Organic Repair
Contrary to popular belief, even organic repair will not create something from nothing, nor will it bring matter from other planes. Similarly to its counterpart, inanimate repair, it acts mainly upon the principle of reversal.
Basic use of this ability allows a caster to reverse damage to a wound, which is most easily done by using the original organic matter, however, if the organic matter it not present, it is possible to reposition existing organic matter to mend the damaged area my means of grafting and stretching.
Intermediate use of this ability allows a caster to regrow limbs. If the original organic material is not available, appropriate nutrients and plenty of water can be provided to aid in a very slow process which will eventually reform a lost limb. It is important to note, however, that you can not regrow something that never existed. A person born with one arm will not be able to grow a second arm using this ability.
As magic is without judgement, it has no qualms with using other organic material as nutrients when required. A dead body is much more useful for providing material to regrow a limb than its equivalent mass in plant matter.
Advanced use of this ability allows a caster to repair mental damage. This requires both the caster and the target of the spell to agree upon what this repair consists of, so while it requires consent, unlike previous uses of this branch, it does still require the mental state to have existed. This can mean erasing stress, traumatic memories, or sympoms of alzheimer's, but it will not work on the root of a neurological disorder due to its cause having existed in the initial developement of the brain.
Similarly, many afflictions are very different from one another, and often require different types of magic to cure.
Magic Classification
Fundamental Force:
Group:
Style:
Branch:
Ability:
Organic Repair
Tiers:
- Wounds
- Regrowth
- Mental Repair
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