Jakor (dʒ' kɔːr)

Symbols:

Burning tree, candle flame  

Physical Form Appearance:

Jakor has never been seen as any other form other than a voice out of a floating flame. Even when attending conclaves they appear as a small burning ball. The heat and intensity are dependent on the intensity of the discussion at hand or the passion of the point of view. This ball doesn't grow in size just intensity, ranging from an orange/red flickering flame to a white-hot flame to where no one short of the deity can get within 10-20 feet.  

Personality/Demeanor:

.Jakor is quick to provide his opinion and at times my voice what others may not be willing to say openly. He has also been known to counter any point of view of that of Nequ'el. This is rumored to be based on the events of Jakor's early childhood.
 

History/Ascension:

Lost his home and family as a devout follower of Nequ'el. Turned against her teachings and created the antithesis to all things Nequ'el. Karlatina elevated him to godhood after presenting him as an equal but opposite force to Nequ'el.

Divine Powers:


  • Burst into flame – The ability to cause any item to burst into flames that is not primally protected.
  • Redirect blaze – This allows Jakor to change its course regardless of environmental influences. e.g. blaze moves against the prevailing winds, burn where there is no apparent available fuel.
  • Return from the ashes – This allows Jakor to return any item that was burned to its original state before it was destroyed by a fire, even if the object was burned to ashes. If the ashes have been scattered then this is not possible. This can range from a piece of paper to an entire library, including books.
  • Know the cause – Jakor automatically knows the originating place and cause of any fire that has burned 1' sq. ft or more.
  • Priests:
  • Duties
  • Burial pyres
  • marriage
  • Each person is given a candle and when married they combine their flames to a single candle, this must be kept burning at all times.
  • births
  • judgment
  • divination
  • new shrine/temple
  • Priest is to obtain a burning ember from a cathedral of Jakor and return with it and light the candles in their temple.
  • Requirements
  • Ability Score(s)
  • 5% if 1 is over 16
  • 10% if both are over 16
  • Wisdom – 10
  • Intelligence – 10
  • Alignment – Any Neutral
  • Bonus Proficiencies
  • +25% to learn fire element spell
  • +15% to learn any element spell
  • -35% to learn water spell
  • Bonus/Bestowed Abilities
  • 15th level does not require concentration to control fire elemental
  • 20th level fire elemental will not turn on caster
  • Restrictions
  • Armor
  • Wizards and Priest – none
  • Paladins – any
  • Weapon
  • Wizards/Priests – none
  • can carry an obsidian dagger but only for ceremonial purposes
  • Paladins – any non-magical or only fire imbued magical weapons.
  • carry an obsidian dagger that may be used to send those deemed 'worthy opponents' to the Fires of Jakor.
  • Higher level >10 may possess a magically imbues obsidian sword, this is only obtained through a successful ritual quest as failure guarantees a death
  • • Sphere(s) (M=major / m = minor)
    M All Creation Plant
    Animal m Divination m Protection
    Astral M Elemental
    m Charm m Healing M Sun
    Combat Necromatic m Weather
      • Turning: Priests do not get any special benefits or deductions, but when they are destroyed they burst into flames catching 1d4 (if they are withing 5') on fire as well.    
  • Omens:
  • Raining during a fire festival (B)
  • House candle lasts more than one generation (G)
  • Holy flame goes out in temple/church/cathedral (B)
  • Finding something unscathed after a fire. (G)
  • Failing any 'Following in Jakor flames' rite of passage (B)
  • Followers alignment:.Any   Notes & Remarks: . For Priests and Wizards to go above 5th they must walk across a fire pit unaided, the pit can be no less than 10' long. No experience or spells past the 5th level can be obtained until this is accomplished successfully. To go past the 10th level they must accomplish a bonfire walk, this can be no less than 10' in diameter. To advance past level 15, the individual must call and control at least a 10HD fire elemental. At some point in their life, they must make a pilgrimage to the place where Jakor is believed to be ascended and received the 'Touch of Jakor'. This is where the individual is ritually branded and scarred as proof of devotion.

    There is a priest class called Fire Tender, these devotees are split into two (that are known) factions. Both factions keep a flame burning in their respective religious buildings this is the primary source of worship for Jakor’s devout followers. Regardless of the faction, the Tender will viciously fight to defend their flame. One group of Tender’s will only use natural methods to keep their flame alight, e.g. wood, fat, air. Another group will use magical methods to keep the flame going, regardless they will both have a flame that is started originally from the primary cathedral of Jakor. If a flame goes out the priest will lose a level If a Tender is defending their flame they will always get a +1 to initiate, +2 To Hit, and will continue to fight past 0hp to -10hp, at which point they will burst into flame and explode dealing 2d6 damage plus their level. They will fight as a fighter one level lower than they are as a priest, but not below level 1.

    Divine Domains

    Elemental Fire

    Artifacts

    An artifact of Jakor is believed to be the “Holy Torch of Jakor”. This plain-looking piece of wood approximately 2 feet in total length is rumored to be the first item Jakor lit on fire. The legends say that this piece of wood can either simply glow a deep ember embedded in the top center to a raging conflagration that burns another foot above the torch top. All that must be done is to invoke the name of Jakor, once for a small burning flame to four times for a full burn. The legends state that there is nothing that can truly extinguish this torch. Even if completely submerged, after a full turn out of the water the ember will relight. For each full day, it is submerged it will take an equal number of turns to reignite. The torch has long since been lost, and many cathedrals, churches, and zealots swear that they have the “One True Torch”. But without the ability to test them and each ‘owner’ asking for belief on faith, it’s hard to say.
    Divine Classification
    Lesser God
    Religions
    Children

    Comments

    Please Login in order to comment!