Greenvale
Greenvale
- Capital of Ocus, largest city on Paal
- Vibe: 1958-1963 America meets low-tech frontier industrialism
- Influences: Classic diners, civic pride, steel and chrome, union halls, two-tone sedans, neon signs, and "the future is now!" optimism — all scaled back to match TL 6.
Government
GOVERNANCE & ORGANIZATIONS
Greenvale Regional Council: Led by Mayor Gerald Wickham, a no-nonsense civic booster in a gray suit and suspenders
Thalor River Authority: Maintains bridges, barges, and flood locks
Aerodrome Commission: Controls orbital shuttle permissions
Ocus Agricultural Cooperative: Oversees grain quotas and irrigation planning
Sons of the Soil: A growing populist political group focused on planetary independence from offworlders
LAW & ORDER
Greenvale Constabulary: Think Andy Griffith meets Dick Tracy
Cops carry six-shot revolvers, drive heavy cruisers, and patrol on foot through their beats
Uniforms have shiny buttons, and captains bark orders from glass-windowed stations
Occasional rumors of smugglers or alien tech create X-Files-style intrigue
Industry & Trade
Greenvale’s Economic Lifeblood
Overview:
Greenvale is the agricultural and commercial heart of the planet. Its economic survival depends on high-output agriculture, agritech processing, and off-world trade supported by the Class B Lowport (Ocellus Gate Terminal).
Its inhabitants work across a blend of mid-tech industry, agriculture, transport logistics, government services, and interstellar trade support, forming a robust and self-sustaining economy that thrives under a low-tech planetary framework with high-tech off-world interaction.
Primary Economic Sectors:
1. Agro-Industry
Greenvale is situated in the Verdant River Valley, one of the most fertile agricultural belts on Paal. The region produces:
Grain-based foodstuffs (corn, sorghum, wheat-equivalents)
Cash crops (tabash root, urvain leaves, sweetvine)
Export-grade fruits and herbal compounds used in medicine and cuisine
The surrounding lands are dotted with automated irrigation systems (locally TL-6, but well-maintained), windmills, silos, and greenhouses.
Key Institutions:
Greenvale Agricultural Consortium
Verdant Valley Growers’ Union
Ocus Food Technologies (OFT): a biotech firm focused on nutrient preservation
2. Food Processing & Packaging
At TL-6, most of Greenvale’s industrial base is focused on:
Canning and preservation plants
Dehydration & freeze-drying facilities
Nutritional enhancement labs (using TL-8+ imported tech, where permitted)
Packaging for export to off-world colonies with low agri-support
These processed goods are the primary export of the city and planet.
3. Transport & Trade Services
With a Class B Lowport and ocean access, Greenvale’s position makes it a logistics and warehousing nexus.
Key Logistics Functions:
Starship provisioning
Orbital freight handling
Customs and Excise services
Runway-based planetary jetport for intra-continental delivery
Coastal shipping via Azure Wharf Port
The Ocellus Gate Terminal functions as the city’s lifeline to the stars and hosts:
Refueling infrastructure
SBRC regional logistics hub
TAS interstellar passenger services
4. Light Manufacturing
Though Paal is not highly industrialized, Greenvale supports:
Farm equipment assembly & repair
Textile workshops (using plant-based and synthetic fibers)
Packaging material production
Radio and communication device repair shops (especially for off-world tech maintenance)
Key Imports
Greenvale relies on off-world trade for high-tech support and equipment maintenance.
Import Category Description
- TL-10+ Machinery Food-grade processors, comms arrays, agri-lab tools
- Starship Parts Refurbished grav components, avionics, and shielding
- Pharmaceuticals Advanced meds, vaccines, and diagnostic kits
- Information Systems Data storage, education terminals, planetary comms gear
- Luxury Goods Fashion, entertainment media, fine spirits, off-world cuisine
- Export Category Description
- Processed Foods Shelf-stable meals, freeze-dried fruits, herbal extracts
- Raw Agricultural Goods Grains, fruits, spices, medicinal plants
- Handicrafts Woodwork, woven textiles, regional artwork (popular with tourists)
- Legal Bio-Compounds Flavor enhancers, mild neurostimulants (regulated)
- 20% in agriculture (farmers, processors, logistics)
- 25% in trade, transport, and Lowport support
- 15% in manufacturing and maintenance
- 20% in public services, education, and administration
- 10% in hospitality, tourism, and entertainment
- 10% in scientific/agri-research or freelance tech work
- Freight Inspector at Ocellus Gate Terminal
- Shift Technician in a dehydrated foods facility
- Bureaucrat in the Greenvale Import Licensing Office
- Flight mechanic for intercontinental jetcraft
- Courier using repurposed vintage hover-bikes
- Manager at TAS Ritz-Carlton Greenvale
- Corporate Liaison for SBRC’s frontier operations
Infrastructure
Cultural & Functional Notes
Technology is TL 6 across the board: steam engines, gas lighting, basic rail systems, windmills, mechanical looms, and printed books.
