Greenvale

Greenvale
  • Capital of Ocus, largest city on Paal
  • Vibe: 1958-1963 America meets low-tech frontier industrialism
  • Influences: Classic diners, civic pride, steel and chrome, union halls, two-tone sedans, neon signs, and "the future is now!" optimism — all scaled back to match TL 6.

Government

GOVERNANCE & ORGANIZATIONS Greenvale Regional Council: Led by Mayor Gerald Wickham, a no-nonsense civic booster in a gray suit and suspenders   Thalor River Authority: Maintains bridges, barges, and flood locks   Aerodrome Commission: Controls orbital shuttle permissions   Ocus Agricultural Cooperative: Oversees grain quotas and irrigation planning   Sons of the Soil: A growing populist political group focused on planetary independence from offworlders   LAW & ORDER Greenvale Constabulary: Think Andy Griffith meets Dick Tracy   Cops carry six-shot revolvers, drive heavy cruisers, and patrol on foot through their beats   Uniforms have shiny buttons, and captains bark orders from glass-windowed stations   Occasional rumors of smugglers or alien tech create X-Files-style intrigue

Industry & Trade

Greenvale’s Economic Lifeblood    Overview:  Greenvale is the agricultural and commercial heart of the planet. Its economic survival depends on high-output agriculture, agritech processing, and off-world trade supported by the Class B Lowport (Ocellus Gate Terminal).   Its inhabitants work across a blend of mid-tech industry, agriculture, transport logistics, government services, and interstellar trade support, forming a robust and self-sustaining economy that thrives under a low-tech planetary framework with high-tech off-world interaction.   Primary Economic Sectors:   1. Agro-Industry Greenvale is situated in the Verdant River Valley, one of the most fertile agricultural belts on Paal. The region produces:   Grain-based foodstuffs (corn, sorghum, wheat-equivalents)   Cash crops (tabash root, urvain leaves, sweetvine)   Export-grade fruits and herbal compounds used in medicine and cuisine   The surrounding lands are dotted with automated irrigation systems (locally TL-6, but well-maintained), windmills, silos, and greenhouses.   Key Institutions:   Greenvale Agricultural Consortium   Verdant Valley Growers’ Union   Ocus Food Technologies (OFT): a biotech firm focused on nutrient preservation   2.  Food Processing & Packaging At TL-6, most of Greenvale’s industrial base is focused on:   Canning and preservation plants   Dehydration & freeze-drying facilities   Nutritional enhancement labs (using TL-8+ imported tech, where permitted)   Packaging for export to off-world colonies with low agri-support   These processed goods are the primary export of the city and planet.   3. Transport & Trade Services With a Class B Lowport and ocean access, Greenvale’s position makes it a logistics and warehousing nexus.   Key Logistics Functions: Starship provisioning   Orbital freight handling   Customs and Excise services   Runway-based planetary jetport for intra-continental delivery   Coastal shipping via Azure Wharf Port   The Ocellus Gate Terminal functions as the city’s lifeline to the stars and hosts:   Refueling infrastructure   SBRC regional logistics hub   TAS interstellar passenger services   4. Light Manufacturing Though Paal is not highly industrialized, Greenvale supports:   Farm equipment assembly & repair   Textile workshops (using plant-based and synthetic fibers)   Packaging material production   Radio and communication device repair shops (especially for off-world tech maintenance)   Key Imports Greenvale relies on off-world trade for high-tech support and equipment maintenance.   Import Category Description
  1. TL-10+ Machinery Food-grade processors, comms arrays, agri-lab tools
  2. Starship Parts Refurbished grav components, avionics, and shielding
  3. Pharmaceuticals Advanced meds, vaccines, and diagnostic kits
  4. Information Systems Data storage, education terminals, planetary comms gear
  5. Luxury Goods Fashion, entertainment media, fine spirits, off-world cuisine
  Key Exports
  1. Export Category Description
  2. Processed Foods Shelf-stable meals, freeze-dried fruits, herbal extracts
  3. Raw Agricultural Goods Grains, fruits, spices, medicinal plants
  4. Handicrafts Woodwork, woven textiles, regional artwork (popular with tourists)
  5. Legal Bio-Compounds Flavor enhancers, mild neurostimulants (regulated)
  What Do Greenvale's Inhabitants Do?   Occupational Breakdown:
  1. 20% in agriculture (farmers, processors, logistics)
  2. 25% in trade, transport, and Lowport support
  3. 15% in manufacturing and maintenance
  4. 20% in public services, education, and administration
  5. 10% in hospitality, tourism, and entertainment
  6. 10% in scientific/agri-research or freelance tech work
  Sample Jobs in Greenvale
  1. Freight Inspector at Ocellus Gate Terminal
  2. Shift Technician in a dehydrated foods facility
  3. Bureaucrat in the Greenvale Import Licensing Office
  4. Flight mechanic for intercontinental jetcraft
  5. Courier using repurposed vintage hover-bikes
  6. Manager at TAS Ritz-Carlton Greenvale
  7. Corporate Liaison for SBRC’s frontier operations

