River Quarter

This most riotous district is centered around the great curving avenue known as the Strip . With its taverns , brothels, gambling dens, and worse, the Strip at night is a cacophony of noises , a shadowland of flickering torches and blazing lamps . And always, day and night, it teems with drunks and toughs, rivermen and cityfolk.   Always there are many who fight at any implied slight , and never are there enough patrols of the City Watch to keep the peace . Generally it takes a patrol 3d6 rounds to respond to an alarm.   People's Constables are common during the hours of daylight, especially near the Cargo Gate . There these tinpot enforcers of law and order (see Ch2 FFF) nab many people just off the river, before they have a chance to adjust to city life.   Naturally, adventurers love it here. Lodgings are cheap, and news from the world beyond is plentiful. There are numerous merchants and innkeepers willing to relieve a traveler of his heavy load of treasure .   Behind the Strip the River Quarter is a mixture of boarding houses and warehouses. While much cargo brought up the river is stored on the wharf, many small warehouses are offered for rental here as well. Cargo moves quickly in the lively economy of the Free City, so a load generally remains in a warehouse only for a week or two.   Most of the business in this quarter centers around entertainment, as the table indicates:
  • Armorer
  • Bakers
  • Bawdy house
  • Boarding House
  • Boats/Nautical Equipment
  • Boot maker/Leatherworker
  • Butcher
  • Eatery
  • Expedition Supplier
  • Shipper and Hauler
  • Tailor
  • Tavern
  • Warehouse
  • Weaponsmith
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