Valmyrri Elf characters in Pathfinder 1
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Pathfinder 1 Character Creation Guidelines:
Ability Score Racial Traits: +2 Dexterity, +3 Intelligence, –2 Constitution, -1 charisma
Size: They are Medium-sized creatures and receive no bonuses or penalties due to their size.
Base Speed: They have a base speed of 30 feet.
Languages: They begin play speaking Common and Valmyrran. Valmyrri with high Intelligence scores can choose additional languages.
Defense Racial Traits:
Elven Immunities: They are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Feat and Skill Racial Traits:
Keen Senses: They receive a +2 racial bonus on Perception checks.
Close to the Sea: Profession (sailor) and Navigation (ocean) are always class skills.
Magical Racial Traits:
Elven Magic: They receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, They receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Offense Racial Traits:
Weapon Familiarity: They are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Senses Racial Traits:
Low-Light Vision: Valmyrri can see twice as far as humans in conditions of dim light.
Switch to Pathfinder 2 Character Creation Guidelines
Switch to D&D Character Creation Guidelines
Switch to Shadowdark Character Creation Guidelines
Pathfinder 1 Character Creation Guidelines:
Ability Score Racial Traits: +2 Dexterity, +3 Intelligence, –2 Constitution, -1 charisma
Size: They are Medium-sized creatures and receive no bonuses or penalties due to their size.
Base Speed: They have a base speed of 30 feet.
Languages: They begin play speaking Common and Valmyrran. Valmyrri with high Intelligence scores can choose additional languages.
Defense Racial Traits:
Elven Immunities: They are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Feat and Skill Racial Traits:
Keen Senses: They receive a +2 racial bonus on Perception checks.
Close to the Sea: Profession (sailor) and Navigation (ocean) are always class skills.
Magical Racial Traits:
Elven Magic: They receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, They receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Offense Racial Traits:
Weapon Familiarity: They are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Senses Racial Traits:
Low-Light Vision: Valmyrri can see twice as far as humans in conditions of dim light.