Daevis
Daevis is the overseer of the watchtower on Austramentis. He is part of the Knights of Alexandar
Knight of Alexandar CR: 3 (700xp)
Medium human, lawful good
Armor Class: 20
Hit Points: 52hp 8d8+16
Speed:
30 ft
STR
16 +3
DEX
11 +0
CON
14 +2
INT
11 +0
WIS
11 +0
CHA
15 +2
Saving Throws: Con +4, Wis +2
Skills: Brave The knight has advantage on saving throws against being frightened.
Senses: passive Perception 10
Languages: Common
Challenge Rating: 3 (700xp)
1/day: Leadership (Recharges after a Short or Long Rest) For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Actions
Multiattack The knight makes two melee attacks. Longsword Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 1d8+3 slashing damage. Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 1d10 piercing damage.
Reactions
Parry The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description A knight serving as part of the Knights of Alexandar. Wielding a longsword, shield and heavy plate armour, these knights are not to be taken lightly.
Suggested Environments
Environment Any island under the influence of the Empire of Alexandar.
Children
Remove these ads. Join the Worldbuilders Guild
Comments