Dwarves

Dwarven society is a rigid one. This comes from many factors. Dwarves can live a VERY long time, and have a long cultural memory. Additionally, every dwarf is a representative of their house and clan before they are an individual. Actions that would reflect poorly on either are highly frowned upon. They also tend towards the methodical and inquisitive. With centuries to understand the world and improve upon it, they feel it is best to do it right. As such, while their pace of innovation is not the fastest, their creations have a level of polish unmatched. Similarly, dwarven craftsmen in general produce goods of unparalleled refinement, though they do not typically do so in a day.   Dwarves are motivated by success. They have plenty of time in this life to change the world, so not doing so is indicative of failure, and centuries wasted. They also strive to represent and elevate house and clan. The greatest punishment to a dwarf is to be stripped of clan.   There are perhaps half a dozen highly significant clans, and a dozen or so lesser clans. Each clan is composed of a number of houses, which are primarily related by blood, though adoption and marriage are also frequent. Within a Clan, the houses compete for power and control within the clan, and the clans themselves are similarly fraught with minor conflict. Align yourself with one, and you have made an enemy of others. Each clan has an associated trade. Some of these overlap, forming a source of tensions between them. For instance, if Clan IronHammer, the smiths, were to negotiate a contract with Clan MountainShaper, the tunnel makers, for MountainShaper to supply IronHammer with ores uncovered during their excavations, this might antagonize Clan StoneBreaker, the mining clan, or clan SlagBeard, the experts in refining and processing gems, metals, and other materials. Of course, not all dwarves of a clan are employed in the line of work that their clan specializes in, or even by their own clan; there are certain occupations essential to society that must simply be done. Nor does any clan have a monopoly on their line of work. Just because IronHammer's smiths are the finest under the mountains does not mean that MountainShaper does not have their own smiths for clan business; but should volume or quality be your priority, enlisting the aid of the appropriate clan is much advisable.   Each clan is solely responsible for upholding the laws and expectations of the dwarven empire within itself, though legislation applying to all dwarves can be forged through a council consisting of leaders from the most influential clans. Said council can also appoint a high king, with absolute power, though this is reserved for times of crisis. Not a single dwarf alive can remember the last time such an appointment was even considered, let alone granted, and such decisions could take many many years. Better not to act at all than to act rashly.

Basic Information

Anatomy

Dwarves are squat, and taller than a typical halfling or gnome, but shorter than most humans. Despite this, the average dwarves' weight is closer to that of an Orc than that of a human. While short in stature they are by no means weak. In fact, physically, they are on par with the orcs and dragonborn for the most athletic of the civilized races.

Ecology and Habitats

Dwarves are found almost exclusively in mountainous areas. While they do not typically spend ALL their times in the caverns and tunnels they construct, they do tend to hide away from the sun quite a bit.

Dietary Needs and Habits

Dwarves enjoy meat, and strong flavors in general. They eat mountain goat and other livestock that they can raise in the valleys within their borders. Assorted mushrooms also form important parts of their diet, as does strong alcohol. Lots of it.

Additional Information

Geographic Origin and Distribution

Dwarves are very urban creatures, the supermajority of the dwarven population resides in a very small number of large metropolises.

Perception and Sensory Capabilities

Dwarves possess "Darkvision" in addition to the typical senses. This gives them the impressive ability to see in the dark, to a limited extent.

Civilization and Culture

Naming Traditions

Dwarves posses 3 names, and will answer to any or all of them (though most prefer to be called all three). The first is a personal name, the second is a house name, and the third is a clan name.

Major Organizations

Clan StoneBreaker, Clan IronHammer, Clan MountainShaper, Clan SlagBeard, Clan ThunderForge, Clan Sharpmind

Average Technological Level

Dwarves are the inventors of Gunpowder. They also have limited access to steel through trade with humans. Notably, despite inventing explosives, the dwarves used them primarily for purposes of mining. The primitive firearms beginning to appear are a result of human experimentation with the substance.

Culture and Cultural Heritage

Dwarves are organized into clans. Within those clans, they are in houses, which are related by blood (or adoption, in rare cases). The three names of a dwarf represent their three identities, They ARE their clan to the outside world, within their clan they ARE their house, and only amongst those of their house are they truly themselves. While houses vie for authority within a clan, to the outside world they will present a unified front, as a united clan. Violating this is unheard of. The clans themselves bicker endlessly for power as well. To a dwarf, Clan comes before house, and house comes before self. Always. To be made clanless is often considered a fate worse than death.

Historical Figures

Dagbold Harbek Stonebreaker, Inventor of gunpowder.

Common Myths and Legends

There are legends, and even they are becoming harder and harder to find, of a legendary city of the dwarves, Dar Haggrifar, razed and lost long ago. If it exists, it is of a scale far beyond even the largest cities to exist since.

Interspecies Relations and Assumptions

Humans: Dwarves and Humans have active trading relations, and overall, relations can usually be described as good, though some of the more conservative clans dislike this cordiality.
Elves: Relations between the Dwarves and Elves are, by all accounts, strained and icy. The two nations cannot avoid interaction, large as they are, but there are fundamental philosophical disagreements between the two that make the idea of kinship between the groups a laughable fantasy.
Half Elves: Dwarves find halfelves to be... interesting creatures. However, as halfelves lack any kind of centralized governance or stance, a dwarf's attitude to a halfelf has more to do with which culture they most associate with, rather than the precise details of their parentage.
Half Orcs: Much like the Half Elves above, few groups within dwarven society form specific opinions on half orcs, which are rare enough, especially in dwarven territory, that most dwarves will encounter very few in their lives anyways.
Gnomes: To say that Gnomes dislike Dwarves is a considerable understatement. Many of the complaints the Elves find against the dwarves, the gnomes not only agree with, but find far grievous. Gnomes consider dwarves to be threats to their way of life, and complicit in what the Gnomes consider to be the destruction of their culture at the hands of humans. Dwarves take no issue with politely ignoring the very existence of gnomes as a whole; Unlike the elves, there is very little risk in doing so for the Dwarves; Gnomes are not a unified enough political entity to warrant caring about.
Orcs: While relations between Orcs and Dwarves have historically been hostile and blood filled, most conflict between the two groups has ceased in recent centuries. Both sides have too much history to be truly comfortable with the other, perhaps ever, but even the Dwarves' notoriously long memories are beginning to fade, as millennia old grudges seem less and less relevant to modern life
Halflings: Dwarves find themselves frequently in competition with Halflings, as both societies are somewhat commerce oriented. Despite that, the races get along splendidly. It perhaps helps that they can find shared ground in disliking Gnomes, and in not being able to see over the table at many diplomatic meetings.
Dragonborn: While overall, relations between the Dragonborn and the Dwarves is one of polite respect, it would be wrong to say that Dwarves trust the Dragonborn. As of right now, the dragonborn simply have not been around long enough for the Dwarves to feel comfortable around them. After all, to them, some dwarven children can remember the day they came to Asurus. Right now, there are no serious grievances between the races, so, left undisturbed, it's likely this relationship will blossom over the coming centuries.
Dwarf (Example)
Scientific Name
Robur Nanus
Lifespan
280 years, though the oldest might live to be twice that
Average Height
1.2 - 1.4 meters
Average Weight
85 kg

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