Session 90 - Back to BLACK TEAR
General Summary
SESSION BEGINS around 10:30pm on Lucom 16th, after battling Star Spawns in Orc camp in the Nalied Desert
- Mark blips back in (CON Sav throw DC 22 - fail become sick and EXHAUSTED till next long rest)
- Mak'Ti STILL missing
RECENT HAPPENINGS
SOLADARIUM MASSACRE on DOMUNZ
- Army of Mindflayers descend on Obreriault on Soladarium, PALACE destroyed, government in hiding
- Magiault under control of Cult of Tiamat
- Aboleth's rampant throughout LANCU SEA, shutting down ocean travel/trade, blockading Chalinos, Bronzehook, and Islands around Miraxalim and Obreriault
WASTELAND INFESTATION
- Undead army raised in WASTELANDS, invading already weakened cities of Oroccid
ELDRITCH HORRORS Revealed in NALIED DESERT
- Star Spawn and worse WIPE OUT LLEGOSERT (ruins of ship and bodies of PANCHEEM and FLIMP found within), Elasfar nowhere to be seen (fled to Thindriline to look for Black Tear)
- Swarming over desert, taking out travelers and hunting Hobgoblins, Orcs and all other tribes
- Palm Point under attack**
CULT OF MALAR
- Renews assault on Eldath, second force hits Stosan Academy, emptying out the school as everyone flees
NALIED DESERT - GOBLIN CAMP
- The group prepares for a long rest, noticing that Mark, Narinn, and Mak'Ti are still missing
- Da'ath directs everyone to burn the Star Spawn bodies, while the Orcs quietly take all the Orc bodies inside their tents (back into their tents) and start a large bonfire
- They ask for permission to camp in the Orc settlement and are granted permission, and are also granted an ORC STONEhttps://www.dndbeyond.com/magic-items/2188391-orc-stone for helping the camp (but they don't have identify and have no idea what it does)
- As they prepare for bed, Da'ath goes to converse with the Orcs and pay his respects to their dead, being offered meat by them (which he realizes is ORC MEAT, they cannibalize their dead here in the desert) - Gorrazar is not offered any, though he comes along to translate for Da'ath
- Da'ath has weird dreams of a strange creature with two friendly figures before it
- They negotiate with the Orcs for MOUNTS, and are granted an Elephant, a Donkey, a Horse, and a camel
- Da'ath struglges to get his Camel mount to let him ride it
- Cuer and Dronzroh ride the elephant, Vrae the Donkey, Gorrazar and Bord on the Horse
- It is a LONG ride, the animals struggle, but they PUSH ON as Vrae has spotted SMOKE in the distance, and Da'ath is worried about their allies in Llegosert
- Gorazzar manages to lead them their by the night of Lucom 17th, where they stealthily go in, discovering the city in ruins, fires still smoldering, the attack having happened some time ago, Star Spawn corpses and Eladrin corpses rotting in the streets
LLEGOSERT REMAINS
- They also spot the HANGAR destroyed, the ceiling having collapsed on top of the Spelljammer ship, the FLAYERS BANE
- They do not sense any aberrations nearby, nor do they sense ELASFAR
- they make their way onto the ship, trapped and mortally wounded under the ceiling (think ALIEN) and make their way toward the remains of the SPELLJAMMING HELM they had claimed in the underdark, finding the remains of FLIMP the autognome along the way, and a laser field trap just outside the main cockpit
- They discover the destroyed Helm within, and Da'ath hotwires the control panels discovering a video of PANCHEEM luring the largest and scariest Star Spawn in the helm chamber/cockpit, and then blowing a massive explosive inside, destroying the creature and himself in the process, leaving only a reverse shadow imprint on the wall of himself.