Infrastructure

Cultural & Functional Notes Technology is TL 6 across the board: steam engines, gas lighting, basic rail systems, windmills, mechanical looms, and printed books.   Power is shared between the Provincial Council and influential Guilds (Grain, Port, Livestock, Builders).   Offworld goods are rare and only appear via licensed trade through the Port Charter Company, a semi-autonomous body.   Religion and folklore are strong, with popular reverence for the Green Saints—local agrarian spirits and ancestors.   Law enforcement is handled by the Greenvale Constabulary, with militia backup in times of crisis.

Districts

CITY DISTRICTS (1960s-Themed) 1. Civic Heights White stone buildings with art deco facades and patriotic murals   City Hall, Courthouse, Library of Progress, and a domed Broadcast Tower   Parks with fountains, war memorials, and boys in news caps selling “The Greenvale Gazette”   2. Central Greenvale (The Strip) Neon signs flash over department stores, bowling alleys, diners, drive-in theaters, and barber shops   Chrome rail trolleys run along polished tracks   Home of Jupiter Records, Apollo Drive-In, Daisy’s Diner, and the Vega Lounge (local jazz scene)   3. Port Ocellus & Shipyard Row Gritty working-class area: shipbuilders, dockworkers, and salty sailors   Cargo blimps and tugboats fill the skyline   Cafés blast rockabilly through open windows; union halls organize dock strikes   Mariner’s Club serves local heroes and "offworld dignitaries" alike   4. Westside Suburbia Rows of pastel houses with picket fences, chrome-trimmed cars, and TV antennae   Kids ride bicycles, women gossip on porches, and every third house has a bomb shelter or a grill   Greenvale High School, Community Baseball Fields, and the Starlight Roller Rink   5. Gearfield Industrial Zone Assembly lines, smokestacks, and boxy warehouses   Manufactures agricultural machines, radios, auto parts, and prefab homes   Graffiti from “The Steel Saints” youth gang clashes with slogans like "Build for Paal!"   6. Aerodrome Flats An open-air landing site with boxy admin buildings, perimeter fencing, and control towers   Military-style patrols check manifests for offworld goods   “Visitors Welcome” painted in hopeful block letters by the Greenvale Aeronautics Board

