Pippin Thornberry
Wandering Druid
Physical Description
General Physical Condition
Pippin possesses a sturdy yet nimble physical condition, his slightly stocky 3’0” frame infused with a druid’s vitality and a barbarian’s power honed by years in the northern forest. His rough hands, stained with herbal dyes from tending the wild, complement a muscular build that belies his size, while a slight skip in his step reflects his forest agility, his fair skin dotted with freckles and ruddy cheeks glowing with life. At 42, his resilient physique enables him to charge with fierce strength or cast nature spells with steady focus, his green eyes gleaming with the untamed spirit, embodying a halfling warrior rooted in the wild’s embrace.
Apparel & Accessories
Pippin's apparel and accessories reflect his wild halfling spirit, featuring a rugged tunic of forest green patched with ivy and treated leather with animal hides that shields his 3’0” frame, complemented by his barefoot stance with calloused soles hardened by forest trails. His cloak of moss-dyed wool, blending seamlessly with the northern forest, drapes over a satchel holding herbs, a waterskin, and a small drum, while a wooden staff etched with druidic runes serves as both weapon and ritual tool. A woven reed bracelet, a cherished gift from his Hazelwood kin, adorns his wrist, and a sling with a pouch of stones hangs at his side, embodying his connection to nature’s raw power and his nomadic, protective journey.
GENERAL EQUIPMENT
- Adventurer Pack 2: Glass bottle; Iron Spikes, 12; Pole, 10 ft wooden; Map or scroll case; Mirror, small metal (Weight: 12 lb)
- Bag Option 1: Backpack (Halfling), Weapon Belt, Large Pouch (Capacity: 35 lb / Weight: 2.2 lb)
Specialized Equipment
- Badger's Hide is a magical set of leather armor crafted from a giant badger weaved with magic herbs that offers improved, magical protection to the wearer of +1 to Armor Class.
Mental characteristics
Personal history
Pippin Thornberry was born around Windcrest 20, 2445, in Hazelwood’s Hazelshade Glade, where the dappled sunlight filtering through hazelnut groves and the gentle murmur of the Turquoise River shaped his early years, his green eyes wide with wonder as he played among the mossy paths. Raised by his family in the settlement’s orchards, he learned herbalism and basic nature lore, his rough hands stained with dyes as he tended the land, until a goblinoid ambush in the forest tore him from his kin, leaving him orphaned amidst the chaos. Fleeing into the northern forest, his sturdy frame trembled with fear, yet his slight skip persisted, a flicker of halfling resilience that would guide his survival in the wilds.
His life took a transformative turn soon when a wandering Alderwood elder druid found him amidst the northern forest’s ruins, taking the young halfling under his wing for decades, teaching him wild combat and spirit calls that awakened his druidic power. During this time, Pippin survived a massive thunderstorm and forest fire, heroically saving animals and earning his reed bracelet anew, a tale he later boasted with a wide grin, his muscular build growing from the druid’s rigorous training. Self-taught during his wanderings, he mastered advanced healing, his fear of losing the wilds fueling a protective rage, while his bond with Bramble the bear and Nutkin the squirrel deepened, forging a path of nature’s defender far from Hazelwood’s hazelnut groves as he returned to his people. Still, his journey had just begun as "The Wandering" would call him to travel.
Now 42 in 2487, Pippin finds himself in Lavonia, his forest green tunic patched with hides fluttering as he wields his wooden staff against poachers and bandits, his sling ready to strike with precision. The lingering trauma of the fire and ambush drives him to safeguard nature, his freckled face lighting up with camaraderie as he shares meals and herbs or healing wounds to build trust. Amidst Applecall farmers and Lavonian fishers, he finds allies who share his reverence for the wild, his reed bracelet a constant link to his Hazelwood past, while the trident symbol rumors and wandering goblins hint at a deeper concern, fueling his quest to protect and learn from the untamed world.
Education
Thornberry’s education under his Alderwood mentor began when the lone druid found him orphaned amidst the northern forest after a goblinoid ambush, guiding the young halfling through decades of rigorous training. The druid taught him wild combat, his sturdy frame learning to channel barbarian endurance against threats, while spirit calls summoned nature’s wrath, his green eyes sharpening with each ritual beneath the ancient trees. This mentor instilled survival skills and druidic spells, shaping Pippin’s rough hands to wield herbal magic, his slight skip becoming a dance of resilience as he mastered the forest’s untamed voice, preparing him to defend nature with a halfling’s heart.
