The Queendom of Prismer
The Age of Myth was defined by its impossibility. Grand quests on grand scales, mysteries and what-ifs hanging in the air like the dew clinging onto the leaves of the new world's morning. Her Lady's Queendom, then, marks the time when the sun has hung in the sky long enough for the dew drops into the soil below. A divine nation of beauty, unity, and most importantly, possibility. It is She that cleaves mythology from history, sending the world hurtling into that vibrant new day.
The Last Great Nation of the Age of Myth, the founding of Prismer was a historic event felt across the world. Originally a series of disparate islands made of the ruins of the Gods' Moon Cirri , there was a legend that whoever found the crown of the goddess Allahari would unite all the islands into one divine kingdom - a legend that only the people looking for it truly believed. Sure enough though, deep on an island still no one knows where exactly the crown emerged atop the head of Queen Illia Myheimer , uniting the formerly pirate-run holy ruin under a single flag - one of prosperity and beauty above all. In the years following, it became a crossroads not just between people and places, but also periods of time.
Culturally divided by a more populated urban North and a tropical spread out South (also known as the Great Constellation) - where the Prismerese overlap is a constant seeking of new experiences and a desire to get the most out of the life they're given on it. Anywhere you go, the air is alight with possibility and the streets are colored with the will of the people trying to seize it.
Territories
Made up entirely of the ruins of the Holy Moon Cirri, the Prismer Archipelago reaches from around the southern coast of The Theocracy of Melderi down to meeting with the Origin Islands close to the mainland of Greyj-El.
There are thousands of islands across the archipelago all with varying levels of habitability, with many smaller villages and farming islands unaware they were even part of the new Queendom until some years after its establishment. Save for small cabinets made to enforce the queen's direct orders, territories are mostly independent.
North Prismer
Denoted by its former position as a part of the ancient kingdom of Erkalta , this collection of islands tucked right between Melderi and Rafaria is often called 'the bassinet of civilization' due to it being the home of the furthest available knowledge of mortal Memdians existing on the planet. Because of this, some settlements here are older than most nations, such as the golden city of Alta Riano or the fishing hub of Ciyahari.
It's the center of education in Prismer, being the home to many universities and markets dedicated to the trading of old books.
It's cut off by the island of Nabora, as it is the last island where Paydama are known to be seen.
The Great Constellation
Making up a majority of the islands in Prismer, the Great Constellation is named after its one of a kind cities in the midst of a humid , temperamental ocean- little dots of light in the infinite, unforgiving horizon. Swimming in between small island villages harvesting pigment from local flora are trade monoliths such as Seta-Horta and places made to drain a sailor's pay before they sent out seaward again like Iyannomerri.
Starting south of Nabora, it curls around the coast of the La Rev continent until meeting with the Origin Islands at Harabati.
Religion
Illiasm is the rule of the land here, even before it had a name in the days of Queen Illia. The devotion to Allahari and her acquaintances are the given norm here - for the people are literally standing on her work - and is rather used as a foundation for further faith to be built upon. The Fellowship of Aniadicism have their devotees particularly concentrated in these waters, and many are like the Rafarians and haven’t given up the quiet reverence to the forces of Paydama of days old. Even those who have no named faith at all , they will still have their superstitions.
The stories and structures of Astriadicism are far more common in the Great Constellation. It is not uncommon to see someone of South Prismer to be covered in Astriadic devotional markings, or keeping a testament to Asiya or even Fenilmeri in the window of their homes. Spirituality is far more ingrained in the day-to -day lives of the Southern Prismerese, with many islands having local gods and heroes that are held in equal reverence as the Cirrians and Starwalkers.
Foreign Relations
Diplomacy is the name of Prismer's game, doing vital work in the early days setting themselves as a pacifist third party in which to broker deals from elsewhere on behalf of the other organizations. In ways, the Crown approaches foreign relationships as if Prismer were a proxy merchant rather than a governing body, building themselves on the importance of easy, widespread trade and low tariffs.
