Adventures in the Triton Realm
Adventures in the Triton Realm
-“Every wave hides a secret, every storm a choice.”-— Triton proverb engraved on the Bow of Mirath'cor
1. Shadows Among the Corals
Type: Investigation, political mystery, corrupted magic
Recommended Level: 4–8
Strange presences are lurking in the reefs of Thalaris: entire sections of coral are dying, turning to black stone. The Mistsingers fear the corruption of the -Deepwater Pearls-, perhaps tainted by Phan mechanomagic rituals.
The PCs are sent by Lyraen or theTriumvir Calior to investigate. Beneath the ruins of a sunken city, they discover an ancient imperial laboratory: a magical torture chamber where elves were transformed into Tritons.
A mysterious figure lurks there: a Thrall constructed from elf flesh, still retaining shreds of consciousness.
Possible twist: The ruins are guarded by agents of Xalorin the Forgemaster, who seeks to extract the remaining power from the corrupted corals to fuel his mechanical army.
2. The Song of Undersea Fire
Type: Action-Rescue Adventure
Recommended Level: 6–10
A merchant caravan is carrying a cargo of Fireborn Coral, destined for the sacred forge of the Singers. But the hidden ship carrying it has disappeared. The final coordinates place it in a stretch of sea infested with Aj'Snaga pirates.
The Triumvir Mariale Vir'Thal tasks the PCs with recovering the cargo or destroying it before it falls into enemy hands.
During their exploration, the PCs discover that the cargo has "awakened": the Fireborn Coral has reacted with the ship's residual magic, transforming it into a living creature—a "Coral Golem" that wanders the depths, seeking vengeance against those who separated it from the sea.
3. The Tears of Omarhoon
Type: Mystic-Social Quest
Recommended Level: 3–6
A magical plague is striking a coastal tritonid villages: the waters are becoming murky, and sexual desire is dampened in all the village. The Singers believe that the spirit of Omarhoon, a symbol of freedom and desire, has been desecrated.
The PCs are sent to recover an ancient coral statuette, stolen by Phan spies and now displayed as a trophy at a nobles court.
The adventure can unfold as a land-based infiltration mission, a dialogue with the Phan aristocracy, or an elegant theft.
If returned, the statuette rekindles the "tears of Omarhoon": sacred waters that purify newborns, restore the sexual desire and grant Tritons a temporary +2 Willpower bonus against magical influences for 1D6 rounds.
4. The Iron Storm
Type: Naval Warfare / Military Mission
Recommended Level: 8–12
An Aj'Snaga fleet armed with stolen technology threatens to invade the eastern coast. Triumvir Mariale Vir'Thal summons the PCs to defend the harbor of Mirath'cor.
Players can command a handful of sailors, man Tempest catapults, or sabotage enemy ships using Fireborn Coral.
In the heat of battle, a massive Thrallship constructed from Coelianthus husks emerges, led by a mechanical general in the service of Xalorin. Stopping it becomes the only way to save the triton fleet.
5. The Tides of Silence
Type: Exploration / Abyssal Horror
Recommended Level: 10–14
Triumvir Calior fears that one of the most ancient "Coral Forests" has been invaded by an unknown entity. The currents cease to move, sea creatures disappear, and barriers emit sinister sounds, like reversed chants.
The PCs are sent on a mission of exploration into the deep, where light cannot penetrate.
There they encounter a creature born of Phan experiments: a fusion of spirit and machine that seeks to "sing" the sea itself into submission. Destroying the mechanical body is not enough, the spirit must be placated or sealed away to stop it. Only a rite of the Singers—or a sacrifice—can seal it again.
6. The Pact of the Blood Tides
Type: Political Intrigue and Piracy
Recommended Level: 7–11
Captain Kaelor has discovered a secret fleet of corsairs selling enslaved Tritons to the Aj'Snaga. He offers the PCs help him destroy them, but behind the offer lies a secret: these corsairs are funded by a member of the Triton Senate.
During the adventure, the PCs must choose whether to support Kaelor (who wants to exterminate them all) or negotiate a surrender that will avoid civil war.
The discovery of secret letters reveals that the senator in question is a distant relative of Triumvir Selina ShadowCoral, threatening to spark a political scandal.
7. The Dictator's Pearl
Type: Epic Quest / Internal Politics
Recommended Level: 12–16
The ancient songs of the Mistweaver tell of a prophecy speak of a ship-sized "Abyssal Pearl" hidden in the "Well of Thalassa." Whoever possesses it gains power over all the waters of Valenor.
Xalorin the Forgemaster seeks it to complete his army and establish himself as the sole Dictator of the Realm.
The PCs must reach the Well before him, fending off magical traps, Phan mechanisms, and abyssal guardians. Ultimately, the Pearl reveals itself to be a sentient entity: it will choose those who deserve it, but the price will be high—a life offered to the sea.
8. The Breath of the Coelianthus
Type: Exploration and Survival Adventure
Recommended Level: 5–9
One of the giant creatures—Coelianthus—essential to the construction of the hidden ships—has lost control and is destroying entire coral barriers. The PCs are hired by the Senate to track it down, calm it, or destroy it.
On their journey, they discover that the animal has gone mad not by magic, but by grief: its eggs have been stolen by a privateering company that sells them as building materials.
The PCs must decide whether to return them, risking the ire of the Senate (which considers them a strategic resource), or hand them over for profit, leaving the creature to its own devices.
9. The Veil of the Mists
Type: Mystical-Religious Quest
Recommended Level: 9–13
During a sacred ceremony, the Lyraen of the Deep Songs is kidnapped by a cult calling itself the "Voices of the Elder Sea." The kidnappers intend to use her to awaken a dormant entity beneath the sands of a beach of Sarleris.
The PCs must pursue them through floating islands, ghost ships, and sunken temples, facing illusions and dreamlike dangers.
If they fail, Lyraen's song may awaken the Elder Leviathan (The Elder of the Deep)—a titan that has slumbered since the creation of the seas.
10. The Sands of Phan
Type: Campaign Finale / Epic
Recommended Level: 15+
Open war between the Kingdom of Tritons and the Phan Empire is inevitable. The Triumvirs call upon the PCs as their supreme emissaries: they must unite their fleets, summon the spirits of the currents, and confront Xalorin, the self crowned Dictator of the Deep.
The battlefield is an underwater expanse illuminated by magma and pearls; thousands of clockwork thralls march across the seabed.
Only the union of all the Tritonid resources; the Viridyan Sails, the power of the Fire coral, the Singers, and the Song of the Silent Tides can turn the tide. In this final war, the PCs can choose:
The fate of the sea—and of all of Valenor—is decided in a single, final song.
DM Tips
Related Organizations
Related Locations
Remove these ads. Join the Worldbuilders Guild

Comments