the commander of the scout ship was a singularly intelligent and far-sighted woman who realised that they would have to immediately plan for the long term. She set up a policy of information transfer, ensuring that the scientific knowledge of the group would not be lost even though they had no industrial base to work from, and make water rationing part of the new civilisation from the moment of landing (the scout ship’s fuel purifiers were adapted to produce potable water). They also began broadcasting a distress call, knowing that it would take decades for the signal to be detected.
No rescue ever came. The colony was left alone throughout the entirely of the Second Imperium and the Long Night. They did manage to settle the neighbouring system of Villag using sublight ships, but other attempts to colonise worlds or reach civilised space all failed. Browne was re-contacted only in 354, by which time the descendants of those fifteen scouts numbered more than fifteen billion. The system is too far away for most trade ships to reach it, but jump-5 couriers do bring vitally needed items to the teeming masses of Browne.
| Name | Location | Bases | Statistics | Trade Codes | Travel Codes | Allegiance | Gas Giants |
| Browne | 610 | | B550A96-9 | De Hi In Po | | | G |
Relationship to Travellers: SUSPICIOUS
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