Session 91

General Summary

SESSION BEGINS on the night of Lucom 17th as they prepare for to head to THINDRILINE while inside the FLAYER's BANE.
  • Mark, Narinn and Mak'Ti return - BUT FIRST, they are visited by the ANCIENT TIME DRAGON https://www.dndbeyond.com/monsters/3883516-ancient-time-dragon. named Tairaishivi
  • They sense Da'ath watching through his dreams - POTENTIAL FIGHT to test them
  • HELP THE GROUP find a Teleportation circle of the Eladrin in the old government chambers

RECENT HAPPENINGS

  • SOLADARIUM MASSACRE on DOMUNZ
  • Army of Mindflayers descend on Obreriault on Soladarium, PALACE destroyed, government in hiding
  • Magiault under control of Cult of Tiamat
  • Aboleth's rampant throughout LANCU SEA, shutting down ocean travel/trade, blockading Chalinos, Bronzehook, and Islands around Miraxalim and Obreriault

WASTELAND INFESTATION

  • Undead army raised in WASTELANDS, invading already weakened cities of Oroccid

ELDRITCH HORRORS Revealed in NALIED DESERT

  • Star Spawn and worse WIPE OUT LLEGOSERT (ruins of ship and bodies of PANCHEEM and FLIMP found within), Elasfar nowhere to be seen (fled to Thindriline to look for Black Tear)
  • Swarming over desert, taking out travelers and hunting Hobgoblins, Orcs and all other tribes
  • Palm Point under attack**

CULT OF MALAR

  • Renews assault on Eldath, second force hits Stosan Academy, emptying out the school as everyone flees

LAIR OF THE TIME DRAGON

  • Time Dragon is called Tairaishivi (M) Ancient White Dragon
  • Mak'Ti and Mark arrive, having blipped there from the Desert, followed shortly afterwards by Narinn (who blipped a little later after the Orc Camp fight)
"How interesting, I summoned Gael, Dusk Walker of the Alathar alone, and yet he arrives with Mark Bastardson, Champion of Moloch. (Narinn pops in next) Ah, and now the Artificer ,Narinn Kuzar. The influence of the madness of Terus has grown strong indeed if it can alter my power."
LET THEM TALK AND ASK QUESTIONS
"Gael (Mak'Ti), I had hoped to speak to you in private, but it doesn't matter now. (sigh) I can no longer step into to the future of Terus. Worse, the infinite paths to the future of the multiverse have begun to unravel. I cannot stand by and watch as the Black Tear marches toward the doom of us all. You have seen this, I know it.....and yet, there is much you have not seen. You are being deceived by many, your visions tainted, the machinations of the enemy being far more intricate and sinister than you realize.

And yet, there is an easy solution, one that the enemy has done much to hide from you.

Just kill the Bard.

Eliminate Bord, and without him, the Great Old One will be denied his ultimate vessel. He will emerge weakened, and though he may yet destroy Terus, his madness will be contained to that prison realm. The rest of reality will be spared.... I speak with you Mak'Ti, as I know you have the sight. You have been chosen as a champion against this darkness, you alone of this group can see past your emotions and do what must be done."
IF THEY FIGHT WITH HIM VERBALLY
"If you cannot do this, than I will step outside my bounds, and take care of this myself."
   

