Dvergr
Basic Information
Anatomy
Genetics and Reproduction
Ecology and Habitats
Civilization and Culture
Interspecies Relations and Assumptions
RPG Datasheet
Standard Racial Traits Ability Score Racial Traits: Dvergr are both tough and sure of their identity, but their stone bodies are inflexible, and their isolation often means they have difficulty understanding things that are not made of stone. They gain +2 Constitution, -4 Dexterity, +2 Charisma, and –2 Wisdom. Size: Dvergr are Medium creatures and thus receive no bonuses or penalties due to their size. Type: Dvergr are humanoids with the dwarf subtype. Base Speed: (Slow and Steady) Dvergr have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. Languages: Dvergr begin play speaking Dvergr and Undercommon. Dvergr with high Intelligence scores can choose from the following: Common, Giant, Gnome, Goblin, Orc, and Terran. See the Linguistics skill page for more information about these languages. Defense Racial Traits Bond to the Land: Dvergr gain a +2 dodge bonus to AC when underground, in the mountains, or in other rocky areas. Duergar Resistances: Dvergr are immune to paralysis, phantasms, and poison. They also gain a +2 racial bonus on saving throws against spells and spell-like abilities. Natural Armor, Improved: Dvergr's stony body makes them difficult to damage. Dvergr gain +4 natural armor. Stability: Dvergr gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. Feat and Skill Racial Traits Greed: Dvergr gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones. Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. Senses Racial Traits Darkvision: Dvergr can see perfectly in the dark up to 60 feet.
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