Moaning Heart of Ijin
Description:
Known to be the mark of the champion to those few that have learned of the ancient arts. A true champion of a noble house finds their heart given in their oath. And only those who prove willing to kill those closest to them and sacrifice their future are capable of claiming such a noble oath. An iceheart made from blue ice that has been blessed with the life force of one close to the user, can find themselves acquiring such an item. The heart will begin to morph, adapting a white tear drop center that seems to act as a magical conduit of sorts. Linking its user to the house's noble magics, the iceheart begins to burrow into the users chest upon first activation. As it does, it freezes and devours the users heart and later organs. Each replaced by a strong magical force of ice that serves its master with greater admiration. The heart itself will change shape to take on the appearance of its wielders actual heart, beginning to pump cold blood and mana through the body more efficiently. Awakening and allowing itself to act independantly of its wielder, this heart will ensure its host continues to fight in the name of House Ijin.In common this item is referred to as "The Moaning Heart of The Last Blizzard". Said to be an artifact that was granted to the champion demonfolk that swore to the heir of house Ijin. However, the years would go on and their noble houses presence would vanish from the material plane. It instead began to act as a sort of unholy champion artifact that allowed House Ijin to continue influencing the material plane.
Upon this items merging with its host, the user also gains the sigil of House Ijin upon its body. The sigil a simple two snow flakes on their skin, one of red and one of blue. This mark makes you a known champion and representative of the house of Ijin and thus an enemy to those of Zonde and Harmony. Similarly it is said that anyone sworn to a demonfolk noble house of immense power, is able to see others of the same. And as you begin to sense this magic, the heart will begin to change its host to match that of the matriarchy the house represents. Thus each champion regardless of gender or race is turned into an outsider female. Though their physical hair, muscle definition and skeletal build will change little. Clear indications biologically can be felt almost immediatly for its host. Lastly, the wielder or host gains not only a hatred for the houses of Harmony and Zonde, but also demonic horns of ice and a slightly bluish skin that ends with your hair turning snow white and having bluish tips. Both eyes regardless of blindness are said to be restored to full effect (as if wish was cast upon them to return them to their biological origin) and turned an icy blue color. Your magical aura wether arcane or divine now will show to those with a high spellcraft or sense for magic as dark and corrupt. Similar to that of a powerful demon.
Those who stand as the champion of House Ijin are granted full access to the classes Frost Mage, Cryokineticist, Disciple Of Thrym (note in game to change this to Ijin) or Winterhaunt of Iborighu (note in game to change this to Ijin), as if you have completed their Special Requirements. This item grants its user access to the houses favored weapon as if proficient, the scythe, and allows for the user to use any type of armor or shields as a knight of House Ijin would be expected to carry.
Item Effect:
Item Stats
16 int, 16 Wis, 10 ChaThis item gets an ego boost of +1 per Wis Mod, for a Will Saveing throw DC 10 + item ego (4) = 14
Speech (languages known are same as wielder), 60ft of darkvision and hearing
+20 Heal checks to stabalize its host
If the wielder is not already, they gain Immunity to Poison, Disease and Cold damage.
Alignment
Lawful Good, defending the world from its unnatural path, by slaying the offspring of the Dark Crown by any means necassary.Spell Effect
• Ray of frost (at will)• Detect Magic (at will)
• Cone of cold (3/day)
• Fog cloud (3/day)
• Ice storm (3/day)
• Sleet storm (3/day)
• Stoneskin (2/day) (wielder only, 10 minutes per use)
• Polar ray (1/day)
• Mantle of the Icy Soul (1/day)
• Whiteout (1/day)
• Slay Living (Special condition)
Change Type
Outsider TraitsAn outsider possesses the following traits (unless otherwise noted in a creature’s entry).
Darkvision out to 60 feet.
Unlike most other living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
Proficient with all simple and martial weapons and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor.
Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.
Curse:
Unreliable
Each time the item is activated, there is a 5% chance (1d100) that it does not function.Daytime usage
This item is only able to be used while the sun is up, i.e daytime.Boon:
Sacred Cold Spell [Metamagic]
Benefit
Half of the damage dealt by a sacred cold spell results directly from cold power and is therefore not subject to being reduced by protection from energy or similar magic. The other half of the damage dealt by the spell is as normal. A sacred cold spell uses up a spell slot one levels higher than the spell’s actual level. Only cold spells can be cast as sacred cold spells.Permanent Growth
Benefit
This boon is granted to artifacts that are linked to an overwhelming magical force. Allowing for the item to continue to grow with its users own power. Though the same can be said when the users power wanes.Ego (Alignment):
This weapon has a purpose in which it drives its user to complete. This item wishes to defend the world from its unnatural path through the slaying of the offspring of the Dark Crown.This item lets the user cast once per day at its intended slaying target "Slay Living" spell as if a 5th level death domain cleric caster. This spell will not effect those that this spell is not intended for. That is to say, you cannot cast it at your allies and have it effect them unless they are "offspring of the Dark Crown"
Lawful Good item,
Laws of the demon lands meant that might made right and noble blood was respected above all else. However, nobility is based on magic one could produce and the strength of their body, not just there bloodline. Those below you are not capable of being recognized by the laws of demons and thus are fair game. Those stronger then you however, must be respected if proper nobles of heritage and power both magically and physically. The only exception to this rule are those of the house of Harmony and Zhonde, they will be purged without pause. And the slaadee stand below you as nothing but servants to help those without magic. Thus they must be exterminated or your power may be challenged.Aura: Overwhelming Cold
Caster Level: 75th
Requirements: Craft Epic Wonderous Item, Must be of House of Ijin, Kings Tear, and a 45th CL magic sacrifice
Market Value: Unknown
Cost: Unkown
Item type
Bionic