BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Gaining and losing Aberration Points

The Process

The process of gaining and losing aberration points is painful and disturbing, since it usually involves heavy alterations in your body.
The process usually takes 30 min for each Aberration Point you get or lose. During that time, you are Stunned and Defenseless, and you will squirm and shout in pain, or you will simply faint or suffer seizures. After the process ends, you suffer 2 levels of Fatigue.

Gaining Aberration Points

There are 3 ways to gain aberration points:
Congenital Aberrations
During character creation you can decide your character was born with an Aberrations of your choosing, worth up to 2 aberration points in total.
Each aberration point you get (and spend) during character creation, allows you to "purchase" mutations worth a number of Gene Points surpassing your Genetic Threshold during character creation.
Later on, with the help of a Genomancer, you could repress some of your mutations in order to lower your used Gene Points, and consequently decrease your Aberration Points proportionally.
In this way you could change a strong Aberration for a milder one, or you could get rid of all your Aberrations, if you lower your used Gene Points below your Genetic Threshold.

Exceeding the Genetic Threshold
You can spend Gene Points above your Genetic Threshold to express more mutations, or stronger ones. However, this comes at a cost. For each Gene Point spent above your Genetic Threshold, you spontaneously gain 1 Aberration Point.
These aberrations cannot be removed by a Genomancer using Genetic Knockout or Genetic Purge, without previously repressing or supressing the genes of some mutations too, thus reducing your spent Gene Points. For each Gene Point you cease to use due to mutation repression or supression, you decrease your aberration points by 1 point too. If you reduce your spent Gene Points to a point below the Genetic Threshold, you no longer have any Aberration Points.

 
Stress Induction
See Stress Induction, to learn more about it.
If you gain Aberration Points in this way, chances are you are not surpassing your Genetic Threshold with spent Gene Points. This is the only exception in which there may be a lack of balance between your Aberration Points and Gene Points spent above the Genetic Threshold.

 

Losing Aberration Points

If you have a equal number of Gene Points spent above your Genetic Threshold, and Aberration Points, the only way to reduce your Aberration Points is to repress or supress some of your expressed mutations, in order to reduce your number of spent Gene Points.
To do so, you need the help of a Genomancer. For each Gene Point above the Genetic Threshold you cease to spend, you also lower your Aberration Points by 1. By doing so, you may change a big Aberration for a milder one (GM's pick), and if you get your used Gene Points to your Genetic Threshold, or below, you lose all your Aberration Points, and consequently lose all your expressed Aberrations.

  If you gained Aberration Points due to Stress Induction, you can simply repress or supress your aberrations, until you balance your Aberration Points with your Gene Points spent over the Genetic Threshold. If you don't have any Gene Points spent over your Genetic Threshold, you can get rid of all your Aberrations. To do this, you need the help of a Genomancer.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!