Knight of Alexandar CR: 3 (700xp)
Medium human, lawful good
Armor Class: 20
Hit Points: 52hp 8d8+16
Speed:
30 ft
Saving Throws: Con +4, Wis +2
Skills: Brave The knight has advantage on saving throws against being frightened.
Senses: passive Perception 10
Languages: Common
Challenge Rating: 3 (700xp)
1/day: Leadership (Recharges after a Short or Long Rest) For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Actions
Multiattack The knight makes two melee attacks.
Longsword Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 1d8+3 slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 1d10 piercing damage.
Reactions
Parry The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description A knight serving as part of the
Knights of Alexandar. Wielding a longsword, shield and heavy plate armour, these knights are not to be taken lightly.
Suggested Environments
Environment Any island under the influence of the Empire of Alexandar.