Kharz Dwarf characters in Pathfinder 1
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Pathfinder 1 Character Creation Guidelines:
Ability Score Racial Traits: Ability Score Racial Traits: +2 Constitution, +2 Wisdom, and –2 Charisma.
Size: They are Medium-sized creatures.
Base Speed: They have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: They begin play speaking Common and Kharzav. Kharz with high Intelligence scores can choose from other languages.
Defense Racial Traits:
Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Feat and Skill Racial Traits:
Greed: +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Stonecunning: +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Underground Knowledge: Knowledge Dungeoneering is always a class skill.
Offense Racial Traits:
Hatred: +1 racial bonus on attack rolls against humanoid creatures of the Orc and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Senses Racial Traits:
Enhanced Darkvision: Kharz can see perfectly in the dark up to 90 feet.
Light Sensitivity: Kharz suffer a -2 penalty to sight (Perception) in bright sunlight.
Switch to Pathfinder 2 Character Creation Guidelines
Switch to D&D Character Creation Guidelines
Switch to Shadowdark Character Creation Guidelines
Pathfinder 1 Character Creation Guidelines:
Ability Score Racial Traits: Ability Score Racial Traits: +2 Constitution, +2 Wisdom, and –2 Charisma.
Size: They are Medium-sized creatures.
Base Speed: They have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Languages: They begin play speaking Common and Kharzav. Kharz with high Intelligence scores can choose from other languages.
Defense Racial Traits:
Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Feat and Skill Racial Traits:
Greed: +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Stonecunning: +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Underground Knowledge: Knowledge Dungeoneering is always a class skill.
Offense Racial Traits:
Hatred: +1 racial bonus on attack rolls against humanoid creatures of the Orc and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Senses Racial Traits:
Enhanced Darkvision: Kharz can see perfectly in the dark up to 90 feet.
Light Sensitivity: Kharz suffer a -2 penalty to sight (Perception) in bright sunlight.