Creating a Character

When creating a character for this world there are three things you should consider.

  1. Your home country, or at least an idea of what kind of community you come from.
  2. How did you get your powers?
  3. Wizards, Psychics, Artificers, Arcanists and sometimes Rangers, Bards and Monks will have awakened their powers using one of the Awakening Humours so pick one.
  4. Druids, Clerics, Paladins, Seraphs and sometimes Rangers, Bards, and Monks will have their power come from a location. This can be a remote grove or ley-line site, or from a Shrine or Temple. Make up a location, or perhaps choose a pantheon/temple name. See Religion in the Cradle of Worlds for ideas
  5. Warlocks and Sorcerers gain their powers from bestowed powers, either an ancestor or patron. Come up with some generic info about them. Powers and Patrons
  6. Rogues, Monks, Guardians, and Fighters all likely have a mentor, create a name and one trait for this person.
  7. What organization are you related to. Either create a small organization of look at one of the following
  8. Loremasters of the Omoikane
  9. Order of Bamboo
  10. League of Adventurers
  11. Trocon business affiliate



Cover image: by Markus Dehning (vertixico)

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