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Point Crax (Cr-axe)

A harbour town once led by a corrupt tyrant who abused his power to crush the people. A well-off shanty town which specializes in a water-focused economy. This town acts as an entire kingdom holding its territory by embargoing any trade from attackers coming through them. The well-liked resistance leader, with the help of a triton folk hero, got into office to improve the town for the better. The people were led back into prosperity under their new leadership.

  With control of most continental imports to other countries, Point Crax has no need for importing or exporting due to their tariffs being some volume of the shipment passing through as payment.
  The folk hero, Jimbe Rhincodinath, is idolized by the people for his heroic deeds though he prefers not to be celebrated. The townsfolk, however, still feel the need to cover his tab at the Firebush Inn and other expenses.

Sail the Winds of Trade

Type
Geopolitical, Kingdom
Capital
Demonym
Coaster
Leader Title
Parent Organization
Neighboring Nations

Friendly Trade and Economic Ally

The Midnight Isle's relationship with Point Crax, a key harbour town known for its maritime economy, is rooted in a shared narrative of overcoming tyranny and embracing prosperity. The Isle respects Point Crax’s transformation under its new, benevolent leadership, which replaced a corrupt tyrant. Their interactions are mainly economic, with the Isle valuing Point Crax as a crucial trade conduit and ally in maritime affairs. This partnership is further strengthened by mutual interests in ensuring regional stability and economic growth, with Point Crax’s strategic location playing a significant role in maintaining balanced trade routes.

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