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Dvergr

Basic Information

Anatomy

Dvergr are short humanoids made primarily of stone.

Genetics and Reproduction

The Dvergr life-cycle begins much as it tends to end- with a pool of hydroxilic liquid. Dvergr extract the first necessary part of their reproduction from the earth. Rock that is extracted from mines is passed through a series of examiners and after being deemed of the appropriate quality, is placed into a pool of specially prepared liquid. After soaking for a few weeks, the rock is fertilized and placed into an incubation chamber where the growth of the bacterial culture is encouraged and cared for. After several months of cultivation, a new Dvergr emerges and is sent to the scholars to be educated.

Ecology and Habitats

Dvergr dwell underground, where the world seems more natural to them, or in high mountains.

Civilization and Culture

Interspecies Relations and Assumptions

Dvergr are disgusted by the Meat races, as they call them, finding them both unpleasantly squishy and horrendous to look at.

RPG Datasheet

Standard Racial Traits   Ability Score Racial Traits: Dvergr are both tough and sure of their identity, but their stone bodies are inflexible, and their isolation often means they have difficulty understanding things that are not made of stone. They gain +2 Constitution, -4 Dexterity, +2 Charisma, and –2 Wisdom. Size: Dvergr are Medium creatures and thus receive no bonuses or penalties due to their size. Type: Dvergr are humanoids with the dwarf subtype. Base Speed: (Slow and Steady) Dvergr have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. Languages: Dvergr begin play speaking Dvergr and Undercommon. Dvergr with high Intelligence scores can choose from the following: Common, Giant, Gnome, Goblin, Orc, and Terran. See the Linguistics skill page for more information about these languages.   Defense Racial Traits   Bond to the Land: Dvergr gain a +2 dodge bonus to AC when underground, in the mountains, or in other rocky areas. Duergar Resistances: Dvergr are immune to paralysis, phantasms, and poison. They also gain a +2 racial bonus on saving throws against spells and spell-like abilities. Natural Armor, Improved: Dvergr's stony body makes them difficult to damage. Dvergr gain +4 natural armor. Stability: Dvergr gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.   Feat and Skill Racial Traits   Greed: Dvergr gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones. Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.   Senses Racial Traits   Darkvision: Dvergr can see perfectly in the dark up to 60 feet.

Genetic Ancestor(s)

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