Kalimdor

Summary

Once part of the primordial supercontinent of Azeroth, Kalimdor is a land of ancient forests, scorched deserts, sacred mountains, and long-standing conflicts. It is home to both the Horde and numerous independent factions, as well as remnants of the night elf empire, tauren traditions, troll enclaves, and even titan facilities. Kalimdor’s identity is steeped in elemental power, war-torn histories, and primal resilience.

Notable Regions:

  • Ashenvale – An ancient forest once ruled by the kaldorei, now contested between the night elves and the Horde. Sacred groves, ruins, and warscars abound.
  • Barrens (Northern & Southern) – A vast savannah region split by cataclysmic upheaval. Once a symbol of Horde expansion, now fragmented and dangerous.
  • Darkshore – A storm-lashed coast steeped in night elf heritage and recent tragedy. Teldrassil’s ashes still linger in nearby waters.
  • Desolace – A gray, broken land scarred by centaur war and demonic corruption, with regrowth emerging in places like the Cenarion Wildlands.
  • Dustwallow Marsh – A treacherous swamp harboring Theramore’s remains, ogre clans, and black dragonflight influence.
  • Durotar – The arid homeland of the orcs and seat of Orgrimmar. Rugged, red-earth territory forged through survival.
  • Felwood – A corrupted forest north of Ashenvale, steeped in demonic taint and haunted by satyrs, plagued wildlife, and warlocks.
  • Feralas – A dense jungle full of ruins, ogre tribes, and the secluded stronghold of Dire Maul, once a night elf city.
  • Silithus – A harsh desert dominated by the remnants of the Old God C’Thun’s influence and the Sword of Sargeras embedded in the world.
  • Stonetalon Mountains – A mountainous area of conflict and logging, where nature and industry collide.
  • Tanaris – A desert of shifting sands and goblin innovation, home to Gadgetzan and Titan secrets beneath the dunes.
  • Thousand Needles – Once a network of high mesas, now partially flooded post-Cataclysm, with goblin rigs and aquatic activity.
  • Un’Goro Crater – A prehistoric preserve brimming with strange flora, elementals, and Titan observation.
  • Winterspring – A frigid yet beautiful alpine region home to frostsabers, blue dragons, and secluded night elf holdings.
  • Azshara – A crescent-shaped zone transformed into a goblin playground and Gallywix’s coastal vanity project.
  • Moonglade – A tranquil, sacred valley central to druidic training and the Cenarion Circle. Accessible only to the peaceful.
  • Mount Hyjal – A titanic mountain and holy site where Nordrassil, the World Tree, once stood. A focal point in the War of the Ancients.

Major Cities:

  • Orgrimmar – Capital of the Horde, built in the canyons of Durotar. A militarized city of spiked towers, forges, and strong leadership.
  • Thunder Bluff – Home of the tauren, perched upon the mesas of Mulgore. A center of nature, honor, and shamanism.
  • Gadgetzan – A goblin-run trade city in Tanaris, known for neutrality, innovation, and greed.
  • Rut’theran Village (formerly) – Night elf port outside Teldrassil, now destroyed after the burning.
  • Theramore (ruins) – Former Alliance stronghold, destroyed by a mana bomb during the war between Jaina Proudmoore and Garrosh Hellscream.

Factions:

  • The Horde – Holds major influence across Durotar, Barrens, Azshara, and Mulgore.
  • Cenarion Circle – Guardians of nature, centered in Moonglade and active across the wild zones.
  • Night Elves (Kaldorei remnants) – Defenders of what remains in Ashenvale, Feralas, and Winterspring.
  • Gadgetzan Goblins – Trade princes of Tanaris and elsewhere, neutral but profit-driven.
  • Silithid & Twilight’s Hammer remnants – Still present in Silithus and other fringe zones.
  • Druids of the Flame / Shadow / Fang – Various radical or corrupted druid sects hiding in the wilds.
  • Blue Dragonflight – Presence in Winterspring and beyond, remnants still linger.

Type
Continent