FLAYER's BANE

  • Mak'Ti, Mark and Narinn reunite with the group, sharing what they just learned from the Time Dragon
  • Bord tries to kill himself, but is stopped by the group, much DEBATE and heated feelings about what to do (Mak'Ti casts SUGGEST spell and everyone has to let Bord make his own decision)
  • They free COSA to speak to Bord, when left alone she expresses anger at Vrae for not handling the situation, but is happy that her child is not the vessel
  • When Bord tries to get her to kill him, she refuses, telling him to do his own dirty work. Later, she tells him the child would be better off in a world with him in it - she also says if he is going to die, make it worth it
  • MEANWHILE, the group rebuilds FLIMP the Autognome to help with REPAIRS of the ship (FLIMP LOSES ALL MEMORIES from the damage)
  • Mark Bastardson is directly to remove the destroyed ceiling from the ship, and after going the wrong direction, he eventually removes a good portion before ACCIDENTALLY making a new hole in the ACTUAL CEILING OF THE SHIP
  • Gorazzar discovers the medical bay and gets it running again, finding some MED KITS and Potions of Healing
  • Gorazzar also ATTUNES TO THE ORC STONE after Mak'Ti does Identify on it
  • Vrae discovers the armory and some crates of PISTOLS identical to BORD's, which she charges with the POWER STONE (around 48 pistols in 4 crates)
  • They also discover the GALLEY (mostly damaged) but manage to make a fairly good few meals out of it
  • They clear out some of the star spawn bodies as well
  • CUER heads out to gather supplies from the ruins of LLEGOSERT and also discovers the RUNES of the hidden Government Teleportation circle, giving them to BORD and MAK'TI so they can quickly travel back
  • Dronzroh shares his thoughts with Bord about the choices before him
  • The group wonder what they should be doing NEXT, especially in light of the revelation that much of what they have been told may have been false information
  • They decide to LONG REST and head to Thindriline in the morning
LONG REST into Lucom 18th
  • Mark feels like he is being spied upon, thinks he sees the TIME DRAGON
  • wakes up in the morning (still nude) and immediately goes to tell Mak'Ti (still nude), which pisses off Mak'Ti - he grabs Mak'Ti's blanket to cover himself and discovers Mak"Ti is also naked, and is promptly thrown out
  • They have breakfast and prepare to head out, deciding COSA can stay here protected by Cuer and Dronzroh till the imminent arrival of her child. They also leave the Steel Defender and DIANE behind to protect the ship and help FLIMP with repairs
  • Cosa kisses Bord goodbye
  • The group still decides to go to Thindriline to look for Elasfar
  • They jump into the Teleportation Circle, and the session ends.
SESSION ENDS on the morning of Lucom 18th as they arrive in Thindriline.
  • Narinn blips out
  • Elasfar tells them that he left to get help prior to the Star Spawn attack, but was accosted by many Star Spawn along the way, being saved by a Bounty Hunter named Narvarax who was hunting a Star Spawn that had attacked a settlement outside Chalinos.
  • Bord discovers with knowledge of being the VESSEL, comes power. Give him access to his new powers.

Notes

TIME PASSED (in world) - Lucom 18th, 100 NSE

 
DESCRIPTIONPREVIOUSLYNEW
Days Session Took Place in 1 day 1 day
Time/Place Session Ended 8pm, Llegosert, Flayers Bane 10am, Thindriline
Countdown to Da'ath Pact Needs 5 days 4 days
Days Till Next Full Moon 3 days 2 days
TOTAL TIME OF CAMPAIGN 130 days 131 days
* (one magic item GREATER THAN COMMON handed to Mark Bastardson while knelt down in supplication behind him and saying "For the glory of our Lord, for whom I owe my pitiful life."

LEVEL UP GENERAL SCHEDULE

  • Level 16 - Session 94
  • Level 17 - Session 100
  • Level 18 - Session 106
  • Level 19 - Session 112
  • Level 20 - Session 118

NEW ITEMS TO GIVE OUT


  • Broom of Flying Broom of Flying (CURRENTLY WITH ABISHAI)
  • Anti-Magic Field Generator Rod Anti-Magic Field Generator Rod (CURRENTLY WITH ABISHAI)
  • Arc Blade Arc Blade (CURRENTLY WITH ABISHAI)
  • Duergar Glaive - "black and amber brown - "For our #1 Fighter" (CURRENTLY WITH ABISHAI)

TO DO

  • WAR UPDATES
  • Homebrew BORD's new VESSEL Powers

ALLIES

  • SPEER
  • Navarax
  • 3 Aasimar Warriors from Eldathir (need names!)
  • Ushani Hobgoblin Tribe
  • Metallic Dragons led by Nymmarth
  • Dronzroh and the Loxodon of Boludo
  • Queen Valhana and the Elves of Lyanthandir
  • Clan Axebreaker and the City of Gimloth
  • Tabaxi of Palm Point
  • Vrae's Parents/family and Retainers in Eldathir
  • Stosan Academy academics plus Narinn
  • Acolytes of Keyrth
  • Survivors of ORDER OF THE SACRED GARDEN?
  • Survivors of TEEP
  • Githzerai
  • Guards of Magia
  • Cuer
  • Warin
  • Eladrian of Queen Titania - i.e. Lady Shandria
  • Orcs of the Nalied Desert Tribe

WERERAVEN TF

CON Saves (Full Moon)

  • On a FULL MOON, the afflicted character must succeed on a Constitution Saving Throw or suffer the Terror of the Night effects with a DC depending on whether the player chose to embrace or resist the curse.
  • Resist the curse - DC 20 Constitution Saving Throw (Both have advantage since they conquered TERROR OF THE NIGHT)
  • The curse is at its strongest whenever there is a Full Moon in the sky
  • DC 10 WIS Saving throw to remember the night if Transformed

