The Realm of Tarsere ~~ Adventures Beyond The Veil ~~

32nd of Frost's End, 1440 A.P.

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Welcome to The Realm of Tarsere. A world shrouded by the ever-present Veil and subsequently cut-off from the rest of the Prime Material Universe. It was created by the Elder God Helos as a personal atonement for the wanton destruction he caused during the Godswar at the Dawn of Creation. Helos intended it to be an idyllic paradise realm whose inhabitants wanted for nothing, but the emergence of his immortal foe, the Elder God Dhamoc -- a primordial force of Chaos from a much younger universe, bent on escaping and wreaking havoc across all of existence -- changed all that. Helos reshaped Tarsere into a perpetual prison for Dhamoc. When Dhamoc discovered he couldn't cross The Veil and escape he raged and turned his malevolent attentions inward, intent on corrupting Helos' paradise from within.

Tarsere exists in an adjacent "quantum sargasso" plane of existence with only a few tenuous planar threads anchoring it to the wider universe. As such, the species and creatures that have evolved within its bounds did so with little to no outside influence and are wholly unique interpretations of the familiar races found elsewhere in the cosmos. Despite this isolation, each of the species herein have developed vibrant, thriving cultures with rich histories. Many have been tempered by constant vigilance against Dhamoc's forces, while others seek to understand the mysteries of what's beyond The Veil. All are trying to recapture a spark of knowledge or glories past after Dhamoc caused a cataclysmic plague across the planet, nearly destroying or mutating everything.

A Brief Backstory

In its infancy, Tarsere started as the default D&D world that slowly took the place of Greyhawk and the Forgotten Realms when I ran adventures for my friends. For the longest time it didn't even have a name and solely existed in the periphery of my subconcious. As the stories I told grew, the world slowly formed and took shape with them. Eventually morphing into this living, breathing world that existed across several disjointed notebooks and scraps of paper as well as continuing to live (rent-free) inside my head.

The world itself is system agnostic but the campaigns have gone through a number of ruleset iterations over the years. Starting with First Edition AD&D and then moving to 2E for a brief time. It switched to GURPS 3rd Edition when I got tired of the limitations of D&D before switching back to D&D 3.5 due to the prevalence of the D20 OGL at the time. It was partially converted to GURPS 4E before I shelved the entire project due to "LifeTM".

In it's current form, it's primarily running on a 5E (2014) skeleton with a few homebrew additions but I've been slowly transitioning to 5.5E (2024) as more source material is released for the new ruleset. There are "plans" to eventually update it to utilise the Genesys / Edge of The Empire narrative system because I love the grey, "Fail-forward, but..." storytelling dice options far more than the pass/fail binary D20 system, but that will have to wait until the world itself is more solidly codified and documented.

The Realm of Tarsere has 1 known Travellers

Campaigns

The Horizon Beckons

Dungeons & Dragons 2024 (D&D)

Six outcasts travel the world of Tarsere attempting to forge their destiny.