The Paramandyr

If anyone asks, your circle does not exist. You do not exist. No one has ever met you, and any reports of your activities have been pure speculation.   You hold a higher purpose, one to preserve the balance and defend the natural order, playing off good vs. evil, law vs. chaos, so that none ever becomes too powerful. In nature, the strong feed off the weak, but never take more than they need. In so doing, they cull the flock, allowing the strong to survive. Nature always rights itself. Any imbalance is swiftly countered, and harmony restored.   Not so with so-called intelligent monstrosities. They hunt humans, demi-humans, and animals for sport, killing more than they need to eat. Their incessant presence in this realm devastate everyone and everything in their path. Swelling elements of darkness further taint these monsters of recent, growing them in strength. You are sent to right the imbalance created by monstrosities. You mostly observe, keeping tabs on the ebb and flow of leylines and carefully monitering any distruptions. You act subtly to preserve the balance in small ways, protecting forests or animals from unnatural threats. When any monster grows too strong, you act decisively to sabotage it or dispose of it, restoring balance within nature. All along, no one knows of your existence.

 
ABILITYSCOREBONUS
STRENGTH 11 0
INTELLIGENCE 13 +1
WISDOM 13 +1
DEXTERITY 11 0
CONSTITUTION 14 +1
CHARISMA 11 0
Secondary Skills  
  • (INT)Knowledge-Wilderness - LVL 2
  • (INT)Spellcraft - LVL 2
  • (WIS)Handle Animal - LVL 2
  • (WIS)Heal - LVL 2
  • (WIS)Spot - LVL 2
  • (WIS)Survival - LVL 2
  Druidic Orisons
  • Mend
  • Predict Weather
  • Guidance
Druidic First Level Druid Spells
  • 2 Lvl 1 Spells Prepared (Entangle and Animal Friendship)
  Hunter Abilities
  • Move Silently - 35
  • Hide - 20
  • Track - 50
Wealth and Equipment
Load - lbs
Carrying Capacity - 60/150 lbs  
  • Weapons:
  • Armor and Shields:
  • General Equipment:
  • Clothing:
  • Coin:
  • Storage and Containers:
  • Animals:
Homeland
Galmalenora   Social Class
Outsider   Level and Class
LVL 3 Paramandyr(Druid Hunter)
Armor Class:
Hit Points: 14
Attack Bonus: +2
Current XP: 4000
XP for Next Level: 8000   Saves
  • Death Ray or Poison - 9
  • Magic Wands - 8
  • Paralysis or Petrify - 12
  • Dragon Breath - 15
  • Spells - 12
Bonuses
  • +1 vs poisons
  • +1 vs illusion or phantasm spells
  • +1 vs charm spells
Class Abilities
  • Animal Affinity
  • Druid Orisons
  • Druid Spells
  • Outdoors-Man
  • Chosen Enemy-Monstrosities
Race Abilities
  • Detect secret doors
  • Immune to the paralyzing attack of ghouls
  • Range reduction by one for surprise checks
Species
Children
Known Languages
Elvish, Common, Sylvan