Player Introduction
It is a warm Coldeven morning in the free city of Greyhawk, and the clatter and creak of livestock and wagons fills the streets. A variety of merchants, peddlers and criers also fill the streets undenaking their daily toil. over this activity, you note a dull smacking sound and a stifled Cry as an elderly man wearing merchant livery is drug from the street and into an alley by a muscular arm.
PCs who rush to investigate. Will see the following. A young man in his early twenfies relentlessly beats a frail old man With a sap and shouting at him. "Give me the map. Give me the map!' The old man whimpers back at him, "there is no map Ow! Leave me in preace you brute. Ow." Kran will flee at the first sign of opposition, using all of his skills to escape. If captured, Kran will confess that he overheard Jemar soliciting mercenanes to search out treasure in the Cairn Hills- Kran has attacked Jemar in order to steal the maps that he must have. Unfortunately for Kran, Jemar is telling the truth, he doesn't have maps, just letters from Hellina. Once the PCs have chased off Kran, Jemar will begin to thank them and attempt to recruit them to explore the Cairn Hill. Thank you, thank you," the old man croaks. "I am Jemar, a servant of the merchant Aldun Brendingund. Thank you once again for requing me. Are you adventurers? I am looking for adventurers to aid me.' If the PCs are interested in helping Jemar, he will explain The Brendigunds' predicament:- Auldon has lost almost all of the Brendigund fortune through poor business decisions and gambline on her deathbed, Auldon's mother Hellina made Jemar promise to watch out for Auldon and make sure he prospered. Things have not gone well to say the least and Jemar has been searching for a way to restore the Brendigund fortune. The only possibility he has found is a vague mention in some old letters of a "birthright" that built the Brendtgund fortune hidden in the Cairn Ylills.

Comments