Navigation

Table of Contents
Comments

2024 - Reading & Review

2024 Retrospective

Last year, I'd set a goal to switch from wiki-style articles to ones that told a story. Instead of stating facts and history about a Thing That Exists, I'm telling you the story of a facet of the setting. Every article has a core conflict, supports the broader themes of the setting, and contributes to the larger story.   I prefer writing stories over writing worldbuilding, and in my opinion, the end result is much more interesting to read. However, it also takes a lot more time and energy. I need to know the purpose of an article and make sure everything supports it - from the writing, to the structure, to the presentation. I'm writing slower, publishing fewer articles, and participating in fewer challenges.   As 2024 went on, I found greater freedom in saying no to things that didn't excite me. It's how I was able to make progress on everything in my Development Timeline. I put what I'd learned in 2023 to the test, with bolder decisions, more focused articles, and more intentional styling choices.   The year was further proof of what I already knew: I am not a worldbuilder, I'm a storyteller. I only worldbuild to tell a better story. I might as well make the worldbuilding a story, too.  

Statistics

Expand the spoiler for stats for my two creative worlds: wow that's a lot of stars and . Where possible, I also listed the numbers from last year to see how things changed over 2024.   I moved challenge-related articles from talos to this world halfway through the year. These are often a world's most-liked and most-commented articles. Numbers aren't the best way to track progress and quality, but it's still satisfying to know these new numbers are based entirely on my creative work.   Show the Numbers!

wow that's a lot of stars

Followers
65 ⇒ 112 total
Articles
222 ⇒ 265 total
93 ⇒ 101 draft
Words
119,000 ⇒ 170,500 total
537 ⇒ 666 per article
Likes
499 ⇒ 1117 total
2.3 ⇒ 4.4 per article
Comments
188 total
0.7 per article

You Are Here Now

Followers
19 ⇒ 29 total
Articles
30 ⇒ 46 total
16 ⇒ 24 draft
Words
15,000 ⇒ 25,000 total
494 ⇒ 544 per article
Likes
14 ⇒ 28 total
0.5 ⇒ 0.6 per article
Comments
1 total
0.02 per article
 

Events

Creations

  • Created this overworld with a custom theme and custom art.
  • Finished talos v2.0 and worked on sub-themes for different projects in YAHN.
  • Wrote two short stories, one for Adventure April and one for WorldEmber (technically published in 2025 but I'm counting it for 2024).
  • Ran a mini-campaign, Inter-Seller, and began documenting that on WA.
  • Started documenting another novel, whose protagonist got a WA feature.

2025 Goals

For in-depth information, check out my Development Timeline and monthly updates on my author page .
  For the next year, I want to continue improving my storytelling skills. I want to practice getting to the core conflict sooner, developing more personal stakes, and building confidence as a writer. A lot of this work takes place off World Anvil, whether among other writers or simply working on things that aren't meant to be published.   This, among other factors like health and politics, will likely mean I'll be sending fewer follower notifications in 2025 compared to 2024.  

Secret talos project

This will be a huge undertaking requiring updates to most existing articles. I hope to start post-WAWA and gradually add to it over time.

Novel

It's been years since I last did serious work on a novel, and I've a couple ideas I'd like to start organizing. Some updates on this progress will end up on YAHN.

Make Connections

Continuing from the end of 2024, I'm developing a friend group of local writers for write-ins, critique/feedback, support, and company.

Badges

 

Superlatives

Based on articles created and published during 2024:  
Longest Article
The Mapmaker's Dilemma
Most Liked Article
Feral
Most Viewed Article
Witches
Most Used Template
Organization
 

Lessons

Not everything needs an article. Stick to what's important to help yourself and your readers.
All parts serve the whole. Know what your central goal is, and make decisions that support it.
Worldbuilding can be a procrastination tool. Know when to put down the hammer and pick up the dice/pen/etc.
Chase your goals and your fun. This is a hobby, not a grind. Do what excites you.
Some articles won't be perfect. Don't stress about trying to make every article better than the last one.

Reading List

One goal of the New Year's Resolutions challenge is to learn from others' articles. The skills I want to improve upon are storytelling-related, which means I searched for articles that have storytelling components to them. In other words, articles with a conflict. They don't just explain a thing that exists, but go further to explain how it exists in relation to other things. What problems caused the thing, or has the thing caused, and how does that impact other aspects of the setting?   The official challenge requires featuring at least ten articles, but I don't have the capacity to go through that many right now. Instead, I've gone more in-depth on the conflicts present in less-than-ten articles. Since I'm not fulfilling the challenge requirements, this article won't be submitted for the badge.  

