The Tinkered Tonic
General Store & Alchemist’s Nook
Proprietor: Fizzwidget “Fizz” Bramblebark (rock gnome, fast-talker, ex-alchemical engineer)
Notable Features:
- Shelves of rope, rations, glowing boot polish, and “experimental” candy
- 1d4 common healing potions (repeat customers only)
- Sprig the rat lives in a satchel and “tests shelf life”
- Smells like lavender soap, brimstone, and coffee that almost works
Rumors/Uses:
- Fizz runs a quiet gray market—ask for “the special shelf”
- Can help offload or appraise illicit items… if you’re discrete
- The Vexmoors tolerate him, but he's one unpaid tax away from trouble
| Item | Price | Description |
|---|---|---|
| Rope, Hemp (50 ft) | 1 gp | "Braided by dwarves. Or possibly gnomes. Either way—sturdy!" |
| Rations (1 day) | 5 sp | Hardtack, dried fruit, pickled fish, and a tiny wax-sealed candy for morale. |
| Soap (Alchemical Scent) | 2 sp | Comes in “Bog Blossom,” “Rainy Pickaxe,” and “Gnoll Musk (don’t ask).” |
| Boot Polish (Lumiglow Variant) | 1 gp | Gives footwear a faint glow for 1 hour; mostly used to keep track of drunken sailors. |
| Glowcubes (3-pack) | 3 gp | Tiny light-emitting cubes (dim light, 10 ft radius for 6 hours). Press to activate. |
| Potion of Healing (Common) | 50 gp* | Restores 2d4+2 HP. Available only to returning customers or with a good story. |
| Potion of Water Breathing | 150 gp | Grants 1 hour of underwater breathing. Popular with pearl divers and wreck hunters. |
| Fizz’s Bruise-Be-Gone Balm | 15 gp | Heals 1d4 HP and smells like minty sulfur. Can be applied during a short rest. |
| Anti-Toxin Tincture | 50 gp | Grants advantage on poison saves for 1 hour. Bottled with a skull-shaped stopper. |
| Dust of Grip | 10 gp | Rubbed on hands or tools; advantage on one Climb or Grapple check. “Miners swear by it.” |
| Fizz’s Boom Bubble (1-use) | 25 gp | Throwable orb that lets out a loud bang and 10 ft puff of pink smoke. No damage, but great for distractions. |
| Lungcrystal Inhaler | 60 gp | Restores 1 level of exhaustion caused by suffocation or smoke. Fizz: “Miners' favorite aftercough fix.” |
| Seaspice Energy Elixir | 30 gp | Tastes like kelp and lightning. Gain 1d4 temporary HP and advantage on Initiative (once, lasts 10 min). |
| Spell Component Starter Kit | 10 gp | Eye of newt, pinch of sulfur, tiny bell, etc. All in labeled tins and a waterproof pouch. |
| Weird Candy (Grab Bag) | 1 gp | Roll 1d6: You might get minor flavor magic, levitating marshmallows, or a gumball that meows. |
| Alchemical Coffee Prototype #37-B | 2 gp | "Still tastes like burnt grass, but you will stay awake!" Prevents sleep for 1d4 hours, then gain 1 level of exhaustion. |
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