Asmar

I keep telling them they can't be men. They can be twice the size and shrugged off the cold like it's nothing; it's best to stay clear of them. - Norrian Raider
  The Asmar is considered one of the more mysterious races of the Continent of Norria as their exact origins are clouded in a mystery often being replaced with the superstition. Most are scattered across the frozen north in scattered tribes, with few ever making contact with the other races and settlements of the continent. This leads to the question that few ever ask: do they have something to hide or want to be left alone?

Basic Information

Anatomy

Prominent humanoid figures with a muscular frame and a set of arms and legs.

Biological Traits

Mighty Strength: Asmer has an unusual amount of strength that allows them to carry more significant amounts of weight quickly and be a dangerous fighter.   Staggering Resistence: This race can withstand damage from elements such as fire and ice and most weapons to a certain degree.   Astounding Endrance: Due to their large size, Asmer can do more extended periods of activity without tiring out like most other creatures.

Genetics and Reproduction

Asmer reproduces sexually, often taking about ten months for an infant to be born. However, fertility rates are usually lower, taking several times to produce a pregnancy.

Growth Rate & Stages

It takes an Asmar around sixteen years to fully mature, yet even as children, they are bigger and stronger, often reaching the size of adults of other races much quicker.

Ecology and Habitats

Asmer thrive in cold climates due to their resistance to often being found in mountains and snow-covered regions. They can live in warmer areas if they want to, yet mainly live solitary lives, staying in one location for much of their lives.

Dietary Needs and Habits

Asmer are omnivores, hunters, and gatherers who find food wherever it is available and easily retrieve it with their strength.

Behaviour

Asmar, by nature, have a solitary nature and generally stay amongst their kind in tribes, with few dealings with other races. Much of their behavior is stoic, not showing too much emotion to one another or outsiders. Building a relationship with them often takes some trust, but there will be consequences if that trust is broken.

Additional Information

Social Structure

Much of Asmer are tribal groups scattered across the land, often being led by a chieftain known as an Oshkai, the strongest amongst them led by that strength. Much of their society is passed around willpower and control over their savage nature as they remain in their isolated settlements where they often remain where they are their entire lives.

Geographic Origin and Distribution

Most Asmer are found up in the far north on the Continent of Norria in the Frostmore Reach and the Icewind Archipelago where they live in isolation in most regions.

Average Intelligence

Asmer can build various things and understand language.

Perception and Sensory Capabilities

Sight: Good   Sound: Good   Smell: Decent

Civilization and Culture

Naming Traditions

Rokan, Tu'ruk, Yulon

Major Organizations

Kingdom of Norria: The sole power that has unified the Continent of Norria after the Northern Wars of Unification with all bending the knee to High King Darius Harkon.   Banethar Clan: A clan with ties with the infamous Black Guardsmen and know many of their secrets and methods of war.   Horo Clan: A clan that has vast knowledge of runic magic they use for cultural traditions and in the means of war.   Tredir Clan: One of the few clans that live in the Skypeak Mountains amongst the Giants in peace that often learn many of their ways and scerets they keep to themselves.   Tribe of Four Winds: After the Unification Wars, many clans of Asmar, being displaced from their ancestral homes, came together from the four corners of the north, creating one of the largest Asmar groups on the continent.

Relationship Ideals

There is equal respect between the married couple, knowing they must rely on one another to survive and teach their children. They often take turns on what duties need to be done, from hunting to cooking, to help their offspring understand that gender does not define who does what in their culture. Both must agree on having more children to see if they can support having more. When one of them is sick, one will take up the duties of their spouse to ensure that everything in their family is maintained. Through this, spouses maintain a strong bond that can never be genuinely undone, as their bond has been built through hardship and trust to see themselves succeed at every challenge they face together.

Average Technological Level

Despite being a tribal society, the Asmar are sophisticated in stonemasonry and can build sophisticated buildings with refined artwork. As well as being well taught in the ways Arcane Runic to create Magic Items in the forms of weapons and wards to defend themselves.

Common Etiquette Rules

Silent Communication: Within the tribe, their quiet nature extends to their interactions. The Asmar communicate through subtle gestures, shared glances, and a rich storytelling tradition through symbols and carvings. Elders pass down the history of their people through intricate patterns etched into stone and bone, each line and swirl a fragment of their story.   Communal Bonds: Though they are not prone to open displays of emotion, the bonds between the Asmar are unbreakable. They rely on one another entirely, their survival hinging on trust and cooperation. In their silence lies strength, a profound unity that allows them to endure even the harshest winters.

