The Tinkered Tonic

General Store & Alchemist’s Nook

Proprietor: Fizzwidget “Fizz” Bramblebark (rock gnome, fast-talker, ex-alchemical engineer)
Notable Features:

  • Shelves of rope, rations, glowing boot polish, and “experimental” candy
  • 1d4 common healing potions (repeat customers only)
  • Sprig the rat lives in a satchel and “tests shelf life”
  • Smells like lavender soap, brimstone, and coffee that almost works

Rumors/Uses:

  • Fizz runs a quiet gray market—ask for “the special shelf”
  • Can help offload or appraise illicit items… if you’re discrete
  • The Vexmoors tolerate him, but he's one unpaid tax away from trouble

ItemPriceDescription
Rope, Hemp (50 ft)1 gp"Braided by dwarves. Or possibly gnomes. Either way—sturdy!"
Rations (1 day)5 spHardtack, dried fruit, pickled fish, and a tiny wax-sealed candy for morale.
Soap (Alchemical Scent)2 spComes in “Bog Blossom,” “Rainy Pickaxe,” and “Gnoll Musk (don’t ask).”
Boot Polish (Lumiglow Variant)1 gpGives footwear a faint glow for 1 hour; mostly used to keep track of drunken sailors.
Glowcubes (3-pack)3 gpTiny light-emitting cubes (dim light, 10 ft radius for 6 hours). Press to activate.
Potion of Healing (Common)50 gp*Restores 2d4+2 HP. Available only to returning customers or with a good story.
Potion of Water Breathing150 gpGrants 1 hour of underwater breathing. Popular with pearl divers and wreck hunters.
Fizz’s Bruise-Be-Gone Balm15 gpHeals 1d4 HP and smells like minty sulfur. Can be applied during a short rest.
Anti-Toxin Tincture50 gpGrants advantage on poison saves for 1 hour. Bottled with a skull-shaped stopper.
Dust of Grip10 gpRubbed on hands or tools; advantage on one Climb or Grapple check. “Miners swear by it.”
Fizz’s Boom Bubble (1-use)25 gpThrowable orb that lets out a loud bang and 10 ft puff of pink smoke. No damage, but great for distractions.
Lungcrystal Inhaler60 gpRestores 1 level of exhaustion caused by suffocation or smoke. Fizz: “Miners' favorite aftercough fix.”
Seaspice Energy Elixir30 gpTastes like kelp and lightning. Gain 1d4 temporary HP and advantage on Initiative (once, lasts 10 min).
Spell Component Starter Kit10 gpEye of newt, pinch of sulfur, tiny bell, etc. All in labeled tins and a waterproof pouch.
Weird Candy (Grab Bag)1 gpRoll 1d6: You might get minor flavor magic, levitating marshmallows, or a gumball that meows.
Alchemical Coffee Prototype #37-B2 gp"Still tastes like burnt grass, but you will stay awake!" Prevents sleep for 1d4 hours, then gain 1 level of exhaustion.


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