Major Categories of Polities Include: Superpowers:   Third Imperium – The sprawling human empire of the Solomani-descended Vilani, centered on order, nobility, and control.   Aslan Hierate – A feudal confederation of warrior clans and expanding honor-driven territory.   Zhodani Consulate – A psionic, collectivist society with a powerful and invasive intelligence structure.   Hivers, Vargr Extents, K’kree Dominate – Alien polities with vast reach but unique and often non-human agendas.
Regional Powers & Mid-Tier Empires: Florian League – A curious, isolationist human state blending ancient culture with trade dominance.   Darrian Confederation – A high-tech but politically fragile remnant of greater days.   Sword Worlds Confederation – Militaristic and fiercely independent, united by shared culture more than governance.   Glorious Empire – A breakaway Aslan polity, brutal and xenophobic.   Solomani Confederation – Human supremacists rooted in Old Earth’s legacy, a fading but still dangerous force.

World Codex

City-States, Corporatocracies & Satellite States: Interstellar city-states like Tobia, Mora, and Fornast act as economic and cultural hubs with high degrees of autonomy.   Megacorporate holdings, such as those of Ling-Standard Products or Hortalez et Cie, often function as independent or semi-sovereign entities.   Client states and buffer zones dot the borders between greater powers, often puppets, protectorates, or wildcards in regional politics.
Minor & Fringe Polities: Free trader enclaves, religious communes, military juntas, pirate havens, and experimental governments populate the Reach's shadowy gaps.   These micro-polities may control a system or two, but their influence can ripple across entire subsectors when backed by the right wealth or technology.