Common Dress Code

Asmar men and women usually wear the same clothing, heavy furs, and cloth from the bark of trees in the region. However, due to their hulking size, they tend only to cover their torso and waist, exposing their arms and legs to allow them to move freely without being restrained by clothing. Metal is also worn, be it bracers, medallions, and armor applied to what they wear.

Common Customs, Traditions and Rituals

Ancestor Worship: Many traditions have honored their ancestors through rituals, carvings, or feats of endurance.   Storytelling: Often tell stories about their lineage of clan members, often featuring a legendary member of their clan and the feats they achieved.

History

Undetermined Origins

  Throughout known history, the Asmar are a stoic and mighty race of giant warriors that are not to be trifled with should one cross paths with them. However, much of their history has remained unclear, and they have yet to explain it. While considered natives to Norria, much of its history does not include them as no records exist about them, only going back several centuries during the time of the Warlock Dominions as they began to appear all across the far north and claiming isolated areas for themselves. While many have claimed that they are just another experiment created by the Warlock Lords, others believe that they are a lost tribe of Humans that changed to survive the cold terrain better. Whatever the case may be, several things point out that they are not Human and have more characteristics than Black Guardsmen and Giants more than anything else.   This has only led to more questions, some of which they refuse to answer for the most part, with the possibility that they do not know or don't want to tell anyone about them. All that anyone truly knows about where they came from was that a tribe in the north suddenly found them by accident, and the tales of these giant-looking men came into being until they became well known. Yet few in those times would try to communicate with them, seeing that they were just another strange creature living in the wilderness that should be cautiously met. The same might as well be the case for them since they do not welcome outsiders unless they earn their trust, which may take a long time as they judge one's actions more than their words. Besides that, much of their culture is entirely unknown to the rest of the continent.  

Stoic Survivalist

  The Asmar have always been known for their quiet and reserved nature, rarely talking unless necessary as they go hunting and foraging for their tribe. Living in the far North can be complicated and challenging, and they have learned to adapt to it as much as possible through their strength and wit. The Asmar’s silence is not born of fear or lack of emotion but a deep respect for the forces that govern their harsh world. They believe words carry weight, and frivolous chatter might provoke the spirits of the ice and wind, who are ever-watchful in their frozen domain. Each breath is precious when frost clings to the air, and every whispered word feels like an offering to the vast wilderness surrounding them. Their sparse and practical villages are constructed of bone, stone, and tightly woven hides.   They blend seamlessly into the landscape, camouflaged against the endless expanse of snow and ice. Here, the Asmar live in harmony with their environment, understanding the cycles of the land. Hunting is at the heart of the Asmar's survival. The Asmar hunters move like shadows across the frozen plains and forests, their rugged furs invisible against the frozen landscape. They know every creak of the ice and every whisper of the wind, and they can read the tracks of prey with uncanny precision. Patience is their greatest weapon, sometimes waiting for days in complete silence for the perfect moment to strike. The Asmar are known for their exceptional craftsmanship, creating bows that sing in the wind and blades that cut through ice like water. To an outsider, these tools might appear primitive, but to the Asmar, they are treasures passed down through generations, each imbued with the wisdom and spirit of their ancestors.  

The Bond with the Land

  Foraging, though secondary to hunting, is a vital part of their life, as game can sometimes be scarce. The Asmar know where to find edible lichens and fungi beneath the snow, how to extract sap from the frost-bound trees, and which berries to gather during the brief summer thaw. They take only what they need and leave the rest for the land to heal. Their relationship with the environment is one of deep reverence, believing that the earth is alive with its spirit providing for them, but demands respect. After every successful hunt, rituals are performed to thank the animal's spirit and promise to use every part of its body; wasting is considered a grave sin, an insult to the life taken.   In the far North, where the sun often hides, and the wind howls like a beast, the Asmar endure. Their quiet ways and steadfast determination have carried them through countless generations, their strength carved into the ice and stone of their homeland. To the Asmar, survival is more than just a struggle against the cold; it is a testament to their bond with one another and the land they call home. Much of their culture proves they can live in these harsh conditions, yet humbly know that they are not unstoppable towards its might. In their silence lies a story of resilience, wisdom, and a people who have embraced the frozen world as both a challenge and a sanctuary.

