Jakor (dʒ' kɔːr)
Symbols:
Burning tree, candle flamePhysical Form Appearance:
Jakor has never been seen as any other form other than a voice out of a floating flame. Even when attending conclaves they appear as a small burning ball. The heat and intensity are dependent on the intensity of the discussion at hand or the passion of the point of view. This ball doesn't grow in size just intensity, ranging from an orange/red flickering flame to a white-hot flame to where no one short of the deity can get within 10-20 feet.Personality/Demeanor:
.Jakor is quick to provide his opinion and at times my voice what others may not be willing to say openly. He has also been known to counter any point of view of that of Nequ'el. This is rumored to be based on the events of Jakor's early childhood.History/Ascension:
Lost his home and family as a devout follower of Nequ'el. Turned against her teachings and created the antithesis to all things Nequ'el. Karlatina elevated him to godhood after presenting him as an equal but opposite force to Nequ'el.Divine Powers:
M | All | Creation | Plant | ||
Animal | m | Divination | m | Protection | |
Astral | M | Elemental | |||
m | Charm | m | Healing | M | Sun |
Combat | Necromatic | m | Weather |
There is a priest class called Fire Tender, these devotees are split into two (that are known) factions. Both factions keep a flame burning in their respective religious buildings this is the primary source of worship for Jakor’s devout followers. Regardless of the faction, the Tender will viciously fight to defend their flame. One group of Tender’s will only use natural methods to keep their flame alight, e.g. wood, fat, air. Another group will use magical methods to keep the flame going, regardless they will both have a flame that is started originally from the primary cathedral of Jakor. If a flame goes out the priest will lose a level If a Tender is defending their flame they will always get a +1 to initiate, +2 To Hit, and will continue to fight past 0hp to -10hp, at which point they will burst into flame and explode dealing 2d6 damage plus their level. They will fight as a fighter one level lower than they are as a priest, but not below level 1.
Divine Domains
Elemental Fire
Artifacts
An artifact of Jakor is believed to be the “Holy Torch of Jakor”. This plain-looking piece of wood approximately 2 feet in total length is rumored to be the first item Jakor lit on fire. The legends say that this piece of wood can either simply glow a deep ember embedded in the top center to a raging conflagration that burns another foot above the torch top. All that must be done is to invoke the name of Jakor, once for a small burning flame to four times for a full burn. The legends state that there is nothing that can truly extinguish this torch. Even if completely submerged, after a full turn out of the water the ember will relight. For each full day, it is submerged it will take an equal number of turns to reignite. The torch has long since been lost, and many cathedrals, churches, and zealots swear that they have the “One True Torch”. But without the ability to test them and each ‘owner’ asking for belief on faith, it’s hard to say.
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