- Da'ath further hacks into the ship, installing himself as Captain as Gorrazar suggests using the POWER STONE to recharge the ship's defenses, which they do successfully, setting up the ship to be a kind of new hidden HQ in the desert
- They also discover a video left behind from Elasfar saying he left to find the BLACK TEAR, heading first to Thindriline to see if he could find help for Llegosert
- The group prepares to go to Llegosert
- Mark, Narinn and Mak'Ti return - BUT FIRST, they are visited by the ANCIENT TIME DRAGON https://www.dndbeyond.com/monsters/3883516-ancient-time-dragon
- They sense Da'ath watching through his dreams - POTENTIAL FIGHT to test them
- HELP THE GROUP find a Teleportation circle of the Eladrin in the old government chambers
Notes
TIME PASSED (in world) - Lucom 17th, 100 NSE
| DESCRIPTION | PREVIOUSLY | NEW |
|---|---|---|
| Days Session Took Place in | 1 hour | 1 day |
| Time/Place Session Ended | 10:30pm, Nalied Desert | 8pm, Llegosert, Flayers Bane |
| Countdown to Da'ath Pact Needs | Today | 5 days |
| Days Till Next Full Moon | 4 days | 3 days |
| TOTAL TIME OF CAMPAIGN | 129 days | 130 days |
LEVEL UP GENERAL SCHEDULE
- Level 16 - Session 94
- Level 17 - Session 100
- Level 18 - Session 106
- Level 19 - Session 112
- Level 20 - Session 118
NEW ITEMS TO GIVE OUT
- Polymorph Blade Polymorph-blade VERY RARE 20,000 GP
- Potion of Polychromy Potion-of-polychromy UNCOMMON 400 GP
- Living Armor Living-armor VERY RARE 10,000 GP (save for end game?)
- Broom of Flying Broom of Flying (CURRENTLY WITH ABISHAI)
- Anti-Magic Field Generator Rod Anti-Magic Field Generator Rod (CURRENTLY WITH ABISHAI)
- Arc Blade Arc Blade (CURRENTLY WITH ABISHAI)
- Duergar Glaive - "black and amber brown - "For our #1 Fighter" (CURRENTLY WITH ABISHAI)
TO DO
- WAR UPDATES
- Plan out Da'ath/ Vrae Killing Bord Prophecy (Cosa made Vrae promise to Kill Bord if it came down to it to save the world/her baby)
ALLIES
- SPEER
- Navarax
- 3 Aasimar Warriors from Eldathir (need names!)
- Ushani Hobgoblin Tribe
- Metallic Dragons led by Nymmarth
- Dronzroh and the Loxodon of Boludo
- Queen Valhana and the Elves of Lyanthandir
- Clan Axebreaker and the City of Gimloth
- Tabaxi of Palm Point
- Vrae's Parents/family and Retainers in Eldathir
- Stosan Academy academics plus Narinn
- Acolytes of Keyrth
- Survivors of ORDER OF THE SACRED GARDEN?
- Survivors of TEEP
- Githzerai
- Guards of Magia
- Cuer
- Warin
- Eladrian of Queen Titania - i.e. Lady Shandria
Report Date
03 Jul 2025
Primary Location
WERERAVEN TF
CON Saves (Full Moon)
- On a FULL MOON, the afflicted character must succeed on a Constitution Saving Throw or suffer the Terror of the Night effects with a DC depending on whether the player chose to embrace or resist the curse.
- Resist the curse - DC 20 Constitution Saving Throw (Both have advantage since they conquered TERROR OF THE NIGHT)
- The curse is at its strongest whenever there is a Full Moon in the sky
- DC 10 WIS Saving throw to remember the night if Transformed
WAR UPDATES TO CAMPAIGN
- CLOOAD Currently Shutdown - all fighters encouraged to join local army (Obreriault, Magiault, Genasi Kingdom, OINC Oroccid Independent Nations Coalition
- WASTELANDS - Acolytes of Keyrth Battling X-Cult in Wastelands - Reports of Necromancy and Undead roaming the nearby lands, as well as Treants being spotted throughout the once dead lands (TIBAC THE TORTLE one of the leader's speaks directly with Keyrth, who he calls for aid)
- CAMBREY VALLEY and the Surrounding MOUNTAINS Shrouded in Darkness - all the vampires dead/ perished, dissolved after BLACK TEAR killed Khonaheeto, valley back to normal now
- ELDATHIR - currently under siege by Forces of Malar after ILLUSORY SHIELD went down - repelled forces of Malar, but still under blockade
- MAGIA - fell to the dragons (taken by surprise), people fled to Doreduum and Winda, MAYOR URSA EDRENS killed by Abishai, Saphielle taken captive (most assume she died in the fighting), Concillium meeting on Winda to decide next actions (calling for AID from Obreriault)