Common Myths and Legends

Wise Lessons: When their ancestors walked alongside the spirits of the North, beings of frost and shadow who taught them the ways of the land. It is said that the first Asmar learned to hunt from a great white wolf and to forage from a raven whose feathers glittered like ice under the moonlight.   Frostborn's Sacrifice: An Asmar warrior who sacrificed their voice to seal a great blizzard spirit that once threatened to swallow the land. The Frostborn’s silence became the legacy of all clans, a reminder that words are precious and that even the quietest among them can wield incredible power.

Interspecies Relations and Assumptions

The Asmar tend to follow an isolationist view of other races, seeing that conflicts with them are inevitable as they constantly fight one another. While they trade with them and will tolerate them if they gain enough trust, they will always be cautious of them if they decide to fight them.
Scientific Name
Class: Sentient
Lifespan
80 - 150 Years
Average Height
7ft - 8ft
Average Weight
250 pd - 300 pd
Average Physique
Muscualar build
Body Tint, Colouring and Marking
Gray, grayish white
Geographic Distribution
Related Organizations

Heritage

  Children of the North: The Asmar have known the Frostmore Reach for as long as they remember as their homeland and know it well. They know every aspect of it, from the changing of weather to the beasts that walk upon it as they coexist with all things in peace.   Builders of Earth: Rather than using wood to build their homes, much of their buildings' groundwork is made from stone to withstand better harsh elements with elaborate designs that insulate the heat and protection from attack.   Tempered Warriors: Unlike most other races that feed on emotions in battle, such as anger and courage, Asmar have learned to control their feelings, honing their skills through discipline and meditation to make them warriors that will not easily fold under pressure.   Rune Experts: From their deep connection to the world around them, the Asmar have also learned the art of Runecraft, allowing them to imbue magic into their weapons and other objects to grant them powers that aid their survival.  

Lifestyle

  Solitary: Much of the Asmar stay in one place at a time for their whole lives and never migrate, no matter what season or how severe it can be.  

Taboos

  Emotional: Emotions are intensely regulated by the Asmar being seen as trouble as they can easily lead to confusion and disorder within a society. To allow them to run rampant can quickly bring destruction to all around them.   Laziness: All must work if they seek to survive in the world, and those who lay around to do nothing will only bring doom upon themselves and everyone around them. To ensure this does not happen, discipline and a strong work ethic must be imposed upon all to ensure it is maintained.   Egoism: Everything is connected, and the wants of one individual cannot outweigh the needs of many as all are a part of the community and the world around them. It is why each clan member has a part to play to ensure the good of all.   Nihilism: Have a strong connection to the land and the spirits that dwell with it all for a greater understanding of oneself to improve your life. Those who disregard this will quickly fall ignorant and harm themselves as much as the land.   Greed: There is no point in desiring more if they want more than they already have. It will only lead to waste and needles suffering. It is better to be content with what one has and gain more of what is needed than wanted.   Wastefulness: Everything must be used, from food to clothing, as to waste any part would disrespect the living things used to sustain their lives. Even tools and materials they already made are passed down and reused by a clan to honor those who came before.  

Beauty

  Phyiscal: Asmar considers physical appearance necessary to show they care for themselves, often showing muscles and clean skin to prove themselves capable of survival.   Hair: Hair is never cut or shaved as it has spiritual significance to them centered around connection to nature, often keeping it flowing freely or braiding it when it gets too long.   Tattoos: It is a tradition for Asmar to have tattoos on their body to celebrate their culture by allowing skin to be a tapestry of their live and their ancestors. It is also a sign of the endurance to pain with the more tattoos one has prove have strong willed they actually are.  

Gender

  In their culture, men and women are treated equally and have the same roles and duties. Duty and fairness are central to this culture, as everyone must contribute and prove that they can achieve regardless of gender. Of course, this does not mean they are exempt from their traditional duties, such as child-rearing and house-building, as certain genders are only allowed to carry out specific tasks dictated by their culture.  

Courtship

  Either gender can do the courting role, and it is often straightforward, with the proposer openly asking their potential spouse to marry them. Neither of their families is involved since it is a pact between them, and they must see it through themselves. Should they accept the proposal they will just will agree with it, but they will often ask the proposer what they are will to do to gain their hand in marriage, often be a test of their determination to be with them often being given a task such as build a home or retreivng a certain plant in the wilderness and once they succeed their spouse know that they are dedicated to this partnership as they begin their journey of two becoming one.


Cover image: by Jester%

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