Workshop of the Ironbeast Program

The Workshop of the Ironbeast Program is a mix between modern clockwork and mechanics with the old Warforged technology developed by Achi'vyerdum. It is going through massive changes as the workshopå is able to recieve funding for the successful opperations it is performing. The following sections exist in the Workshop of the Ironbeast Program.  
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Mission Command:

The commander of the Ironbeast Program, Thevlor, alongside the more insightful of the Warforged Ironbeasts make descisions regarding which contracts they accept from here. While there are not a lot of offers yet, as their fame increases there will be more opertunities and balancing fame and resources will be important. They also have a detailed log of each mission alongside a viewing room from where the recordings of the Ironbeast can be analysed. This is primarily done by Thevlor to determine the potential of the Ironbeast Program and to see what changes needs to be made.

   

Available missions

The available mission are always time sensitive as a gate between Midranor and an outer plane can cause extreme amounts of damage. The only reason we can leave some missions for later is that as long as the gates do not close themselves naturally, there are almost no groups capable of doing what the Ironbeast Program does.

 
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Ironbeast upgrade bay:

The Ironbeast Program would be nothing if not for the so called Ironbeasts. They are specialised warforged from Achi'vyerdum that have with time sadly decayed quite a lot. This is where we turn them from simple mechs to a specialised force capable of handling any external threat. The only problem is time and components of which we need a lot.
 
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Basic Ironbeast upgrades:

These cost of basic upgrades is not the most basic as it reqired components that are uncommon. While it can be bought to some extent, there is no infinite supply. I have noted aproximate costs to each improvement:

  • Accelerated motors (1+x) - Increases the movement speed of a Ironbeast by 5ft (x= amount of the same upgrade)
  • Advanced plating (5) - Increases the AC by 1 (limited to 2)
  • Improved functionality (x) - Increases the statistics of a Ironbeast by 1 to a maximum of 16 (x=new stat-10)
 

Specialized Ironbeast upgrades:

Some equipment found on expeditions or offered by clients are not reasonably acquirable through normal means. The things we could to with these will need to be considered on a case by case basis:

  • Improved Arcane Cannon - An improvement to the arcane cannons that I have found blueprints of in the ruins of Achi'vyerdum. Increases the damage of force ballista by 1d8.
 

Support equipment upgrades:

Support equipment is important to get out there and searching fast but also for closing the gates. The benefits of these upgrades is that they help the entire mission and not just a single mech:

  • Improved scouting radar (2) - Gain +2 perception to the scout drone.
  • Detalied scaners (2) - The drone can be sent in a second time to investigate a particular area.
In addition to the small mech, the most important support equipment is the gate closer. Improvment to this has shown to be a major priority:
  • Fast start (2) - The gate closer treats 1 as 1 progress for the first three rounds.
  • Stable diffusion (Complete) - The gate closer rolls 1d6, treating 1 as 0, 2-5 as 1 and 6 as 2
   

Ironbeast storage facility:

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The Inonbeast program required a lot of complicated machinery to both operate and to make modifications. The storage facility has room both for the Ironbeasts when they offline and for the resources that are used to improve the program.

 
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Alpha
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Beta
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Delta
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Gamma
 
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Omnicron
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Zeta
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Episilon - not aquired
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Omega - not aquired
 

Resources:

These are the current resources that the Ironbast Program have access to. Here both gold and scavenged items for upgrades is found.
  • Scavenged material: 2
  • Gold: 2
  • Arcanne Cannon (planned use)
 

Equipment:

Its not only important to have the Ironbesat and their mechanized support equipment but simple weapons and repair kits make the differance in survival.

  • Charged Core: 5
  • Uncharged Core: 0
  • Scouting Drones: 3
  • T1 emergency charges: 1
  • T2 emergency charges: 1
  • T3 emergency charges: 0
  • T4 emergency charges: 0
 

Trade opportunities:

Although the most sought after resource is the materials for improving the Warforged Ironbesasts, gold can be a great way for imporvments in other areas.

  • Chaging a Core: 2 Gold (special sale: 4 for 3)
  • New Core: 9 Gold (1 in market)
  • Scavenged material: 5 gold (3 in market)
  • Scouting Drone: 1 Gold
  • T1 emergency charges: 2 for 1 gold (special sale: 3 for 1)
  • T2 emergency charges: 1 for 1 gold 
  • T3 emergency charges: 1 for 3 gold
  • T4 emergency charges: 1 for 7 gold
     

 

 

 

Table of Content



Cover image: by Generated by DALL-E