Hunter

Hunters live by tracking, hunting, acting as scouts, or as guides through dangerous regions. Often living on the fringes of society, they are often civilization's first line of defense against the horrors of the borderlands and the wilderness beyond. Hunters often protect against (or actively hunt) their chosen foes with stealth and cunning.   While unarmored or wearing light armor (leather), Hunters have the ability to Move Silently or Hide as a Thief, although in non-wilderness areas such as indoors, underground (dungeons), or in urban areas, one suffers a -20% penalty to their chance to succeed. If the Hunter's base-class already has such abilities (such as a Hunter-Thief), he receives a +20% bonus to those abilities while in wilderness settings and using his standard percentages per his base class indoors, underground, or urban areas as would be normal. Hunters Track quite effectively with a base chance of 40%, but the Game Master must generally modify the chance of success based upon conditions such as weather, terrain, age of tracks, or similar factors.   Hunters are skilled Outdoors-men and should be able to accomplish most mundane tasks associated with “roughing it”. When necessary, the Game Master may apply a bonus to such skill or ability checks as the situation dictates. When using the standard Ability Roll mechanic found the in core rules, a bonus of +2 is suggested, while if one utilizes a d6 system (such as 1-2 on d6 for success), then the suggested bonus is to increase the chance of success by 1 on d6.   A Hunter must declare a Chosen Enemy. Against this chosen enemy, the Hunter adds his level as a bonus to attempts to track, any stealth rolls (moving silently or hiding amongst the enemy). A Hunter adds half his level (rounded down) to damage rolls against his chosen enemy; for destructive spells this damage bonus is applied per die of damage. The Game Master may need to decide such spell damage bonus on a case by case basis to maintain balance. This enemy should be a specific race or somewhat narrow category of creature such as Giants or Dragons. With the GM's permission, the list might include rival organizations, religions, nations, or similar agencies. For most of the mundane hunters of the world, the usual enemy is typically “normal game animals” to maximize their hunting efficiency. A Hunter from a humanoid race such as a goblin or orc will often choose from humans, elves, dwarves, and the like for his chosen enemy.

Career

Qualifications

In addition to any requirements of their base-class, Hunter characters must have a minimum Wisdom score of 13, and a Dexterity score of 11.