Taboos
BARBARIAN TABOOS
- Druidic orisons and spells cast use odd materials such as bones, blood, and/or repulsive behavior.
Personality Characteristics
Motivation
- Seeks to explore and protect those of the forests, driven by a passion to defend nature
- Learn from human and halfling resilience against threats to the wild.
Hygiene
Pippin’s hygiene reflects his rugged druid-barbarian life, shaped by the untamed northern forest where he roams with a practical embrace of nature’s elements, his fair skin often dusted with earth and freckles highlighted by the sun’s kiss. His rough hands, stained with herbal dyes from crafting poultices, are scrubbed with river water and moss when he pauses at the river edge. His curly brown hair, woven with twigs, carries the wild scent of pine and sweat from days of travel. Barefoot with calloused soles, he bathes in forest streams when possible, his locks occasionally trimmed with a hunting knife to maintain a semblance of halfling tidiness.
Social
Social Aptitude
Pippin Thornberry’s social aptitude shines with a friendly warmth toward commoners, his round face breaking into a wide grin as he shares boisterous tales and offers healing herbs to farmers and fishers with halfling cheer despite his rugged past. He grows wary of nobles, his freckled cheeks tightening with a faint scowl when faced with their authority, a distrust rooted in their attitudes. He warms quickly to humans and demihumans who respect the wild, bonding over shared meals.
Hobbies & Pets
Bramble the Black Bear, a sturdy companion standing nearly four feet at the shoulder when upright, became Pippin’s steadfast ally after forest fire, his thick coat of dark fur streaked with gray from years roaming the northern Hazelwood forest. Rescued as a cub during Pippin’s heroic efforts to save animals from the blaze, Bramble’s broad paws leave deep prints in the earth while his deep brown eyes mirror Pippin’s wild spirit with a quiet intelligence honed by their shared trials. Now a guardian and younger brother to the halfling, Bramble charges into combat with a protective roar, his bond with Pippin deepened by the druid’s care, the bear lumbering alongside him as they defend the wilds from poachers and goblin threats, his presence a comforting echo of a lost family.
Nutkin the Squirrel, a nimble gray companion no larger than Pippin’s hands, joined the halfling’s journey with a mischievous flick of his bushy tail, befriended during a quiet moment where Pippin learned his druidic craft. His bright black eyes sparkle with a playful cunning, often darting ahead to scout the northern trails or stash nuts in Pippin’s satchel, a habit that brings a wide grin to the halfling’s freckled face. Lightweight and swift, Nutkin scampers through the trees to alert Pippin of danger, his small size belied by a fierce loyalty, serving as both scout and morale booster as they navigate Lavonia’s wild outskirts.

Ability | Score | Bonus |
---|---|---|
STR | 14 | +1 |
INT | 10 | 0 |
WIS | 13 | +1 |
DEX | 12 | 0 |
CON | 16 | +2 |
CHA | 7 | -1 |
- Jump (STR) - Lvl 2
- Knowledge - Apothecary (INT) - Lvl 2
- Handle Animal (WIS) - Lvl 2
- Heal (WIS) - Lvl 2
- Spot (WIS) - Lvl 2
- Survival (WIS) - Lvl 2
- +1 attack bonus when employing ranged weapons (Race)
- +2 bonus to their Armor Class when attacked in melee by creatures larger than man-sized (Race)
- +1 to Initiative die rolls (Race)
- 10% chance they will be detected in their preferred forest terrain (Race)
- 30% chance of detection indoors, in dungeons, or in non-preferred terrain when hiding (Race)
- Animal Affinity (Class)
- Druidic Spells (Class)
- Druidic Orisons (Class)
- Making Magic Items (Class)
- Barbaric Toughness (Quasi)
- Taboos (Quasi)
Alignment
Chaotic Good
Species
Age
42
Date of Birth
Deepsnow 15, 2430
Children
Gender
Male
Eyes
Bright green, twinkling with a mischievous yet earthy gleam
Hair
Curly brown, short and tousled on his head and feet
Skin Tone/Pigmentation
Fair, ruddy cheeks
Height
3’0”
Weight
60 lbs
- COMMON (for this setting, called ELNORN) - The common language of the land, predominantly spoken by humans.
- HALFLING - The language of Halflings.
- DRUEIDAN (DRUID ONLY) - An ancient language passed down from druidic circle to a new druid.