Assets

TAS HOTEL – The Ritz-Carlton Greenvale “Where Offworld Class meets Planetary Charm.”   Location: Civic Heights District, just across from The Nova Needle and near the edge of Central Greenvale.   Style: Classic late-50s luxury with white stone façade, sweeping driveways, tall glass doors, bellhops in double-breasted red uniforms, and a massive neon sign reading “Ritz-Carlton” in stylish cursive.   Vibe: Think a hybrid of The Beverly Hills Hotel and the Waldorf Astoria, but on a lower-tech world trying very hard to look like it’s not.   Features: TAS Lounge: Private members’ area with planetary data, travel advisories, and secure booking kiosks   Gilded Orbit Bar: Swanky jazz club lounge with local synth-whiskey and offworld delicacies   Starview Restaurant: Rooftop dining under a domed skylight with river and spaceport views   Secure Courier Center: Discreet and well-guarded, offering TAS package holding and info brokering   AutoLift Service: Chrome-trimmed carriages resembling Cadillac fins — automated but clunky   Greenvale Intermodal Lowport Also known as: "Ocellus Gate Terminal" Location: 15 km east of the city proper, in the Aerodrome Flats District (expanded beyond previous limits) Classification: Class B Starport Tech Level Support: TL-12 (fully offworld-standard; all high-tech equipment is imported, repaired on-site, but cannot be replicated locally)   STARPORT FUNCTIONS (TL-12 CAPABLE) Landing Pads: 10 large pads with grav-cushioning platforms, suitable for Type A-E ships   Refueling Station: Hydrogen processing from sea water, slow but reliable   Repair Facilities: Moderate ship repair (no hull replacement), parts sourced from offworld or Black Market   Customs & Licensing Office: Strict local laws on weapons, narcotics, and alien tech   TAS Kiosk: In-terminal TAS rep and guest check-in point   AIRPORT FUNCTIONS (TL-6 Civilian) Runways: 3 long runways, capable of supporting large jetliners and government transports   Hangars: 8 commercial hangars and a military annex (operated by Greenvale Defense Corps)   Passenger Terminal: Streamlined with metal signage, ticking flip-letter boards, and chrome ticket counters   Control Tower: Manual with radar and basic comms gear; upgraded antenna array provides limited orbital tracking   Flight School: Small TL-6 flying academy with prop planes and jet basics for elite locals   DESIGN & ARCHITECTURE Terminal buildings echo mid-century futurism: sloped roofs, circular lounges, and geometric murals   Loudspeaker voiceovers are done in a calming, almost patronizing 1960s voice   Color schemes: teal, tan, white, and cherry red   Baggage carts are electric but prone to stalling   Security wears peaked caps and long trench coats   NOTABLE PLACES WITHIN THE LOWPORT: The Terminal Lounge – Waiting lounge for offworld captains, diplomats, and smugglers alike   Orion Fuel & Freight – Dominant cargo handler, shady reputation but reliable service   Starlane Café – Popular with starport crews; serves “fuelcell coffee” and breakfast 24/7   Runway Nine Bar – Dive bar near the hangars, hosts illegal betting on ship arrivals   Lowport Clinic – Medbay with imported TL-10 gear, run by overworked nurses and one cybernetics-obsessed doc   Customs Black Vault – Heavily guarded room storing confiscated alien tech   SBRC Regional Corporate Office – "Blue Rose Aerodyne HQ" “A delicate touch, even at the edge of known space.”   Location: Within Ocellus Gate Terminal (Greenvale Low Port), Sector 3B – Corporate Row Building Designation: Tower 3B-04   Building Description: A sleek, understated six-story corporate tower made of imported plasteel and tinted glass, adorned with the stylized SBRC logo—a blue rose wrapped in a spiral galaxy.   Exterior: Matte black panels with subtle blue neon trim; no visible signage beyond the logo   Lobby: Dark marble floors, reception staffed by calm-voiced synths, and internal surveillance drones in passive hover   Security Level: High — biometric entry, internal drone patrols, private on-site detainment cells   Functions: Regional Command Hub for the Trojan Reach Mid-Rim Operations   Coordinates contracts, espionage activities, bounty logistics, and market manipulation in nearby subsectors   Administrative offices for:   Bounty Management (Tagging, licensing, and payout processing)   Trade Intelligence Division   Technological Asset Recovery   SBRC Black Chamber: Heavily restricted sub-basement floor, rumored to house data nodes and an interrogation suite   Encrypted Comm Center: Long-range blackbox uplink to SBRC HQ (data relay once per rotation)   Notable Features: Private Landing Pad (TL-12 grav-enabled) — directly atop the tower, one vessel max   Red Room Conference Center — soundproof and shielded; used for high-risk dealmaking or contract briefing   Virtual HoloDeck Room for remote strategic meetings with executives across multiple worlds   Automated Legal Cell — houses Vitruvius Galen, junior executive and in-house legal rep, known for smug charm and sharp contract tricks   NPC CONTACTS (Optional Use): Branch Director Vellis Treyne   Human (Solomani), late 40s, ex-Imperial Navy Intelligence, razor-sharp diplomat with a touch of paranoia   Wears classic suits, carries a concealed needler, and speaks with calm, measured menace   Knows exactly who lands at the lowport before the control tower does

