Havenmoor

Havenmoor is a small, resilient town situated on the southern border of Grimizan, where the marshlands meet the Sudloch Plains. Acting as a natural crossroads settlement, it serves as a resting point for travelers, traders, and hunters moving between the dense wetlands and the vast grasslands beyond.
  Once a simple outpost, Havenmoor has grown into a self-sufficient community known for its hardy people, expert trappers, and skilled herbalists who harvest rare plants from the marsh and plains alike. Elevated wooden walkways connect parts of the town, keeping the streets above the damp ground in wetter seasons, while its central stone roads mark the influence of long-standing trade routes.
  While its position brings prosperity through trade, it also makes Havenmoor a frequent target for bandits, smugglers, and roaming Fey creatures from the nearby wilds. To defend themselves, the town relies on a trained militia known as the Marshguard, a group of hunters, scouts, and former mercenaries who protect the settlement from both natural and supernatural threats.
  Despite the dangers, Havenmoor thrives on grit, independence, and cooperation, standing firm as a gateway between Grimizan’s untamed wilds and the open plains beyond.

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