Heat
Journeyman weapon property
Components: Masterwork martial or exotic ranged weapon with the Firearm property
This weapon gains the Heat property and its damage die increases by one step.
Heat. This weapon gains a heat point whenever an attack is made with it and loses one heat point whenever you begin your turn. If the weapon gains 3 heat points, it overheats and loses all heat points. An overheated weapon can’t be used to make an attack again until the end of your next turn.

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