Heat

Journeyman weapon property

 

Components: Masterwork martial or exotic ranged weapon with the Firearm property

 

This weapon gains the Heat property and its damage die increases by one step.

 

Heat. This weapon gains a heat point whenever an attack is made with it and loses one heat point whenever you begin your turn. If the weapon gains 3 heat points, it overheats and loses all heat points. An overheated weapon can’t be used to make an attack again until the end of your next turn.


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