- LLEGOSERT - fell to invading STAR SPAWN - town in ruins, no sign of the FLAYERS BANE ship or her crew, though the hangar was flattened (ship crushed inside, PANCHEEM and FLIMP dead within, Elasfar survived, BARELY, escaped to search for The Black Tear in THINDRILINE)
GENASI KINGDOMS
CLOUDSCAPE and FUGORE- have now taken over TWIN FALLS, WARRENSTONE, DRACOSTELLUM, GIMLOTH and BOLUDO (first attacked by X-Cultists who ransaced the Cathedral To Boldrei and stole the ROD OF RESURRECTION, THEN Cloudscape invaded)
- Left token garrisons in these cities as they retreated to protect their own cities from invading forces from the Far Realm and armies of the newly revealed CABAL OF CTHULHU
- now allies with WINGPERCH and GIMLOTH
- Trying to rebuild after losing many lives and forces to Cloudscape and Fugore, all but Wingperch on high alert from Star Spawn from the desert and UNDEAD from the Wastelands, barely enough to troops to protect their own cities
CURRENT MASSIVE BATTLES
- TWIN FALLS & BOLUDO- Martial Law under control of CLOUDSCAPE (many citizens have fled, not LIBRARIANS), still under martial law, but just small Garrison's left, citizen militia's are defending cities from UNDEAD AND STARSPAWN
- WARRENSTONE & DRACOSTELLUM - Martial Law under control of FUGORE (Harengon underground resistance remains and is protecting city from UNDEAD)
- PALMPOINT - UPDATE - Fugore and Oreton forces have retreated, Ushani left for NEW SHI, on their own, most are packing up to flee to BRIGHTSHELL harbor, one of the last safe and FREE Bastians in Oroccid (since its a walled city, safe from the UNDEAD and STAR SPAWN)
- BRIGHTSHELL HARBOR - Moderately okay after the Genasi War, but full of REFUGEES (think Ba Sing Se) and all troops working to repel UNDEAD from Wastelands being sent in by X-CULT
- ETERNAL CURRENT MONASTERY - a ruin currently, all having FLED to Brightshell harbor
- GIMLOTH Currently Under MARTIAL LAW under control by Fire Giants and Other Massive Creatures from Elemental Plane of FIRE, the few that remain of the dwarves are shoring up defenses against the undead, the enemy Garrison offering little help
- ELDATHIR Currently being attacked once more by forces of MALAR along with help from the DARK EMBER MONASTERY
- NEW ENSALADA Leadership Captured/Wiped out by Thorman's forces, now under his command (Cult Members enslaved/ scattered), the location abandoned
- MAGIA - currently under control of Cult of Tiamat with Abishai in control, headquarters for the Cabal and Aberration Assault on Domunz
- CHALINOS- water blockade by Aboleth, daily assault by Dragons from Magia, Protection holds still holding, but people are frightened and supplies are starting to get scarce, especially with all the refugees from Magiault
- THINDRILINE - last Bastian of Freedom and Security in lower Domunz
- NEW SHI - blocked at sea by Aboleth's, handling LOTS of refugees, but holding strong, despite increasing infernal presence in area around the city
- ZYN and UNDERDARK - currently under attack by Cult of Lolth terror groups, bombing, cave collapses, and Dryder/Spider/Wurm attacks, travel in the area very dangerous
- MIRAXALIM - last Free Bastian of security in NORTH of Domunz, thousands of Obreriault refugees from all the islands, holding off daily scouting assaults from Mind Flayers from Obreriault Island and their strongholds across the island chains
- (also see "The Trap" section below for more details)
JUDAI'ARUK'S NEW PLAN
COMPLETED PARTS
- JUDAI'ARUK Taking Control of the Cabal of Cthulhu
- T'nin defects to Judai'aruk, having regained his memories, bringing the Vedalken the bottle of LUKAS HELVIIREN, who T'nin overheard speaking about his master, the Djinn Genie Keth. They torture Lukas and get the location of Keth, and they head to EXPA to demand wishes from her, bringing the might of the Cabal alongside them.
