The High Sea
When the sea rose into the sky, it did not go quietly.
The High Sea is Mornvahl’s rudest miracle. It is an infinite ocean in the sky with no floor and no visible end, a blue world that keeps going even when you think you have mapped it. People live on vast, raft-like landmasses stitched from hulls, rootwood, and salvage, fishing, sailing, and cheerfully plundering whatever drifts within reach. Giant trees anchor to nothing and drink the deep, coral lifemasses bloom in open water, and strange, clever animals hunt the lanes between sea and settlement. No one knows why it rose or how it holds. Everyone knows you respect it or you vanish.
Societies and Peoples
The Seven Wood Afloat
The Seven Wood Afloat are seven great floating landmasses, each crowned with its own forest and all held under the eye of a single sea deity. From a distance they look like islands, but every local knows they drift on hidden currents and old promises. People farm in the clearings, fish from the roots, and tie their houses into the trunks of trees that have never touched true soil.Each Wood has its own accent, favoured crops, and small household gods, but trade keeps them woven together. Barges and tree-raft ferries move between them in slow, patient loops, carrying grain, fruit, timber, and gossip. It is one of the few parts of the High Seas that most folk call peaceful without crossing their fingers.
The Dripcrown
Above the Seven Wood sits the authority of the Dripcrown, a ceremonial title for the mortal chosen to speak for the sea deity. The Dripcrown is not a monarch in the usual sense. They are a living treaty, responsible for keeping the Woods in balance with each other and with the moods of the water that holds them.When a Dripcrown grows old or fails, the sea chooses a new heir. Sometimes the sign is a storm that will not touch one particular tree. Sometimes it is a tide that rises only beneath one boat. The chosen heir becomes the new voice of the sea, marked by subtle changes in eyes, skin, or breath. They arbitrate disputes, bless new roots, and decide when a Wood must be thinned, anchored, or allowed to drift free. Most people on the Woods feel a complicated mix of affection and fear toward them, like a favourite relative who could also drown the whole family if they really had to.


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