Dysnomia

"We don’t defend Eris from intruders. We trap them here."
— Volkert Men-at-Arms instructor


A Moon of Iron and Silence

Dysnomia, Eris’s largest moon, has been transformed into a fortress-laboratory of staggering proportions. Its surface is sealed beneath an artificial shell studded with weapons, sensors, and torpedo bays. Beneath that shell lies a world of tunnels, foundries, barracks, and laboratories — a self-contained engine of war and control. The outer layer bristles with enough sensory Equipment to monitor half the Solar System, while its batteries and drone swarms make approach a suicidal gamble.

When intruders arrive, they are not destroyed. They are disabled, crippled, and dragged down into Eris’s gravity well. Dysnomia’s guns aim for the southern hemisphere, feeding the graveyard of wreckage that keeps South Eris populated with wreckers, hunters, and desperate survivors. Escape is nearly impossible. Entry is permanent.


Castle Discordant

At the surface stands Castle Discordant, a sprawling fortress that dominates the horizon. Here the Men-at-Arms of House Volkert are drilled, broken, and reforged. The question of how Volkert produces such troops remains deliberately obscured: rumors range from cybernetic augmentation to Cloning to Necroid repurposing. The truth, as with so much on Eris, is likely “all of the above.”

Castle Discordant is not just a barracks — it is a training ground, a war college, and a factory of human weapons. Exercises take place across the moon’s surface, often observed by Agnes’s watchful eye from Eris itself. Troopers learn not only martial Skills but also psychological warfare, indoctrination, and how to operate amid subspace contamination without hesitation or mercy.


A One-Way Trip

To be sent to Dysnomia is a sentence, whether one calls it reward or punishment. For Volkert’s chosen, it is the final initiation: survive Dysnomia, and you are worthy of true service. For criminals or captives, it is the end of the line. Those who catch Mot’s personal interest are sent here for “special projects.” Few ever return, and those who do are rarely recognizable as the people they once were.

The laboratories of Dysnomia are sealed even from Rome and Reme. Their focus ranges from refining Necroid control systems to developing new classes of weaponized RAIs, to studying the boundaries of human endurance. Rumors of human experimentation abound, but Volkert’s veil of secrecy is absolute. Whatever emerges from these tunnels, be it new technologies or new soldiers, is always stronger, stranger, and more terrifying than what came before.


The Quarantine Enforcer

Dysnomia is more than Volkert’s fortress — it is the lock on Eris’s cage. Its drone fleets and orbital arrays ensure that no one leaves without permission. Its torpedoes and tractor fields keep the quarantine absolute. Even quantum-locked communications fail to escape its interference, though whether this is an engineered feature or a side effect of Eris’s unique contamination is unclear.

In Volkert propaganda, Dysnomia is presented as a shield, keeping the horrors of Eris contained. In practice, it is a prison wall — ensuring that nothing leaks out, and that those inside remain a captive audience to Volkert’s ambitions.

Type
Planetoid / Moon
Location under
Owning Organization
Related Ethnicities

Comments

Please Login in order to comment!