Guilds and Factions

Ocus Planetary Governance Bureau (PGB) “Preserving Paal, Guiding Greenvale.”   Role: Primary civic and regional administrative authority.   Power Base: City Hall in the Civic Heights District   Functions:  
  1. Manages water rights, agricultural subsidies, public infrastructure, and energy distribution.
  2. Negotiates tariffs and trade licenses with orbital entities.
Leadership: Commissioner Arlen Kaas, an aging bureaucrat known for his meticulous fairness — and for clashing with corporate reps. Conflicts:
  1. Frequently at odds with megacorps over zoning rights and TL tech import restrictions.
  2. Verdant Valley Agricultural Consortium (VVAC) “We grow the world.”   Role: Cooperative of the most powerful landowners, farm barons, and agro-processing facilities.   Power Base: Verdant District and countryside estates.   Functions:
  1. Controls agricultural output quotas.
  2. Sets regional food prices.
  3. Maintains lobbying pressure on civic and planetary agencies.
  Leadership: Madam Ilana Dresk, a wealthy second-generation landowner known for her cold pragmatism and political donations.   Allies: Often works with PGB when subsidies are on the table, but is closely aligned with Free Traders and SBRC.   3. Shadow of the Blue Rose Corporation (SBRC) – Frontier Division “Information is leverage. Leverage is everything.”   Role: Interstellar private contractor group specializing in logistics, intelligence, and  Security.   Power Base: Corporate Tower Complex in Ocellus Gate Lowport   Functions:
  1. Offers "security packages" to exporters.
  2. Controls portions of Greenvale’s orbital data uplink network.
  3. Operates black-site intelligence gathering on trade rivals and political figures.
  Leadership: Director Vellis Treyne, a smooth-talking corporate lawyer turned regional fixer.   Shadows:   Involved in both legal and gray-market activities.   Suspected of corporate espionage against rival off-world interests.   4. TAS (Traveller’s Aid Society) – Greenvale Chapter “A safe port in every system.”   Role: Interstellar hospitality, information, and advocacy group.   Power Base: Ritz-Carlton TAS Hotel, located in the Diplomatic Promenade District   Functions:   Acts as a neutral meeting ground for traders, diplomats, and off-worlders.   Maintains a traveler registry and medical assistance network.   Supports cultural preservation and planetary history.   Leadership: Ela Mirashe, former scout now head of planetary TAS operations.   Influence: High among off-worlders and nobles, but largely apolitical.   5. Greenvale Dockworkers & Cargo Handlers Union (GDCHU) “No crate moves unless we say so.”   Role: Powerful labor union overseeing Azure Wharf and the freight wings of the Lowport.   Power Base: Docktown, the industrial coast district near the Azure Wharf.   Functions:   Controls all legal labor involved in unloading, inspecting, and securing off-world goods.   Strikes or work slowdowns can paralyze planetary imports.   Leadership: Boss Marrik Coyle, a grizzled ex-spacehand with deep roots in the city's working-class traditions.   Enemies: At odds with SBRC subcontractors and anti-union corp liaisons.   6. Church of the Verdant Path “Harmony with Paal is harmony with self.”   Role: Local eco-spiritualist religious movement with substantial cultural influence.   Power Base: Sanctum Grove, a forested compound near the city’s Botanical District.   Functions:   Advocates against over-industrialization and off-worlder interference.   Provides education, natural healing, and civic volunteering.   Maintains political clout through soft power and community trust.   Leadership: High Warden Tyvalla, a charismatic leader with pacifist principles and rumored psionic sensitivity.   7. The Free Traders’ Guild – Greenvale Charter “We run what others won't.”   Role: Independent trader and hauler network   Power Base: Mid-tier berth leases at Ocellus Gate, nearby taverns and cantinas   Functions:   Facilitates small-time interstellar trade and smuggling   Organizes trade fairs and informal markets   Provides a haven for freelance traders and rogue captains   Leadership: Captain Deek Tarnis, a hard-drinking, sharp-witted free trader with a surprisingly savvy economic mind.   Rivalries: Competes with SBRC for shipping contracts and access to data lanes.

History

Historical Context:   Initial Purpose:   Greenvale began as an agricultural settlement and trade hub at the mouth of the Verdant River, selected for its fertile plains, river access, and coastal location on the Azurean Sea. It was originally commissioned by a non-aligned colonial charter, later formalized under interstellar trade laws.   Key Founding Entities:   A coalition of independent agricultural syndicates   Sponsorship from off-world food processing conglomerates   Survey support from the TAS Pioneer Corps, ensuring planetary viability   Early Challenges: In its first 20 years, Greenvale struggled with:   Tech import dependency   Soil adjustment and local climate volatility   Inconsistent offworld traffic due to orbital congestion in the Paal system   Growth Boom: The settlement boomed post-Year 1100 when the Lowport (Ocellus Gate Terminal) was constructed and Taco Bell Corp  began investing in the region. That influx of capital pushed Greenvale from a large town to a major city within two decades.

Points of interest

POINTS OF INTEREST Capitol Theater – Classic art deco cinema running “Attack of the Sky Wolves!”   The Nova Needle – Observation tower with a rotating restaurant   Rocket Park – A mid-century science exhibit with models of “Tomorrow’s Tech!”   The Neon Rose – An off-the-books speakeasy run by a retired pirate   Fort Halstead – An aging military base with mysterious restricted bunkers

Geography

GEOGRAPHY & SETTING Location: Southern coast of the Ocus continent   River: Thalor River (broad, winding, and lined with walkways, used for transport and recreation)   Ocean: Emerald Sea, a warm, shallow body teeming with trade routes   Port: Port Ocellus, where freighters and ferries dock — low-slung, concrete piers and quayside cranes with analog control panels
Founding Date
Year 596 Imperial Standard (Approximately 600 years ago)
Type
Capital
Population
850,00
Inhabitant Demonym
(approx. 89% human, 11% mixed alien minorities—mostly Vargr traders, uplifted animals, and low-tech human subcultures from the interior)
Location under
Owning Organization

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