A Summary of Lore

The world of Nifaalar persists beyond each session. If one party have made a change in one session, other parties may see that change in a later session.    
The island you live on is known as the Isle of Corin, in the realm of Nifaalar. It is believed that the land is fairly explored, though new discoveries are uncovered almost every day. The Eastern Region of Corin is inhabited mainly by the Human Kingdom of Sordun. The Western Region is inhabited mainly by the Wood-Elf Kingdom of Llwyrnau in the Merynau Forest, along with the High-Elf Kingdom of Tiirynur in the Western Mountains. The North and South are unclaimed territory, for the most part, though there are a few minor civilizations that live in the mountainous terrain, such as the Aarakocra.
 

243 AR

The year 242 AR had seen much drama and mayhem. The world experienced great loss as the great wizard known as Dormund Pelrion was slain by a rather lethal magic wielding green dragon, the Human Kingdom of Sordun had lost its royal family during an attack on the city of Thraldur by a group of vampires masquerading as a travelling circus, an order known as The Court of Themis took control over the city of Gabel after the previous noble had been exposed for trying to frame an innocent although the previous Lord Magistrate of that very same order had been slain for conspiring with vampires and the undead.   But, where there is bad there can be found good. The green dragon was slain, the vampires are believed to have been thwarted, a new democratic form of government was formed in Thraldur, and it is said that a dragonborn known as Olluka'ar Ptarius has been bestowed the gifts of the Book of Exalted Deeds.  

242 AR

It's been 100 years since the world-shaking events of the year 141 SI. The Arcane Rebellion, the Oak's last vanguard, and The Retaking of the Mages Sanctum, to name a few. The Human Kingdom of Sordun seems to have returned to a more prosperous age, magic and worship spreading throughout the kingdom once again. New noble houses have risen, and now a council oversees Sordun. The Halfling province of Tolfen has been mostly restored to its previous state, halfling refugees leaving Thraldur to return home once again and fill their hills with merriment.     Gwelendwyr has been rebuilt, although some of the Merynau Forest still shows minor signs of corruption now and again, but for now...all seems safe. Due to the frequent interference of dark forces, and the reintroduction of dragons making travel on the Isle of Corin more treacherous than it has ever been, the number of mercenaries and adventurers wandering the land has risen, new orders forming almost every day. The winged elves known as Avariel have rejoined the elven kingdoms, taking refuge in Valar. The dwarven populace that has grown since being reintroduced in Rocknest look to their mountain stronghold, wondering if the glory of their race shall ever be restored.   Some of the Fey have also decided to take residence upon the island, and although most of them are found within the Dark Forest, there are a large number found spread throughout the island, especially within the Human Kingdom of Sordun.    

141 SI

In recent years, the land has been ravaged by arcane warfare from many different sources. The Merynau Forest has been almost entirely destroyed due to a vampiric siege. And recently, rumours of strange creatures moving through the forest in the darkness creeping ever closer to Gwelendwyr has the wood elves on edge. While in Valar, Aspen Solarin has returned, stepping into her fathers shoes to rule the High-Elf Kingdom of Tiirynur after his untimely demise in an attempt to save the wood elves from utter destruction.   In the centre of the island, the halfling province has been utterly ravaged in The Arcane Rebellion, refugees flood toward Thraldur in seek of aid. While the humans have problems of their own...   It was merely a year ago that a tyrannical king had overseen the Human Kingdom of Sordun with a blazing fist, ensuring that the 'corruption' that is magic and divine worship had no part in the day-to-day affairs of his 'fair' kingdom. Human casters and worshippers lived in fear every day, not knowing when the next arcane purge may be, when would the king send his next crusaders to rid the kingdom of magic once again?   But now, that king is gone, the previous tyrannical royal family overthrown after great effort by elves and humans alike. They were overthrown in a great rebellion...but at a great cost. The island is scarred by arcane energy left from the war. Along with the fact that now means there is a kingdom up for grabs, and everyone wants a slice! Although, good did come from the revolution. An equable paladin known as Jantle Beaugarde now oversees the human kingdom, though he has not yet made attempt to claim the throne. The Fey have shown up on the island, not pleased by the events that have taken place, they have decided they should have a say in who rules the land. All eyes watch the city of Thraldur to see what will be its next move.   And then there's the possible dragon problem...a strange order of clerics worshipping the dragons of old has coincidentally appeared at the same time as dragon sightings...
Current Year
243 AR
Number of Major Kingdoms
3
Majority race(s)
Human, Halfling, Elf, Gnome

The Arcane Deprivation

30 AD 1 AD

The harsh and tyrannical reign of King Aldurin Thamar and his crusaders, the Knights of Valour

  • -29 AD

    0 AD


    The Arcane Purge
    Era beginning/end

    It was on this day that King Aldurin Thamar's tyranny tainted the Realm of Nifaalar, wreaking havoc upon the Human Kingdom of Sordun and the great domination that was the Arcane Deprivation began.

The Sylvan Immigration

1 SI 140 SI

The prosperous race of the elves brought rest to the land

  • 1 SI


    The Arrival of the Elves
    Population Migration / Travel

    On this day in history, the elves arrived on Corin, bringing with them a message of peace and prosperity, the arcane crusades had ended...though the laws within the Kingdom of Sordun did not change.

  • 140 SI

    Quelling of the Sun

    The Death of Thamar
    Life, Death
    Location
    Thraldur
  • 140 SI

    The Ravens' Veil
    141 SI

    The Grasp of Cailleach

    The Arcane Rebellion
    Military action

    Location
    Isle of Corin
    More reading
    The Arcane Rebellion

The Arcane Restoration

141 SI and beyond

  • 141 AR

    1 The Grasp of Cailleach

    The Death of the High Elf King
    Life, Death
    Location
    Gwelendwyr
  • 141 AR

    2 The Grasp of Cailleach

    Rise of the Phoenix Queen
    Political event
    Location
    Valar
  • 141 AR

    Cailleach's Wane
    141 AR

    26 Warmth of Lugh

    Twisting of the Woodlands
    Disaster / Destruction

    During this period of time, the woodlands began to turn foul and chaotic, trapping the wood elves within their own city of Gwelendwyr. Until the drow druid laid siege upon the city...yet failing to take the Great Oak.

    Location
    Gwelendwyr
  • 141 AR

    26 Warmth of Lugh

    Last Stand of the Great Oak
    Military action

    A party of adventurers arrived in Gwelendwyr, they had heard of the drow siege and had come to thwart the threat. They fought back the attackers with the assistance of elven soldiers and druids, an aarakocra known as Theflockchilde Cruquire saving the day.

    Location
    Gwelendwyr
    Additional timelines
  • 141 AR

    11 Quelling of the Sun

    The Siege of the Sanctum
    Military action
    Additional timelines

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