Power is shared between the Provincial Council and influential Guilds (Grain, Port, Livestock, Builders).
Offworld goods are rare and only appear via licensed trade through the Port Charter Company, a semi-autonomous body.
Religion and folklore are strong, with popular reverence for the Green Saints—local agrarian spirits and ancestors.
Law enforcement is handled by the Greenvale Constabulary, with militia backup in times of crisis.
Districts
CITY DISTRICTS (1960s-Themed)
1. Civic Heights
White stone buildings with art deco facades and patriotic murals
City Hall, Courthouse, Library of Progress, and a domed Broadcast Tower
Parks with fountains, war memorials, and boys in news caps selling “The Greenvale Gazette”
2. Central Greenvale (The Strip)
Neon signs flash over department stores, bowling alleys, diners, drive-in theaters, and barber shops
Chrome rail trolleys run along polished tracks
Home of Jupiter Records, Apollo Drive-In, Daisy’s Diner, and the Vega Lounge (local jazz scene)
3. Port Ocellus & Shipyard Row
Gritty working-class area: shipbuilders, dockworkers, and salty sailors
Cargo blimps and tugboats fill the skyline
Cafés blast rockabilly through open windows; union halls organize dock strikes
Mariner’s Club serves local heroes and "offworld dignitaries" alike
4. Westside Suburbia
Rows of pastel houses with picket fences, chrome-trimmed cars, and TV antennae
Kids ride bicycles, women gossip on porches, and every third house has a bomb shelter or a grill
Greenvale High School, Community Baseball Fields, and the Starlight Roller Rink
5. Gearfield Industrial Zone
Assembly lines, smokestacks, and boxy warehouses
Manufactures agricultural machines, radios, auto parts, and prefab homes
Graffiti from “The Steel Saints” youth gang clashes with slogans like "Build for Paal!"
6. Aerodrome Flats
An open-air landing site with boxy admin buildings, perimeter fencing, and control towers
Military-style patrols check manifests for offworld goods
“Visitors Welcome” painted in hopeful block letters by the Greenvale Aeronautics Board
Assets
TAS HOTEL – The Ritz-Carlton Greenvale
“Where Offworld Class meets Planetary Charm.”
Location: Civic Heights District, just across from The Nova Needle and near the edge of Central Greenvale.
Style: Classic late-50s luxury with white stone façade, sweeping driveways, tall glass doors, bellhops in double-breasted red uniforms, and a massive neon sign reading “Ritz-Carlton” in stylish cursive.
Vibe: Think a hybrid of The Beverly Hills Hotel and the Waldorf Astoria, but on a lower-tech world trying very hard to look like it’s not.
Features:
TAS Lounge: Private members’ area with planetary data, travel advisories, and secure booking kiosks
Gilded Orbit Bar: Swanky jazz club lounge with local synth-whiskey and offworld delicacies
Starview Restaurant: Rooftop dining under a domed skylight with river and spaceport views
Secure Courier Center: Discreet and well-guarded, offering TAS package holding and info brokering
AutoLift Service: Chrome-trimmed carriages resembling Cadillac fins — automated but clunky
Greenvale Intermodal Lowport
Also known as: "Ocellus Gate Terminal"
Location: 15 km east of the city proper, in the Aerodrome Flats District (expanded beyond previous limits)
Classification: Class B Starport
Tech Level Support: TL-12 (fully offworld-standard; all high-tech equipment is imported, repaired on-site, but cannot be replicated locally)
STARPORT FUNCTIONS (TL-12 CAPABLE)
Landing Pads: 10 large pads with grav-cushioning platforms, suitable for Type A-E ships
Refueling Station: Hydrogen processing from sea water, slow but reliable
Repair Facilities: Moderate ship repair (no hull replacement), parts sourced from offworld or Black Market
Customs & Licensing Office: Strict local laws on weapons, narcotics, and alien tech
TAS Kiosk: In-terminal TAS rep and guest check-in point
AIRPORT FUNCTIONS (TL-6 Civilian)
Runways: 3 long runways, capable of supporting large jetliners and government transports
Hangars: 8 commercial hangars and a military annex (operated by Greenvale Defense Corps)
Passenger Terminal: Streamlined with metal signage, ticking flip-letter boards, and chrome ticket counters
Control Tower: Manual with radar and basic comms gear; upgraded antenna array provides limited orbital tracking
Flight School: Small TL-6 flying academy with prop planes and jet basics for elite locals
DESIGN & ARCHITECTURE
Terminal buildings echo mid-century futurism: sloped roofs, circular lounges, and geometric murals
Loudspeaker voiceovers are done in a calming, almost patronizing 1960s voice
Color schemes: teal, tan, white, and cherry red
Baggage carts are electric but prone to stalling
Security wears peaked caps and long trench coats
NOTABLE PLACES WITHIN THE LOWPORT:
The Terminal Lounge – Waiting lounge for offworld captains, diplomats, and smugglers alike
Orion Fuel & Freight – Dominant cargo handler, shady reputation but reliable service
Starlane Café – Popular with starport crews; serves “fuelcell coffee” and breakfast 24/7
Runway Nine Bar – Dive bar near the hangars, hosts illegal betting on ship arrivals
Lowport Clinic – Medbay with imported TL-10 gear, run by overworked nurses and one cybernetics-obsessed doc
Customs Black Vault – Heavily guarded room storing confiscated alien tech
SBRC Regional Corporate Office – "Blue Rose Aerodyne HQ"
“A delicate touch, even at the edge of known space.”