Ethnis

Mallie locked eyes with the sunset and dared it to look away first.
Ademal
 
Fire Season
Physical / Metaphysical Law | Jul 29, 2025

Worse every year.

If you've ever heard the advice "show, don't tell", this article on fire season is a great example of how to use that in worldbuilding. Most of the article is your typical wiki-style explanation of a thing that exists in the world. It's telling you what fire season is, but doesn't get into the meat of the conflicts and impacts it has. It leaves most of that to the imagination.   Then we get to the prose with a killer first line. Ademal shows us what the fire season means for the people of the world. We see the fire season's impact on the characters, how it's changed their lives, and what decisions they have to make as consequence.   The article could simply tell us this information, and often that can be done in fewer words. However, well-written prose that shows what the worldbuilding means in-universe is typically more memorable and more impactful. It's also a great way to vibe-check your worldbuilding to make sure it fits with what you want to do with it.
 

Babikiye

Inter-personal relations are ripe with juicy conflict, and romance is one of the best sources for such stories. Here, AsterVela covers the expectations of Yashelin romance, sourced from aspects of their culture, biology, and their history. We also get glimpses of the consequences of going against the grain.   Much of how romance works, or is expected to work, is wrapped up in social expectations and traditions. No relationship exists in a vacuum - one way or another, friends, family, and society at large all have an impact on how a relationship develops.   Conflict arises in the difference between how society feels about a relationship and how the individuals in it feel. These could be forced arrangements neither party wants, or something they desire but society outlaws. Depending on who's involved, these conflicts could be town gossip or the start of wars.
Be mindful, however, that there is no one size fits all solution to any relationship, whether platonic, romantic, or otherwise defined. Communication is key!
How to Woo a Yashelin
Tradition / Ritual | Jan 4, 2025
 

Solaris

Two articles from Solaris, one from each of its authors, show how worldbuilding conflicts can present across topics.   The Fast Cutter is ship used in a broad variety of capacities, but skairunner notes how Jupiter's military uses them to exploit a loophole in interplanetary law. This one piece this tells us so much about the laws, the Jovians, and the surrounding politics.   The way tools like vehicles evolve over time speaks volumes of the societies using them. The nature of that evolution can be the result or cause of conflicts. Or in the case of the Jovians, perhaps preparation for a conflict yet to come.   With the Apollonian, Annie Stein shows us conflict at a macro scale - the disaster that befell her planet - as well as a personal scale - the trauma this individual experienced as a result. She took many secrets to the grave, or at least that's what's believed today.   Just as tools evolve over time, so too does history through retellings, disasters, cover-ups, and lies. Though Solaris' focus isn't on Tellus, this article still opens potential conflicts of someone seeking the truth behind the legacy.
 

Vaelis Arin

I love weird shit, and I love seeing people take bold steps into something they've never done before. In this case, Catoblepon gives us a world that tells a story with you, the reader, as the protagonist.   Second person is always risky, even when it's the best option for what you're trying to do. It means telling your readers how they're feeling and what they're doing, with no input from them. Go too in-depth and you alienate people who can't relate, but too blank slate and the story stops being interesting.   This balance comes up often when running tabletop games. If you dictate how your players' characters are feeling, you run the risk of the players disagreeing. There are times you have to be that direct, but it works best when you're deliberate and thoughtful about when and how.   I have an upcoming project that delves into second person to engage readers, so I'll be learning from how Vaelis Arin develops.

Comments

Please Login in order to comment!
Jan 21, 2025 17:24 by Catoblepon

Thank you for your nice words <3 I hope I can keep doing second person the right way xD Can't wait to write more of Vaelis and see your own second person project!

Jan 24, 2025 22:39 by Rin Garnett

I suspect we will both mess up second person at least once along the way, but that's how we learn!

⭐ Cause problems in wow that's a lot of stars
✏️ Take a WA unofficial survey
⛱️ Vacation with ghosts in Su-mehr Qiamp
Jan 24, 2025 23:21 by Catoblepon

Couldn't have it any other way!

Feb 2, 2025 16:10

Aaah! Thank you so much for featuring my article (I plan on finishing it soon, promise)! <3 Conflicts arising from interpersonal relationships are some of my favorite to write, because as you said, they can be as small as town gossip or start wars. It's an especially great source to consider for character-driven narratives/worldbuilding projects. :) Best of luck with your 2025 goals! I really like the lessons and how you've presented them here - great reminders, too.