Agriculture & Industry
Agriculture- outside of staples such as rice, coffee, and sugarcane - is typically done for the benefit of those working the land, day to day eating for those in the community. Any excess will be sent off-island based on the whims of those tending the land - most farming operations are operated by island co-ops that are all collectively using the island's limited real estate. Typically islands will have one "cash crop" that is grown on top of their typical rotation of foodstuffs - and often it is processed and made ready for sale on the island as well. Una coffee - or coffee that is grown, washed, processed, and roasted all on the same island, for example, is considered a delicacy worldwide.
Industry is run through guilds with different charters among the islands - containing everything from cobbling to alchemy and necromancy to carpentry. Particularly notable are the textile and pigment-making guilds - often neck in neck with each other as the organizations with the most charters across the archipelago, it is Prismeri dyes and fabrics that are the most well known across Memdia, to the point where the El word for a Prismeri ship roughly translates to 'floating wardrobe'.
Trade & Transport
Prismer is the centerpiece of the most well-travelled trade route in the world, The Cirrian Line, originally formed by aquatic desire paths made by pirates during the hunt for the Crown of Allahari and intentional routing done by Queen Illia's surveryors, it attaches the citadel of Sigurdrif to the capital of Greyj-El in a single route with over 400 stops for trade and resupply - a majority of which are within the bounds of Prismer. Most in-country transport of goods and people alike are done through this line as well, with 90% of significant movement done within the country being via boat.
Within the cities, magically-run trolleys run through the densest of population centers, but most people get around on foot - or, if they can afford it, man-powered rickshaws. Horses are uncommon on the islands due to the limited space to keep them and the difficulty of keeping horse-trodden streets clean.
Education
Ever since Queen Illia took power, a basic education consisting of reading, arithmetic, and penmanship skills were required of all those under 10 by the crown. Often done in a single room schoolhouse by anyone in the community literate and able, for those villages without literate community members specialized teachers were sent by the crown to educate the children and adults both.
From there, educational opportunity varies very much on location, especially in the early days. In places without universities - which is to say, everywhere but the most major of cities - one's limits on what guilds have charters on your island or who is available to teach you. Therefore, most forms of education are in the form of one on one mentor-apprentice relationships , typically just from members of a community if not a guild charter. For those in those population centers, the world's knowledge collects itself in cities within the cities - tuition is free so anyone with the time to sink into it can learn the ways of medicine, esoterica, and anything else the world has to offer. It's merely a matter of getting there.
Infrastructure
The complexity and depth of infrastructure wildly depends on the specific island, with larger settlements typically sticking to islands where there is not only room for the city itself, but the industries needed to support it. This is not true of the especially well trafficked trade cities , such as the capital Nabora which will go coast-to-coast. Notable of any Prismerese settlement is the soft white and sea foam green stones and shaped glass that make up the cobble of the roads. Harvested from the cliffs and crags found on many Prismeri islands, they are known for being so gentle on the feet after been tumbled and sanded that one could walk barefoot all day and never ache. Many Prismerese people would not recommend this.
Most public services are handled by the Royal Express, a dedicated fleet of ships that transport everything from mail to floating hospitals , utilizing the Cirrian Way and wind magic to make sure things get where they need to go fast. Royal Express ships function as traveling administrative offices, pharmacies, and homes for other services that may not have a presence on some smaller islands.
Alta Riano - An ancient gold-lined city that is considered a merchant's mecca
Ciyahari - One of Prismer's 'border islands' to the north, home of many North Sea fishermen
Iyannomerri - A gambler's paradise in the middle of a rocky ocean, known for sucking sailor's up in its splendor.
Nabora - The Nation's capital, home of the Oceanic Palace and the Temple Prima of Illia .
Seta-Horta - A massive trading post known for the exchange of some of Memdia's rarest goods and a home of her highest bidders.
While the official currency is a coin known as the Nourmer, due to the nation-state's relative infancy most prefer to bargain in gold or other tangible goods.
Many types of luxury pigments and fabrics, fruit and grains such as rice, paper, scavenged relics from ruins and shipwrecks.