Masterwork Properties

Masterwork properties can be applied to any masterwork weapon or suit of armor, provided you can spare the time and gold cost required to apply it. Each property entry details the property’s level and the type of equipment it can be applied to.

Unless otherwise noted, a piece of gear can’t have the same property more than once; for example, you can’t apply the Heavy property to a greatsword, or the Martial property to a longbow.

 

Damage Steps

If a masterwork property increases or decreases a weapon’s damage, it is moved up or down one step on the following scale, down to a minimum of 1d4:

 

1d4 → 1d6 → 1d8 → 1d10 → 1d12 or 2d6

 

Further increases add a +1 bonus to the weapon’s damage roll.

If the weapon being modified has 2 damage dice (such as a greatsword or a firearm), the scale is instead:

 

2d4 → 2d4 + 1 → 2d6 → 2d6 + 1 → 2d8 → 2d8 + 1 → 2d10 → 2d10 + 1 → 2d12

 

Weapon Properties

The following masterwork weapon properties are organized by crafting level. If a masterwork property adds a weapon property which is new to this class, it includes that property in its description.

Generally, Apprentice properties can be used to fashion nearly any type of simple, martial, or exotic weapon, though some weapons might require one Journeyman property as well. Master and Legendary properties, by contrast, are used almost exclusively by master craftsmen on their personal equipment.

Masterwork properties applied to ranged weapons apply their effects to their ammunition, if applicable.

 

Apprentice Weapon Properties

You can apply any number of Apprentice properties to a masterwork weapon.

   

Journeyman Weapon Properties

You can apply only one Journeyman property to a weapon at a time. You can’t apply a Journeyman property to a weapon that already has one.

   

Master Weapon Properties

You can apply only one Master property to a weapon at a time.

   

Legendary Weapon Properties

You can apply only one Legendary property to a weapon at a time.

   

Armor Properties

The following armor properties are organized by crafting level. Generally, exotic armor is made using the Exotic property, while the other Apprentice properties are used to tailor a suit of armor to a craftsman’s personal tastes. Higher-level properties, by contrast, drastically alter suits of armor to which they are applied.

 

Apprentice Armor Properties

You can apply a maximum of three Apprentice properties to a suit of armor.

   

Journeyman Properties

You can apply only one Journeyman property to a suit of armor at a time.

   

Master Armor Properties

You can apply only one Master property to a suit of armor at a time.

   

Legendary Armor Properties

You can apply only one Legendary property to a suit of armor at a time.

 

Articles under Masterwork Properties

Adamantine
Generic article | Oct 6, 2025
Adamantine
Generic article | Oct 7, 2025
Aerodynamic
Generic article | Oct 2, 2025
Animated
Generic article | Oct 7, 2025
Arcane
Generic article | Oct 7, 2025
Arrow-Catching
Generic article | Oct 7, 2025
Automatic
Generic article | Oct 2, 2025
Balanced
Generic article | Oct 2, 2025
Blessed
Generic article | Oct 6, 2025
Cleated
Generic article | Oct 6, 2025
Climbing
Generic article | Oct 6, 2025
Cloaking
Generic article | Oct 7, 2025
Clockwork
Generic article | Oct 7, 2025
Colossal
Generic article | Oct 7, 2025
Comfort
Generic article | Oct 6, 2025
Counterweighted
Generic article | Oct 6, 2025
Crushing
Generic article | Oct 6, 2025
Deadly
Generic article | Oct 6, 2025
Diving
Generic article | Oct 7, 2025
Double
Generic article | Oct 6, 2025
Earthshatter
Generic article | Oct 6, 2025
Elegant
Generic article | Oct 2, 2025
Elemental
Generic article | Oct 6, 2025
Environmental
Generic article | Oct 6, 2025
Etherealness
Generic article | Oct 7, 2025
Exotic
Generic article | Oct 6, 2025
Explosive
Generic article | Oct 6, 2025
Fleet
Generic article | Oct 7, 2025
Foregrip
Generic article | Oct 3, 2025
Glamoured
Generic article | Oct 7, 2025
Heat
Generic article | Oct 6, 2025
Heavy
Generic article | Oct 3, 2025
Immortal
Generic article | Oct 7, 2025
Integrated
Generic article | Oct 6, 2025
Juggernaut
Generic article | Oct 7, 2025
Keen
Generic article | Oct 6, 2025
Light Property
Generic article | Oct 3, 2025
Loading
Generic article | Oct 3, 2025
Magical
Generic article | Oct 6, 2025
Magical
Generic article | Oct 6, 2025
Magical
Generic article | Oct 6, 2025
Maneuvering
Generic article | Oct 7, 2025
Martial
Generic article | Oct 3, 2025
Massive
Generic article | Oct 6, 2025
Mirrored
Generic article | Oct 7, 2025
Mirthral
Generic article | Oct 6, 2025
Mithral
Generic article | Oct 7, 2025
Mounted
Generic article | Oct 6, 2025
Penetrating
Generic article | Oct 6, 2025
Precision
Generic article | Oct 6, 2025
Quick-Change
Generic article | Oct 6, 2025
Reach
Generic article | Oct 3, 2025
Reload
Generic article | Oct 3, 2025
Resistance
Generic article | Oct 7, 2025
Retractable
Generic article | Oct 6, 2025
Returning
Generic article | Oct 3, 2025
Rocket
Generic article | Oct 6, 2025
Scaled
Generic article | Oct 7, 2025
Scatter
Generic article | Oct 3, 2025
Seeking
Generic article | Oct 6, 2025
Serrated
Generic article | Oct 6, 2025
Sighted
Generic article | Oct 3, 2025
Slaying
Generic article | Oct 6, 2025
Sniper
Generic article | Oct 6, 2025
Spellguard
Generic article | Oct 7, 2025
Spiked
Generic article | Oct 7, 2025
Superheavy
Generic article | Oct 3, 2025
Switch
Generic article | Oct 3, 2025
Tension
Generic article | Oct 6, 2025
Threatening
Generic article | Oct 6, 2025
Thrown
Generic article | Oct 3, 2025
Trip
Generic article | Oct 3, 2025
Trollskin
Generic article | Oct 7, 2025
Twinshot
Generic article | Oct 6, 2025
Two-Handed
Generic article | Oct 3, 2025
Vampiric
Generic article | Oct 6, 2025
Venom
Generic article | Oct 6, 2025
Versatile
Generic article | Oct 3, 2025
Vorpal
Generic article | Oct 6, 2025
Warding
Generic article | Oct 7, 2025
Whirlwind
Generic article | Oct 6, 2025
Winged
Generic article | Oct 7, 2025

Comments

Please Login in order to comment!