WAR UPDATES TO CAMPAIGN

  • CLOOAD Currently Shutdown - all fighters encouraged to join local army (Obreriault, Magiault, Genasi Kingdom, OINC Oroccid Independent Nations Coalition
  • WASTELANDS - Acolytes of Keyrth Battling X-Cult in Wastelands - Reports of Necromancy and Undead roaming the nearby lands, as well as Treants being spotted throughout the once dead lands (TIBAC THE TORTLE one of the leader's speaks directly with Keyrth, who he calls for aid)
  • CAMBREY VALLEY and the Surrounding MOUNTAINS Shrouded in Darkness - all the vampires dead/ perished, dissolved after BLACK TEAR killed Khonaheeto, valley back to normal now
  • ELDATHIR - currently under siege by Forces of Malar after ILLUSORY SHIELD went down - repelled forces of Malar, but still under blockade
  • MAGIA - fell to the dragons (taken by surprise), people fled to Doreduum and Winda, MAYOR URSA EDRENS killed by Abishai, Saphielle taken captive (most assume she died in the fighting), Concillium meeting on Winda to decide next actions (calling for AID from Obreriault)
  • LLEGOSERT - fell to invading STAR SPAWN - town in ruins, no sign of the FLAYERS BANE ship or her crew, though the hangar was flattened (ship crushed inside, PANCHEEM and FLIMP dead within, Elasfar survived, BARELY, escaped to search for The Black Tear in THINDRILINE)

GENASI KINGDOMS

CLOUDSCAPE and FUGORE
  • have now taken over TWIN FALLS, WARRENSTONE, DRACOSTELLUM, GIMLOTH and BOLUDO (first attacked by X-Cultists who ransaced the Cathedral To Boldrei and stole the ROD OF RESURRECTION, THEN Cloudscape invaded)
  • Left token garrisons in these cities as they retreated to protect their own cities from invading forces from the Far Realm and armies of the newly revealed CABAL OF CTHULHU
SURFTON and ORETON
  • now allies with WINGPERCH and GIMLOTH
  • Trying to rebuild after losing many lives and forces to Cloudscape and Fugore, all but Wingperch on high alert from Star Spawn from the desert and UNDEAD from the Wastelands, barely enough to troops to protect their own cities

CURRENT MASSIVE BATTLES

  • TWIN FALLS & BOLUDO- Martial Law under control of CLOUDSCAPE (many citizens have fled, not LIBRARIANS), still under martial law, but just small Garrison's left, citizen militia's are defending cities from UNDEAD AND STARSPAWN
  • WARRENSTONE & DRACOSTELLUM - Martial Law under control of FUGORE (Harengon underground resistance remains and is protecting city from UNDEAD)
  • PALMPOINT - UPDATE - Fugore and Oreton forces have retreated, Ushani left for NEW SHI, on their own, most are packing up to flee to BRIGHTSHELL harbor, one of the last safe and FREE Bastians in Oroccid (since its a walled city, safe from the UNDEAD and STAR SPAWN)
  • BRIGHTSHELL HARBOR - Moderately okay after the Genasi War, but full of REFUGEES (think Ba Sing Se) and all troops working to repel UNDEAD from Wastelands being sent in by X-CULT
  • ETERNAL CURRENT MONASTERY - a ruin currently, all having FLED to Brightshell harbor
  • GIMLOTH Currently Under MARTIAL LAW under control by Fire Giants and Other Massive Creatures from Elemental Plane of FIRE, the few that remain of the dwarves are shoring up defenses against the undead, the enemy Garrison offering little help
  • ELDATHIR Currently being attacked once more by forces of MALAR along with help from the DARK EMBER MONASTERY
  • NEW ENSALADA Leadership Captured/Wiped out by Thorman's forces, now under his command (Cult Members enslaved/ scattered), the location abandoned
  • MAGIA - currently under control of Cult of Tiamat with Abishai in control, headquarters for the Cabal and Aberration Assault on Domunz
  • CHALINOS- water blockade by Aboleth, daily assault by Dragons from Magia, Protection holds still holding, but people are frightened and supplies are starting to get scarce, especially with all the refugees from Magiault
  • THINDRILINE - last Bastian of Freedom and Security in lower Domunz
  • NEW SHI - blocked at sea by Aboleth's, handling LOTS of refugees, but holding strong, despite increasing infernal presence in area around the city
  • ZYN and UNDERDARK - currently under attack by Cult of Lolth terror groups, bombing, cave collapses, and Dryder/Spider/Wurm attacks, travel in the area very dangerous
  • MIRAXALIM - last Free Bastian of security in NORTH of Domunz, thousands of Obreriault refugees from all the islands, holding off daily scouting assaults from Mind Flayers from Obreriault Island and their strongholds across the island chains
  • (also see "The Trap" section below for more details)

