Encounter 1: Meeting Merchant Brendigund
Having reached the Brendingund residence in Clerkburg, just down from the Black Dragon Inn, you are greeted by the sight of a large stone and wood home that sits behind the Gem and Stone Cutters Guildhouse. Wide stone steps lead up to twin mahogany doors where heavy tarnished silver knockers hang The home has a stately, dignified look but is wom and shows the generations it has served.
PCs knocking on the door will be greeted almost immediately.
Seconds after you knock on the door, the rightmost swings inward, revealing an elderly man informal attire. Jemar winks at you and immediately ushers you in to an interior sitting room. This sitting room contains several faded green overstuffed chairs and a matching couth positioned to face the unlit fireplace. The entire floor is covered with a fine, but worn, rug of Ketite make. Another pair of double doors leads from this room, Jemar disappears Within and closes the doors behind him- You can barely discern a muffed conversation beyond he doors.
Anyone wishing to listen at the closed double doors can do so.
- If successful, the PC will hear a Jemar tell Auldon Brendingund that there is a group of people in the sitting room that wish to discuss a business proposition with him.
- He responds excitedly to this possibility and then there is the distinct sound of footsteps moving toward the door.
Auldon Brendingund (3)
Parent Plot
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