Continent of Norria
The continent can never be genuinely controlled by force or by no one power; only through cooperation and understanding can the peoples of Norria learn to live alongside one another. - High King Darius HarkonNorria is a continent known as a stranger to violence since its people have long been enthralled in the flames of war as long as anyone can remember. Its climate has often made it difficult to build sustainable agriculture or infrastructure as they have lacked the knowledge to advance scientifically, resorting to its inhabitants developing war-like cultures and forming tribes and clans that raid one another for available resources. This has left the continent greatly underdeveloped and mostly untamed, as vast wilderness can be found across it. Even under the tyranny of the Warlock Dominions, they did not see progress as they were left in squaller under their overlords' boots nor did they see it after they fell. But now a new power has risen as the Kingdom of Norria now rules over the land and with the vision of its first High King may finally lead the divided peoples of the land into the world on their terms.
Geography
Localized Phenomena
Harsh Winters: The winters in Norria are more severe than winters in any other part of the world, as it is found near the icy epicenter of the north, with the lands further north being worse off.
Savage Storms: In the southern regions of the continent on the Northern Sea, violent storms are common with Þrumandi reiði being the strongest and can quickly destroy ships and devastate coastline should they go over land.
Climate
Much of Norria's climate is a cold and harsh place to live and travel across its untamed landscape, with the south being the most fertile land to live in; the farther one travels, the colder and inhospitable it becomes.
History
A Time of Giants
Not much of ancient history is known about Norria, only that the Giants were the dominant race that ruled over the land in nomadic groups scattered across the continent and lacking any knowledge of the world beyond Norria. Yet they were known for their stone masonry and metallurgy skills, such as making iron tools and weapons. While they had no known settlements, they left behind many temples and shrines to their god, Runbonar, whom they deeply revered, leaving offerings and feasting in his honor. The Giants, having a strong connection to the earth and nature, often were said to know many secrets and only live off the land with what was needed to survive to avoid harming it. This way of life changed when Humans first arrived in Norria, being most likely refugees from the Western Lands during the Beastmen Invasion. Seeking to claim these new lands for themselves, they would settle across the vast lands of the Greenmore and begin to tame the land. The Giants mainly ignored them as they thought these small creatures could not harm them and continued their way of life. Not until their numbers grew and began to spread further across Norria did the conflict with the Giants emerge, leading to the First Giant Wars and the near extinction of the Giants themselves. The remaining Giants fled into the mountains, where they would remain and find protection from the Humans that continue to this day. This brought about a new age with Humans becoming the sole dominating species on the continent and would spread all across the land unopposed.Darkness of Winter
During this period, Norria was controlled by various tribes of hunter-gatherers and farmers, and the foundations of Norrian culture were heavily developed. Yet the warrior culture it developed had yet to come into being due to a lack of conflict with these tribes. That was not until a devastating volcanic eruption on Burning Mountain caused the sky to darken with ash and blocked out the sun. This led to a highly harsh winter known as the Dead Winter and forced Humanity across the continent to seek shelter underground in caves to seek warmth from the ever-freezing landscape. Starvation and the cold would claim tens of thousands during this time as they tried to survive, hoping for spring to come once more, never to realize it would take years for this hellish winter to end. When it finally did end, those who survived left their cave dwellings to be left with little to survive on and turned on one another. In the north, many of the people retained their tribal hunter-gatherer cultures it takes and saw little change; in the south, however, raiding and war became a more common practice than trying to farm the still-frozen landscape. The remaining tribes would reemerge as new ones, founding the Norrian, Bosibi and Curavin peoples that would wage stake their claims upon the land being a period known as the Iron Age as iron became more sought after by tribes and clans to crush their enemies. Various plots of land constantly shifted from one owner to another as the conflict continued until there were finally chieftains, known as Jarls, who managed to hold onto them. Leading to a brief period of peace in the south as Jarldoms ruled over them.Coming of the Warlocks
While Norria had little knowledge of the rest of the world, they would realize its size after explorers finally arrived on the continent to establish trade and attempt to acquire lands. However, the native tribes drove out the explorers, leaving Norria mainly alone as soon as it became known for its barbarian people and harsh landscape. Yet this would not dissuade all from trying, as a band of exiled mages would arrive in this wild land and using the unholy might of Dark Magic see it conquered, become the masters of the continent being forever known as the Warlock Lords and founding the Warlock Dominions that would rule with an Iron fist for centuries. It was a dark age for the people of Norria as the Warlock Lords made them suffer greatly by turning them into their slaves for war and experimentation in the dark arts. Many new races and creatures would created through their twisted power as they continually carved more of it, even after halting their deaths to achieve near immortality.