Location: Within Ocellus Gate Terminal (Greenvale Low Port), Sector 3B – Corporate Row
Building Designation: Tower 3B-04
Building Description:
A sleek, understated six-story corporate tower made of imported plasteel and tinted glass, adorned with the stylized SBRC logo—a blue rose wrapped in a spiral galaxy.
Exterior: Matte black panels with subtle blue neon trim; no visible signage beyond the logo
Lobby: Dark marble floors, reception staffed by calm-voiced synths, and internal surveillance drones in passive hover
Security Level: High — biometric entry, internal drone patrols, private on-site detainment cells
Functions:
Regional Command Hub for the Trojan Reach Mid-Rim Operations
Coordinates contracts, espionage activities, bounty logistics, and market manipulation in nearby subsectors
Administrative offices for:
Bounty Management (Tagging, licensing, and payout processing)
Trade Intelligence Division
Technological Asset Recovery
SBRC Black Chamber: Heavily restricted sub-basement floor, rumored to house data nodes and an interrogation suite
Encrypted Comm Center: Long-range blackbox uplink to SBRC HQ (data relay once per rotation)
Notable Features:
Private Landing Pad (TL-12 grav-enabled) — directly atop the tower, one vessel max
Red Room Conference Center — soundproof and shielded; used for high-risk dealmaking or contract briefing
Virtual HoloDeck Room for remote strategic meetings with executives across multiple worlds
Automated Legal Cell — houses Vitruvius Galen, junior executive and in-house legal rep, known for smug charm and sharp contract tricks
NPC CONTACTS (Optional Use):
Branch Director Vellis Treyne
Human (Solomani), late 40s, ex-Imperial Navy Intelligence, razor-sharp diplomat with a touch of paranoia
Wears classic suits, carries a concealed needler, and speaks with calm, measured menace
Knows exactly who lands at the lowport before the control tower does
Guilds and Factions
Ocus Planetary Governance Bureau (PGB)
“Preserving Paal, Guiding Greenvale.”
Role: Primary civic and regional administrative authority.
Power Base: City Hall in the Civic Heights District
Functions:
- Manages water rights, agricultural subsidies, public infrastructure, and energy distribution.
- Negotiates tariffs and trade licenses with orbital entities.
- Frequently at odds with megacorps over zoning rights and TL tech import restrictions.
- Controls agricultural output quotas.
- Sets regional food prices.
- Maintains lobbying pressure on civic and planetary agencies.
- Offers "security packages" to exporters.
- Controls portions of Greenvale’s orbital data uplink network.
- Operates black-site intelligence gathering on trade rivals and political figures.
History
Historical Context:
Initial Purpose:
Greenvale began as an agricultural settlement and trade hub at the mouth of the Verdant River, selected for its fertile plains, river access, and coastal location on the Azurean Sea. It was originally commissioned by a non-aligned colonial charter, later formalized under interstellar trade laws.
Key Founding Entities:
A coalition of independent agricultural syndicates
Sponsorship from off-world food processing conglomerates
Survey support from the TAS Pioneer Corps, ensuring planetary viability
Early Challenges:
In its first 20 years, Greenvale struggled with:
Tech import dependency
Soil adjustment and local climate volatility
Inconsistent offworld traffic due to orbital congestion in the Paal system
Growth Boom:
The settlement boomed post-Year 1100 when the Lowport (Ocellus Gate Terminal) was constructed and Taco Bell Corp began investing in the region. That influx of capital pushed Greenvale from a large town to a major city within two decades.
Points of interest
POINTS OF INTEREST
Capitol Theater – Classic art deco cinema running “Attack of the Sky Wolves!”
The Nova Needle – Observation tower with a rotating restaurant
Rocket Park – A mid-century science exhibit with models of “Tomorrow’s Tech!”
The Neon Rose – An off-the-books speakeasy run by a retired pirate
Fort Halstead – An aging military base with mysterious restricted bunkers
Geography
GEOGRAPHY & SETTING
Location: Southern coast of the Ocus continent
River: Thalor River (broad, winding, and lined with walkways, used for transport and recreation)
Ocean: Emerald Sea, a warm, shallow body teeming with trade routes
Port: Port Ocellus, where freighters and ferries dock — low-slung, concrete piers and quayside cranes with analog control panels
Founding Date
Year 596 Imperial Standard (Approximately 600 years ago)
Type
Capital
Population
850,00
Inhabitant Demonym
(approx. 89% human, 11% mixed alien minorities—mostly Vargr traders, uplifted animals, and low-tech human subcultures from the interior)
Location under
Ruling/Owning Rank
Owning Organization
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