- Next he finds the mortat remains of DREW SCROLL, intent on raising him from the dead using the ROD OF RESURRECTION stolen by the X-CULTISTS from the Cathedral to Boldrei in BOLUDO, so he can cast the MASS RAISE DEAD spell he created over 100 years ago
- Next, he sets RENARD to find Eldath and STEAL THE CARAFE, fulfilling the VISION
- At first Judai'aruk wishes for Cthulu to be awoken and freed, but not even Keth has that power. Next, he wishes for all the recombined ORRERY of the WANDERER, which she reluctantly grants him, massively weakening herself in order to save LUKAS's life. The half drow escapes, but not before he sees Judai'aruk kill Keth in her weakened state, having used so much power to gather and reconstitute the remaining pieces of the Orerry.
- Stole the KRAKEN SKULL in front of the YAW SHIP
- Next he has GAULDENAL head to GIMLOTH to kidnap Myrra (Speer member for the ritual), now has both SAPHIELLE and Myrra for the ritual, may use one of them as bargaining chip
- Next, he sends the ABISHAI to Magiault to Steal the POWER STONE (slowed by lack of Mak'Ti's eye) - if Group gets it, he'll blackmail them with BORD's FATHER/ family - they STEAL other 2 STONES to see if they will work, Judai'aruk after two weeks is confident he has worked out a variation of the ritual using these stones
- Without Bord or his child, Judai'aruk confident he can either blackmail Bord with his kidnapped family members who he just returned from the Elemental Plane of Air with, or just sacrifice Bord's father, ALSO a Bard
- Judai'aruk enhancing missing pieces of ritual components with Shards of Living Gate T'nin STOLE from Da'ath at the Gimloth house
- He has given the signal for "The trap" to keep Forces of Terus, including SPEER, at bay
STILL TO DO
- Currently, he is in Obreriault to collect the parasite from the Mind Flayers, the last step needed for his ritual to become an ELDRITCH LITCH to perform the ceremony Eldritch-lich
- After the ritual, Judai'aruk is heading to LAKE URDA for THE AWAKENING, feeling confident he will finally be ready, and having already summoned hordes of warriors there to protect it already, including the Sahuagin
- T'NIN can decide during the battle/ritual whether to help his old allies or not
THE TRAP TO KEEP FORCES OF TERUS AT BAY
- Mind Flayers invade DOMUNZ, with World Brain touching down on Obreriault with main assault force (keep Magiault, Miraxilim and Obreriault at bay)
- Aboleth forces invades the Lancu Sea, attacking the smaller islands while Main Force attacks Chalinos
- Tiamat sends dragons daily to harass Tufenes from Magia, including using the portal to Abyss near CHALINOS to attack Tufunes (keep Chalinos and Thindriline at bay)
- Malar's Hunters attack Eldath once more joined by hired help from Dark Ember Monastery
- Undead Armies rise up in the WASTELANDS, heading for populace centers already decimated by SECOND ELEMENTAL WARS
- Eldritch Horrors reveal themselves from their gathering points in the Nalied Desert, striking at Llegosert, Palm Point, and Nomadic Tribes
For Next Session (review!!)
- UPGRADE Mark's SUBTLE RING (now with Bord?) when he advances (something to do with Anti-Magic fields) -LOST - for next Campaign
- Vrae's silvered GLAIVE is buried in the rubble of the house, Myrra had it rushed (paid extra for it) and had it waiting for her
- DA'ATH now has a pact with MOLOCH
- Did MARK make a child with HOT FIRE?
ACTIVE MISSIONS
- Bounty Mission (Brightshell Harbor) - have to inquire at the farm
- WHELM Recovery - steal back Legendary Artifact from Duergar in Khor Torum and bring to Governor of Gimloth (12 months starting Anarro 25)
- COVER AGENTS - sneaking into CLOUDSCAPE fortress to gather intel on the war and who killed King Alphanis for SURFTON King Monsoo (dead now that war is over)
- LLEGOSERT MISSIONS - Bringing them info on Cults, Religions, Altars, etc that might help them find Great Old One Burial place (dead now that Llegosert has been destroyed)
ITEM UPGRADES
- DA'ATH BRACER - ?
- VRAE Headpiece -?
- GAEL (Mak'Ti) Dragonmark -
FEATS/ HOMEBREWED IN-STORY UPDATES
- Da'ath - LIVING SHADOW LIVING SHADOW Rolled 4 - My shadow’s movements mirror mine incorrectly—when I raise my left hand, my shadow moves its right.
- Mark training with Vrae for SLASHING FEAT - 4 hours
- Da'ath FEAT - 2.5 hours
- Gorazzar FEAT - 2.5 hours
