Doroha

Hala Pazmahrna (a.k.a. Doroha)

“One of my apprentices once chased a grimoire Doroha was after. I’d have saved him—truly I would—but I didn’t bring enough sandwich bags to collect all the pieces.”
— Soki Noles


Origins: A Child Without a Story

Hala Pazmahrna grew up in a Mercy House on Oberon, raised among the ethereal, waiflike Uranite children whose delicate frames and crystalline features contrasted sharply with her own stocky, humped silhouette. She had no knowledge of her parents—the files corrupted beyond retrieval—and the envy this bred became the axis around which her identity turned. While other children spoke proudly of the parents they missed, Hala invented fantasies of her own: heroic explorers, nobles in exile, Martian warlords, whatever would elevate her among her peers. No matter how vivid her tales, nobody ever believed them—but she kept spinning stories anyway.

She did know one real thing: she wasn’t Uranian. Her coloration, physiology, and the trademark dorsal fat-hump identified her as an off-worlder of the Pesmine Clan—a subspecies of Martian adapted to desert survival. Pesmine are hardy, hunched, thickly built, and biologically optimized for harsh climates. In Oberon’s elegant technocratic society, Hala felt like an ugly caricature.

Her envy festered. It defined her.


Becoming Something Better: The Cybernetic Pilgrimage

Upon reaching adulthood, Hala didn’t hesitate. She joined the New Disciples of the Singularity, a transhumanist order that believed humanity’s destiny was to merge with the machine. Hala did not truly believe any of their doctrine—what she believed in was Cybernetics.

Over three years, Hala replaced her body part by part until the only biological component left was her brain floating inside a vat-grown cranial Cradle. Synthetic muscle, ceramic bones, porcelain chassis, and radiant pink cyber-eyes transformed her into something closer to a living doll than a biological organism. At first she tried to simply look Uranite. Soon that wasn’t enough. She wanted to surpass them—be stronger, faster, luminous, enviable.

The cloister, perhaps realizing what they’d created, sent her to the University of Titania to study theology and psychology. They may have hoped she’d come to recognize her dysmorphia. Instead, she learned new ways to justify it. She continued upgrading herself—sometimes replacing cyberware she’d replaced only months before—chasing an ideal forever receding before her.

Her skill with cyberwarfare, infiltration, and martial augmentation expanded rapidly. So did her social desperation. She wanted everything the people around her had—beauty, respect, intelligence, belonging—but in trying to mimic them, she only grew more alien.

Her debt to the cloister grew immense. They eventually sold it to corporate collectors and potentially Retrieval Surgeons.

Doroha dared them to come collect.


The Dig, the Cave, and the Birth of Doroha

Hala volunteered for the Umbriel dig for a single, painfully transparent reason: she saw the budding camaraderie between Vanda (later Doxa) and Marta (later Delira) and wanted to wedge herself into it. Her envy gnawed at her until she followed them into the dig and inserted herself into their team.

It was Hala’s idea to focus a laser through the crystal skull’s midline—an experiment done purely to one-up her companions. It worked. The skull projected the cypher. The map appeared. Destiny opened.

But when Mother Carmun revealed herself in the Cavern of Narcissus, Hala was the last to accept. She hesitated—not out of wisdom or morality, but out of fear of losing access to free Cybernetics and academic advancement. Carmun saw this and did not cajole her. Instead, she lavished promises on Vanda and Marta, excluding Hala entirely.

And exclusion was one wound Hala could not endure.

She joined the Sisterhood less than an hour later, taking the name Doroha.

Her envy became her compass, her engine, and her curse.


Role in the Sisterhood: Blade, Spider, and Ghost

Among the three Sisters, Doroha is the weapon.

Her Cybernetics make her faster than any biological fighter, stronger than most dedicated combat synths, and capable of inhuman acrobatics. Her Skillmod Nexus allows her to slot entire martial arts into her brain like software. Her Ripsnake tongue, wristcannon, and switchblade forearm make her a walking ambush. Her BendyBuddy skeleton allows contortions no organic spine could survive. Her Multiphasic Lenses let her see a target’s heat signature through walls.

She handles infiltration, retrieval, assassination, cyberjacking, and scouting. If the Sisterhood needs a loose end tied, a thief eliminated, or a rival’s corpse staged to send a message, Doroha is the one who goes.

Her personality is eager-to-please but deeply insecure. She worships Doxa's charisma and Delira’s beauty, but quietly dreams of surpassing them both—becoming the Sisterhood’s true leader through merit, devotion, and sheer force of will.

She also harbors a secret:
She has formed a direct rapport with Mother Carmun that surpasses the other two. Carmun whispers to her in the dark, nurturing her envy, grooming her as a potential right-hand (or puppet) when the preenwight ascends.


Preferred Appearance

Doroha’s chassis resembles a porcelain dancer—sleek, pale, flawless. Pink-lit cybernetic eyes glow with shifting neon halos. Her face is often hidden behind an ornate holographic demon mask generated by her Balascreen implants—a monstrous kabuki-kenpo Visage that flickers and warps with her emotions.

Her voice is modulated to be soothing, neutral, pleasant—until she chooses otherwise.

In motion, she doesn’t walk so much as glide, pivot, and pounce.


