Creating a Character
When creating a character for this world there are three things you should consider.
- Your home country, or at least an idea of what kind of community you come from.
- How did you get your powers?
- Wizards, Psychics, Artificers, Arcanists and sometimes Rangers, Bards and Monks will have awakened their powers using one of the Awakening Humours so pick one.
- Druids, Clerics, Paladins, Seraphs and sometimes Rangers, Bards, and Monks will have their power come from a location. This can be a remote grove or ley-line site, or from a Shrine or Temple. Make up a location, or perhaps choose a pantheon/temple name. See Religion in the Cradle of Worlds for ideas
- Warlocks and Sorcerers gain their powers from bestowed powers, either an ancestor or patron. Come up with some generic info about them. Powers and Patrons
- Rogues, Monks, Guardians, and Fighters all likely have a mentor, create a name and one trait for this person.
- What organization are you related to. Either create a small organization of look at one of the following
- Loremasters of the Omoikane
- Order of Bamboo
- League of Adventurers
- Trocon business affiliate

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