High Jarldom of Dádýr
The High Jarldom of Dádýr is one of the four principal provinces of the High Kingdom of Fjallheima, occupying the stretch between the northeastern end of the Dragon Tooth Mountains and the windswept coast of the Northern Sea. Characterized by dense boreal forest interspersed with misty moors and peat bogs, Dádýr’s landscape is dissected by narrow rivers that tumble from the mountain foothills. The jarldom has long been renowned as Fjallheima’s foremost lumber producer: its sawmills and shipyards process towering pines and hardy oaks into timber for domestic construction and export across DemTera. Administratively, the jarldom is governed from the forest-fort town of Skogheim, where the High Jarl oversees both wood levies and coastal defenses.
Demography and Population
High Jarl’s Domain: Centered on Skogheim, the forest-fort town and administrative capital, Population: ~3,000–4,000.
Includes Skogheim itself, surrounding lumber camps, sawmills, and villages directly supplying the High Jarl.
4 Border Jarldoms: These jarldoms guard the roads Dádýr, protecting trade routes and forest edges. Population per border jarldom: ~1,200–1,500, total for all border jarldoms: ~5,000–6,000.
Populations here are clustered around fortified villages, with many foresters, scouts, and shipwrights.
19 Interior Jarldoms: Each jarldom is centered on a village or small town, surrounded by forest hamlets and river settlements. Average population per jarldom: ~1,200–1,200, total for all interior jarldoms: ~23,000.
These areas focus on lumbering, river fishing, peat-cutting, and some limited farming on cleared land.
Example Population Breakdown
High Jarl’s Domain (Skogheim & surrounds): 3,500
4 Border Jarldoms: 5,500 (1,375 each)
19 Interior Jarldoms: 23,000 (1,210 each)
Total: 32,000
How the People Live
Capital: Skogheim, the largest settlement, is the political and shipbuilding center.
Border Settlements: Fortified river towns and forest outposts, with a focus on defense and controlling timber transport.
Interior Villages: Most people live in small, scattered communities—foresters, loggers, shipwrights, hunters, and fishers.
Demographics: Karls (freemen): The majority—woodcutters, shipbuilders, fishers, and hunters.
Elite classes: Jarls, thanes, housekarls—especially in Skogheim and along border routes.
Artisans: Many skilled carpenters, shipwrights, and toolmakers concentrated in Skogheim and larger jarldom towns.
Priests (Goðar), skalds, and healers: Found in all jarldoms, often attached to sacred groves or jarls’ halls.
Includes Skogheim itself, surrounding lumber camps, sawmills, and villages directly supplying the High Jarl.
4 Border Jarldoms: These jarldoms guard the roads Dádýr, protecting trade routes and forest edges. Population per border jarldom: ~1,200–1,500, total for all border jarldoms: ~5,000–6,000.
Populations here are clustered around fortified villages, with many foresters, scouts, and shipwrights.
19 Interior Jarldoms: Each jarldom is centered on a village or small town, surrounded by forest hamlets and river settlements. Average population per jarldom: ~1,200–1,200, total for all interior jarldoms: ~23,000.
These areas focus on lumbering, river fishing, peat-cutting, and some limited farming on cleared land.
Example Population Breakdown
High Jarl’s Domain (Skogheim & surrounds): 3,500
4 Border Jarldoms: 5,500 (1,375 each)
19 Interior Jarldoms: 23,000 (1,210 each)
Total: 32,000
How the People Live
Capital: Skogheim, the largest settlement, is the political and shipbuilding center.
Border Settlements: Fortified river towns and forest outposts, with a focus on defense and controlling timber transport.
Interior Villages: Most people live in small, scattered communities—foresters, loggers, shipwrights, hunters, and fishers.
Demographics: Karls (freemen): The majority—woodcutters, shipbuilders, fishers, and hunters.
Elite classes: Jarls, thanes, housekarls—especially in Skogheim and along border routes.
Artisans: Many skilled carpenters, shipwrights, and toolmakers concentrated in Skogheim and larger jarldom towns.
Priests (Goðar), skalds, and healers: Found in all jarldoms, often attached to sacred groves or jarls’ halls.
Military
Potential Levy: ~2,200–2,500 (in crisis peacetime standing/professional force ~300–400
Military Specialization: Pikemen.
Troop Composition: Dádýr’s martial reputation centers on its disciplined pikemen—infantry armed with long spears and forming dense defensive formations. Their forested homeland also produces skilled archers and slingers, used for harassing foes before the pike block closes. Cavalry is present but less emphasized, used mostly for reconnaissance or dispatch.
Distinctive Features: Dense pike phalanxes able to repel cavalry and hold ground. Archers and light infantry for skirmishing in woods and along rivers Pikemen form the core, with archers and some light cavalry in support
Military Specialization: Pikemen.
Troop Composition: Dádýr’s martial reputation centers on its disciplined pikemen—infantry armed with long spears and forming dense defensive formations. Their forested homeland also produces skilled archers and slingers, used for harassing foes before the pike block closes. Cavalry is present but less emphasized, used mostly for reconnaissance or dispatch.
Distinctive Features: Dense pike phalanxes able to repel cavalry and hold ground. Archers and light infantry for skirmishing in woods and along rivers Pikemen form the core, with archers and some light cavalry in support
Type
Geopolitical, Clan
Capital
Leader
Parent Organization
Location
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