Kharz Dwarf characters in D&D

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Your Kharz Dwarf character has an assortment of inborn and cultural abilities, part and parcel of dwarven nature and upbringing.

Ability Score Increase. +2 Constitution, +2 Wisdom, and –2 Charisma

Age. Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.

Alignment. Most dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order.

Size. Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Speed. Your base walking speed is 20 feet. Your speed is not reduced by wearing heavy armor.

Languages. You can speak, read, and write Common and Kharzav. If your Intelligence is higher than 12, you can pick one other starting language. Kharzav is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.

Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage. You have advantage on saving throws against spells and spell-like abilities.

Dwarven Combat Training. You have proficiency with the battleaxe, heavy picks and warhammers and any weapon with "Dwarven" in its name. +4 dodge bonus to AC against attacks by Giants. +4 to avoid being pushed, shoved or tripped, when feet are planted firmly on the ground. +1 racial bonus on attack rolls against orcish or goblinoid humanoids.

Stonecunning. +2 bonus on Perception or Investigation checks to notice or understand unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a passive check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Miner's Appraising. +2 racial bonus on checks made to appraise the value of non-magical goods that contain precious metals or gemstones.

Underground Knowledge. +1 on checks to perceive, investigate or understand things underground in caves, mines or dungeons.

Senses Racial Traits:
Enhanced Darkvision.
Kharz can see perfectly in the dark up to 90 feet.
Light Sensitivity. Kharz suffer a -2 penalty to Perception or Investigation in bright sunlight.

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