The Underkingdom of Iron
The largest Dwarven civilization, first to discover the Wilds and a claimant of it. Somewhat xenophobic.
Trade & Transport
The Underkingdom of Rust imports most of its food supply and the near entirety of its wood and textile supplies from Solland, and in return exports metals, gems, and metal goods, as well as art in the form of stone and metal statues.
As stone is largely considered a waste product by the tunneling Dwarves, it is mostly exported, processed into blocks or not, to Solland.
The kingdom trades varieties of alcohols back and forth between Solland, with Dwarvish alcohols having a reputation for being rather strong. Dwarven alcohols include brandy, whiskey, and gin while Solish alcohols include Mead, Rum, and Wine.
Education
Dwarven education is usually done in the form of mentorship. Young dwarven children are taught a general education, before usually pursuing a specialization in adolescence, learning trades as an apprentice or continuing to learn academics or subjects such as medicine from a scholar. Whatever they choose, such dwarves usually go on to mentor a dwarven child themselves.
This requires a balance of teachers and students, leaving teachers in short supply. While dwarven children are educated in exchange for their apprentice labor at most, foreign children are sometimes paid significant sums of money to be taught by dwarves.
Type
Geopolitical, Kingdom
Capital
Training Level
Semi-professional
Veterancy Level
Experienced
Demonym
Dwarven
Head of State
Government System
Monarchy, Elective
Power Structure
Feudal state
Economic System
Mixed economy
Major Exports
Metals, Gems, Metal goods, Beer and Liquor, Stone
Major Imports
Food, Wood, Textiles
Official Languages
Controlled Territories
Notable Members
Related Species
Non-Aggression Pact
The two states have become reliant on each other for trade, and are not bothered much by border friction.
Neutral
War
Remove these ads. Join the Worldbuilders Guild
Comments