Barbarian

Barbarians of the Unbound Path are warriors who channel the flow of Aṣé through their body, fueled by emotion, rage, passion, grief, love, or fierce determination. They master not only fury, but also the art of weapons, forging a bond between body, spirit, and steel.

Barbarians of the Unbound Path are warriors who channel the wild current of Aṣé through their bodies, not with reckless abandon, but with purposeful fury. Their unbound nature is not simply rage, but a primal attunement to the soul's deepest instincts: protection, grief, defiance, vengeance, passion, and love. To them, rage is not madness, it is clarity. A focused trance that sharpens the senses, hardens the flesh, and drives them to superhuman feats. In battle, they are relentless avatars of spirit and steel, weapon and will unified in violent grace.

These warriors are wanderers by nature, pulled toward conflict, injustice, or ancient callings buried in bloodlines and forgotten graves. Wherever they walk, their presence changes the world, avenging the voiceless, or answering battles. Each Barbarian is a spark of explosive power held in human shape, whose emotions feed their might. They do not lose themselves to rage; they become it, wielding their Aṣé not to destroy recklessly, but to carve their own truth into the world.

Progression Table

LvlProficiencyClass FeaturesRagesRage DmgWeapon MasteryBrutal Crit Dice
1+2Rage, Unarmored Defense, Weapon Mastery (2)2+22
2+2Primal Instincts, Reckless Attack2+22
3+2Danger Sense, Subclass Feature2+22
4+2ASI2+22
5+3Extra Attack, Weapon Mastery (3rd weapon)3+23
6+3Feral Might, Subclass Feature3+23
7+3Intimidating Pounce3+23
8+3ASI3+23
9+4Brutal Critical4+23+1
10+4Subclass Feature, Weapon Mastery (4th weapon)4+24+1
11+4Relentless Fury4+24+1
12+4ASI4+24+1
13+5Indomitable Might4+24+2
14+5Subclass Feature4+24+2
15+5Rage Mastery (Capstone), Epic Boon5+44+2

Core Features

(1st Level)

Rage

You can channel your Aṣé into battle fury as a bonus action. Your rage is fueled by overwhelming emotion, anger, passion, sorrow, devotion, or wrath.

While raging:

  • You have advantage on Strength checks and Strength saving throws.
  • You gain a bonus to melee weapon damage rolls using Strength.
  • You have resistance to bludgeoning, piercing, and slashing damage.

Uses: Proficiency bonus per long rest
Duration: 1 minute (ends early if you choose or fall unconscious)

Unarmored Defense

While not wearing armor, your AC = 10 + Dex mod + Con mod.

Weapon Mastery

Your skill with weapons is primal and instinctive. You select weapons to master at certain levels:

  • 1st level: Choose two weapons
  • 1 must be versatile or two-handed
  • 1 must have the thrown property
  • 5th level: Choose a third weapon (any weapon)
  • 10th level: Choose a fourth weapon (any weapon)

When wielding a mastered weapon, you can apply its Weapon Mastery property even if it normally lacks one. While raging, any mastery effect that forces a save does so at advantage, and you add your Rage damage bonus to any mastery effect damage.

You can retrain a weapon choice during a long rest.

(2nd Level)

Primal Instincts

  • Advantage on initiative rolls.
  • +10 ft speed on the first round of combat (if not wearing heavy armor).

Reckless Attack

You can choose to gain advantage on melee weapon attacks using Strength during your turn’s first attack; attack rolls against you have advantage until your next turn.

(3rd Level)

Danger Sense

Advantage on Dexterity saving throws against visible effects like traps and spells.

Subclass Feature

You gain a Fighter subclass of your choice. A subclass is a specialization that grants you features at certain Fighter levels.

(4th Level)

Ability Score Improvement

You gain +1 to an Ability Modifier or choose a feat of your choice for which you qualify.

(5th Level)

Extra Attack

You can attack twice when you take the Attack action.

(6th Level)

Feral Might

While raging, at the start of your turn, gain temporary hit points equal to your proficiency bonus.

Subclass Feature

You gain your 2nd Barbarian subclass feature.

(7th Level)

Intimidating Pounce

Your surging Aṣé and ferocious presence unnerve your enemies when you strike.

  • When you move at least 10 ft straight toward a creature and hit it with a melee attack, you can force that creature to make a Wisdom saving throw (DC = 8 + Prof + Strength mod).
  • On a failure, the target is frightened of you until the end of your next turn.

You can use this feature a number of times equal to your proficiency bonus per long rest.

While raging, targets have disadvantage on this saving throw.

(8th Level)

Ability Score Improvement

You gain +1 to an Ability Modifier or choose a feat of your choice for which you qualify.

(9th Level)

Brutal Critical

When you score a critical hit with a melee weapon, roll one extra weapon damage die. This increases to two extra dice at 13th level.

(10th Level)

Subclass Feature

You gain your 3rd Barbarian subclass feature.

(11th Level)

Relentless Fury

If you drop to 0 HP while raging and don’t die outright, make a DC 10 Con save. On success, drop to 1 HP. The DC increases by 5 each additional use before a long rest.

(12th Level)

Ability Score Improvement

You gain +1 to an Ability Modifier or choose a feat of your choice for which you qualify.

(13th Level)

Indomitable Might

If your Strength check total is less than your Strength score, you can use your Strength score instead.

(14th Level)

Subclass Feature

You gain your 4th Barbarian subclass feature.

(15th Level)

Epic Boon

You gain an Epic Boon feat (see "Feats") or another feat of your choice for which you qualify.

Rage Mastery (Capstone)

Your rage embodies the full flow of Aṣé:

  • Rage ends only if you choose or fall unconscious for over 1 minute.
  • Once per rage, you can use your reaction to halve damage from a single source.
  • Your Rage damage bonus increases to +4.

Hit Points

  • Hit Dice: 1d12 per Barbarian level
  • HP at 1st Level: 12 + Constitution modifier
  • HP at Higher Levels: 1d12 (or 7) + Constitution modifier per Barbarian level after 1st

Proficiencies

  • Armor: Light armor, medium armor, shields
  • Weapons: Simple weapons, martial weapons
  • Tools: None
  • Saving Throws: Strength, Constitution
  • Skills: Choose two from Athletics, Acrobatics, Animal Handling, Intimidation, Nature, Perception, or Survival

Equipment

Choose A, B, or C:

A

  • Greataxe, Maul, or any versatile or two-handed martial melee weapon
  • 4 Javelins
  • Explorer’s Pack
  • Hide armor
  • 6 gp

B

  • Battleaxe, Longsword, or any versatile martial melee weapon
  • Handaxe and Light Hammer, or any two simple melee weapons
  • Explorer’s Pack
  • Hide armor
  • 10 gp

C

  • 120 gp


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