Half-Ghruz Orc characters in Pathfinder 1
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Pathfinder 1 Character Creation Guidelines:
Ability Score Racial Traits: +2 strength, +1 constitution, -1 intelligence, -2 charisma
Size: They are Medium-sized creatures and receive no bonuses or penalties dur to their size.
Base Speed: They have a base speed of 30 feet.
Languages: They begin play speaking Common and a choice of either Ghruz or the native language of where they live. Half-Ghruz with high Intelligence scores can choose additional languages.
Feat and Skill Racial Traits:
Intimidating Nature: They receive a +2 racial bonus on Intimidate checks due to their fearsome appearance and nature. In addition, intimidate is always a class skill. However, this fearsome nature makes diplomacy more difficult. Half-Ghruz receive a -2 penalty on all diplomacy checks when dealing with all races other than Half-Ghruz.
Offense Racial Traits:
Half-Ghruz Ferocity: Once per day, when a Half-Ghruz is brought below 0 hit points but not killed, they can fight on for 1 more round as if disabled. At the end of their next turn, unless brought to above 0 hit points, they immediately fall unconscious and begin dying.
Senses Racial Traits:
Low-Light Vision: They can see twice as far as humans in conditions of dim light. Unlike other orcs, bright sunlight does not bother them.
Switch to Pathfinder 2 Character Creation Guidelines
Switch to D&D Character Creation Guidelines
Switch to Shadowdark Character Creation Guidelines
Pathfinder 1 Character Creation Guidelines:
Ability Score Racial Traits: +2 strength, +1 constitution, -1 intelligence, -2 charisma
Size: They are Medium-sized creatures and receive no bonuses or penalties dur to their size.
Base Speed: They have a base speed of 30 feet.
Languages: They begin play speaking Common and a choice of either Ghruz or the native language of where they live. Half-Ghruz with high Intelligence scores can choose additional languages.
Feat and Skill Racial Traits:
Intimidating Nature: They receive a +2 racial bonus on Intimidate checks due to their fearsome appearance and nature. In addition, intimidate is always a class skill. However, this fearsome nature makes diplomacy more difficult. Half-Ghruz receive a -2 penalty on all diplomacy checks when dealing with all races other than Half-Ghruz.
Offense Racial Traits:
Half-Ghruz Ferocity: Once per day, when a Half-Ghruz is brought below 0 hit points but not killed, they can fight on for 1 more round as if disabled. At the end of their next turn, unless brought to above 0 hit points, they immediately fall unconscious and begin dying.
Senses Racial Traits:
Low-Light Vision: They can see twice as far as humans in conditions of dim light. Unlike other orcs, bright sunlight does not bother them.