JUDAI'ARUK'S NEW PLAN

COMPLETED PARTS

  • JUDAI'ARUK Taking Control of the Cabal of Cthulhu
  • T'nin defects to Judai'aruk, having regained his memories, bringing the Vedalken the bottle of LUKAS HELVIIREN, who T'nin overheard speaking about his master, the Djinn Genie Keth. They torture Lukas and get the location of Keth, and they head to EXPA to demand wishes from her, bringing the might of the Cabal alongside them.
  • Next he finds the mortat remains of DREW SCROLL, intent on raising him from the dead using the ROD OF RESURRECTION stolen by the X-CULTISTS from the Cathedral to Boldrei in BOLUDO, so he can cast the MASS RAISE DEAD spell he created over 100 years ago
  • Next, he sets RENARD to find Eldath and STEAL THE CARAFE, fulfilling the VISION
  • At first Judai'aruk wishes for Cthulu to be awoken and freed, but not even Keth has that power. Next, he wishes for all the recombined ORRERY of the WANDERER, which she reluctantly grants him, massively weakening herself in order to save LUKAS's life. The half drow escapes, but not before he sees Judai'aruk kill Keth in her weakened state, having used so much power to gather and reconstitute the remaining pieces of the Orerry.
  • Stole the KRAKEN SKULL in front of the YAW SHIP
  • Next he has GAULDENAL head to GIMLOTH to kidnap Myrra (Speer member for the ritual), now has both SAPHIELLE and Myrra for the ritual, may use one of them as bargaining chip
  • Next, he sends the ABISHAI to Magiault to Steal the POWER STONE (slowed by lack of Mak'Ti's eye) - if Group gets it, he'll blackmail them with BORD's FATHER/ family - they STEAL other 2 STONES to see if they will work, Judai'aruk after two weeks is confident he has worked out a variation of the ritual using these stones
  • Without Bord or his child, Judai'aruk confident he can either blackmail Bord with his kidnapped family members who he just returned from the Elemental Plane of Air with, or just sacrifice Bord's father, ALSO a Bard
  • Judai'aruk enhancing missing pieces of ritual components with Shards of Living Gate T'nin STOLE from Da'ath at the Gimloth house
  • He has given the signal for "The trap" to keep Forces of Terus, including SPEER, at bay

STILL TO DO

  • Currently, he is in Obreriault to collect the parasite from the Mind Flayers, the last step needed for his ritual to become an ELDRITCH LITCH to perform the ceremony Eldritch-lich - there until LUCOM 20th
  • After the ritual, Judai'aruk is heading to LAKE URDA for THE AWAKENING, feeling confident he will finally be ready, and having already summoned hordes of warriors there to protect it already, including the Sahuagin
  • T'NIN can decide during the battle/ritual whether to help his old allies or not

THE TRAP TO KEEP FORCES OF TERUS AT BAY

  • Mind Flayers invade DOMUNZ, with World Brain touching down on Obreriault with main assault force (keep Magiault, Miraxilim and Obreriault at bay)
  • Aboleth forces invades the Lancu Sea, attacking the smaller islands while Main Force attacks Chalinos
  • Tiamat sends dragons daily to harass Tufenes from Magia, including using the portal to Abyss near CHALINOS to attack Tufunes (keep Chalinos and Thindriline at bay)
  • Malar's Hunters attack Eldath once more joined by hired help from Dark Ember Monastery
  • Undead Armies rise up in the WASTELANDS, heading for populace centers already decimated by SECOND ELEMENTAL WARS
  • Eldritch Horrors reveal themselves from their gathering points in the Nalied Desert, striking at Llegosert, Palm Point, and Nomadic Tribes

For Next Session (review!!)

 
  • UPGRADE Mark's SUBTLE RING (now with Bord?) when he advances (something to do with Anti-Magic fields) -LOST - for next Campaign
  • Vrae's silvered GLAIVE is buried in the rubble of the house, Myrra had it rushed (paid extra for it) and had it waiting for her
  • DA'ATH now has a pact with MOLOCH
  • Did MARK make a child with HOT FIRE?

ACTIVE MISSIONS

  • Bounty Mission (Brightshell Harbor) - have to inquire at the farm
  • WHELM Recovery - steal back Legendary Artifact from Duergar in Khor Torum and bring to Governor of Gimloth (12 months starting Anarro 25)

ITEM UPGRADES

  • DA'ATH BRACER - ?
  • VRAE Headpiece -?
  • GAEL (Mak'Ti) Dragonmark -

FEATS/ HOMEBREWED IN-STORY UPDATES

  • Da'ath - LIVING SHADOW LIVING SHADOW Rolled 4 - My shadow’s movements mirror mine incorrectly—when I raise my left hand, my shadow moves its right.
  • Mark training with Vrae for SLASHING FEAT - 4 hours
  • Da'ath FEAT - 2.5 hours
  • Gorazzar FEAT - 2.5 hours