by Jester%
A Lawless Age
In the three centuries that followed, Norria experienced little change as warring tribes and clans sought to destroy or dominate one another for glory and wealth. This led to the founding of many warbands seeking adventure and fame across the continent in the hopes of tales and songs being written in their names in their lifetime and long after. It was time that the people of the continent sought to maintain their freedom above all else, refusing to be ruled by a greater authority other than their own. Thus, the desire for battle was considered the greatest of these freedoms, for they would have their chance to feast with their gods for eternity. This did not mean that they did not band together against threats or achieve remarkable goals, such as the Great Raid and the Draugr Invasion that remain legendary to this day. But like all things, they come to an end as one man had a dream of uniting Norria under him to create a better future for all, a man who would forge his path for the good of all with his name spoken with fear and awe, Darius Harkon. He was only a boy when he first set out on his own and became a legend across Norria and abroad with his faithful companions amongst his Warband, the Storm Guard. After seeing the world and the possibilities that came with it, he sought to become the first king of Norria. Many saw the potential he could bring to them. In contrast, others refused to join him, preferring to stick to their current way of life, which led to the Northern Wars of Unification that would the entire continent ravaged by all-out war once more. Darius would see his goal achieved at the end of this senseless fighting as he was declared the High King of Norria and founded the Kingdom of Norria where he set out to achieve his dream transform Norria into place worth living for all.Dawn of A Kingdom
Much has changed since the kingdom's founding by High King Darius, as the barbaric practices of old have long since been removed under his rule. New sciences and engineering have been introduced to expand knowledge, build infrastructure, and improve life amongst people. New Jarls govern the land to ensure that tribes can no longer feud and raid one another for the sake of peace. Slavery has ended on the continent, with all chains being broken to set free the enslaved to choose their path in life. Despite Norrians having the power of rulership, all races and cultures have been given equal opportunities to better their lives under the kingdom and their descendants afterward. This has greatly perplexed many of what goes on in the Mind of the great Darius Harkon, as no one would believe such a ruler would be so generous nor forgiving as he. When the unification wars ended, rather than putting all that fought against him, he granted them mercy and offered them a choice to stay and build his kingdom or leave their homeland and live in exile, with it being a mixed bag on those choices. The new High King seeks to better the world through clear vision rather than a desire for power; such a thing is often rarely seen, let alone found in a place such as Norria. Yet, not all believe this is his true intention nor wish to see this new kingdom change the balance of power as it begins to create trade and extend political cooperation with other nations. As tensions grow with the waning Vatian Empire, many have come to wonder if the fledging kingdom will last long enough to truly show what it can achieve.Tourism
Most people stay away from Norria due to the dangers of this untamed land and its warlike inhabitants. Those who dare to come here are often traders looking for exotic goods to acquire and adventurers seeking their fortune in the many ruins and untapped resources. Yet, as the new kingdom government solidified its law and authority, more people such as Alchemists and engineers have begun to arrive for ventures in this new land of possibilities.
Alternative Name(s)
World’s End, The Northern Continent, Farlands
Type
Continent
Included Organizations
Ruling/Owning Rank
Owning Organization
Related Tradition (Primary)
Inhabiting Species
Related Myths
A Land Unbound
The fast may outrun it, and the strong may endure, but the cold only needs to wait to claim all in its grasp. - Norrian ProverbA land that has always known the harsh cold, Norria has yet to be tamed by civilization's grasp, leaving it filled with vast stretches of land filled with wild things and settlements stretched thin from one another. There is no easy way to survive here; only those who have learned to adapt to its ways can get a fighting chance. Yet, out of all the beasts and hardships that can easily claim them, none are more deadly than the cold, as the winters of the continents are cruel and unforgiving, sapping away their strength and warmth until they become cold. This gives it all the more reason to be prepared, but even then, it might not be enough.
Twisted Remnants
It doesn't matter how long those warlocks have been dead; their legacy is all around us and is just as wicked and brutal as they were. - Ruskev OutriderThough the Warlock Lords have long since passed, their twisted machinations can still be found all over the land from the remains of curses and the many experiments they created in monsters and beasts that still roam the four corners of Norria, sowing terror or living naturally in their environments. Even their strongholds and other holdings still dot the landscape, often being a constant reminder of the shadow they have left behind. Those who dare to tread in these places must tread carefully, for who knows what untold horrors remain in them should they seek to find wealth and power within them.
Home of Many
We have the right to be here as much as anyone else; don't cause any trouble and won't have any problems. - Cautious GiantMany races exist across Norria and have no fondness for one another because of their differences. Leaving them to constantly feud with one another and try to lay claim to what resources and power they get into their grasp. This leads to many of them being found in fixed areas where they have more control over them and can be protected more easily. While recent changes have lowered the tensions between one another, this does not mean that old grudges have been forgotten or forgiven, leading to whether or not peace can genuinely be achieved between them.
Unofficial Mapvember 2024
Inofficial november map challenge.