Cyberware Loadout

Skillmod Nexus

  • 4 slots; 12-point pool
  • Cost: $25,000

Memory Core

  • Photographic Memory
  • Cost: $10,000

Wristcannon (15mm gyroc/smartgun)

  • Retractable
  • Cost: $48,000

Switchblade Forearm Sword

  • Molecular-ceramic
  • Cost: $26,000

Multiphasic Lenses

  • Hyperspectral vision
  • Cost: $40,000

Ripsnake Tongue Spear

  • Retractable; toxic option
  • Cost: $1,000 (base)

Balascreen Facial Scrambler (Mask Overlay)

  • Holographic disguise suite
  • Cost: $1,000

BendyBuddy Skeleton

  • Extreme contortion; structural rewrite
  • Cost: $15,000

Gorillas (Unarmed Striking Augment)

  • +2 per die damage, double knockback
  • Cost: $12,000

WakeMe Implant

  • Hard to Subdue +3
  • Cost: $6,000

Filter Lung

  • Environmental filter
  • Cost: $500

Chromataphoric Subdermis (Camouflage Level 4)

  • +2 to Stealth when still, +1 while moving
  • Cost: $20,000

Pressor Boost (Cyberlegs)

  • Superjump 2, Catfall, knockback kicks
  • Cost: $25,000

Full Cyber-Limb Suite (Arms, Legs, Core)

  • +6 ST, +8 DX
  • Cost: $220,000

Total Cyberware Cost:

≈ $449,500

Ethnicity
Other Ethnicities/Cultures
Children
Sex
Female
Eyes
Pink and glowing multiphasic cybernetic eyes
Hair
Long and white, fiberoptic
Skin Tone/Pigmentation
White and blue heliocarbide
Aligned Organization

Doroha — GURPS Character Sheet

formerly Hala Pazmahrna
ST 16 • DX 18 • IQ 12 • HT 12
Point Total: ~520

Attributes 275

ST 10 → 16 (+6 from cybernetics)

Cost paid in cyberware, not points.

DX 10 → 18 (+8 from cybernetics)

Also paid via cyberware (not in attributes).

IQ 12 40

+1 from Uranite template, +1 from personal development.

HT 12 20

Secondary Characteristics

HP 16 (= ST)

Will 12

Per 12

FP 12

Basic Speed 7.5

Basic Move 7

Enhanced Move (via superjump) situational

Jump Distance x4 (Pressor Boost)

Super Jump 2 (Pressor Boost)

Perfect Recall (Memory Core)

Advantages 155

Uranite Background

IQ +1 20

Uranite Education 15

Versatile 5

Personal Advantages

Photographic Memory (Memory Core) 10

Combat Reflexes 15

High Pain Threshold 10

Hard to Subdue 3 (WakeMe) 6

Super Jump 2 (Pressor Boost) 20

Catfall (Pressor Boost) 10

Cyber-Augmented Body (Purchased as gear, not as advantage points)

(ST +6, DX +8, Unarmed damage boosts, stealth bonuses, sensory expansion, etc.)
Note: Their effects are included in stat block but not priced in Advantages.

Cybernetic Senses

Hyperspectral Vision (Multiphasic lenses) 40

Stealth / Infiltration Augments

(Listed as advantages because they alter character sheet)

Flexibility (BendyBuddy) 5

Double-Jointed (BendyBuddy) 5

Striker (Ripsnake Tongue, Cannot Parry, Limited Arc, Weak) 2

Martial Cybernetics

Striking ST +6 (Cyberarms) ? included as equipment—not bought as advantage

Enhanced Move 0.5 (Pressor-assisted leaps) 10

(Note: Because her body is cybernetic equipment purchased in-setting, the ST/DX boosts are not paid as advantages in GURPS but are mechanical bonuses granted by equipment.)

Disadvantages -55

Cultural / Psychological

Curious (12-) -5

Truthfulness (12-) -5

Reluctant Killer (AIs) -5

Envy (12-) (custom; severe rivalry with peers) -10

Low Self-Image (due to envy & dysmorphia) -10

Social

Social Stigma (Cyber-Obsessed / Augmented Outcast) -5

Secret (Indulgence-Corruption; Malysh'Yeen’s influence) -10

Quirks -5

Careful (Pesmine upbringing) -1

Eager to Please (especially toward Doxa/Delira) -1

Competitive -1

*Stylized Movements (moves like a dance-fighting gynoid) -1

*Mask Identity (Almost never shows real face) -1

Skills 145

Combat Skills

(High because Skillmod Nexus + cyber-DX + practice)

Brawling–20 8

Karate–18 8

Judo–17 8

Targeted Attack (Ripsnake / Face)–16 4

Knife–18 (Switchblade) 4

Guns (Pistol)–19 (Wristcannon) 8

Thrown Weapon (Knife)–17 2

Stealth / Infiltration

Stealth–20 12 (DX 18 + Cyber-Chromo + Skillchip)

Escape–19 6

Climbing–18 4

Acrobatics–18 4

Contortion/Tumble–18 2

Tech & Cyberwarfare

Computer Operation–14 2

Hacking–16 8

Electronics Operation (Security)–16 4

Electronics Repair (Cybernetics)–13 2

Cyberjack (TL10+)–16 8 (custom skill)

Mechanic (Cybernetic)–14 4

Perception / Awareness

Observation–14 4

Lip Reading–13 2

Detect Lies–13 4

Search–13 2

Social Skills (weak)

Fast-Talk–12 2

Sex Appeal (Synthetic)–15 4

Intimidation–14 2

Carousing–11 1

Savoir-Faire (Cult / Sisterhood)–13 1


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