Cothussiph

Cothussiph, the Aj'Snaga Fortress on the Sea of Mists
History of the City
Cothussiph arose centuries ago on the shores of the Sea of Mists, in a bay that never freezes over even in the harsh winters of the D'Hroha Peninsula. Founded as a trading and military outpost, the city soon became a stronghold of the power of the Aj'Snaga, a race of serpent-men who were regarded with suspicion elsewhere but who here established themselves as the ruling race.
Unlike other cities, Cothussiph was built by them and for them. Here, other races were always seen as unwanted guests or useful servants. Over the centuries, the Aj'Snaga imposed their own laws, their own cult, and their own aesthetic: temples dedicated to ancestors or serpents, statues of warrior ancestors, a cruel and proud aristocracy.
During the *Century of Lanterns* (800-900 N.E.), the city reached the height of its wealth thanks to maritime trade. Caravans and fleets brought riches from the north and south, and the Aj'Snaga nobles flaunted their luxury and power, building palaces and fortresses. But with the crown's decree to close the trade routes, the flow of gold stopped, and the economy began to decline.
Current Status (1314 N.E.)
Today, Cothussiph has fewer than 50,000 inhabitants. Much of the city lies in ruins, the merchant districts are ghosts of stone and wood, and the harbor accommodates only naval vessels and fishing boats.
The Aj'Snaga, while retaining power, have seen their wealth dwindle. The city's nobility thrives on past glories and intrigue, while the common people retain pride in their lineage, despising any other race that dares set foot within the walls. The swamps surrounding the city protect but isolate: the fog and mud make it a dark and hostile place, an ideal refuge for rebels and the desperate.
The greatest threat is posed by the slave rebel, who have embraced Izlafeth's crusade against the kingdom and have taken refuge in the swamps. The Aj'Snaga view them as traitors and beasts to be exterminated. To address the crisis, Queen Arafdalia has sent General Myklos, an Aj'Snaga respected for his discipline and ferocity, to the city. His task is to subdue the rebels and free the city's troops for the Mazur campaign.
Meanwhile, Lord Epareos, one of the wealthiest Aj'Snaga merchant nobles, attempts to save the city's economy. Through legitimate trade and shady dealings with pirates and slavers, he seeks to restore prosperity to Cothussiph, even at the risk of further tarnishing its reputation. Lord Epareos is constantly spied on by the Mystikí, who fears enemy infiltration and dark contamination.
Amid this tide of pride and hatred, the unique figure of Brother Kaldren, an Aj'Snaga monk of the Cult of Brumbarr, emerges. In a city that glorifies the supremacy of his lineage, he preaches humility, compassion, and justice for all, Aj'Snaga and otherwise. He is considered almost a heretic by the nobles, but respected and revered by anyone who has lost everything.
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