Dwarf
Your size is Medium.
Your base walking speed is 25 feet.
Constitution +1
Wisdom +1
Any +1
Charisma -1
Hit points: 6
Stats
Basic Traits
Darkvision. You have superior vision in naturally dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Dwarven Resilience. You have advantage on saves against becoming poisoned, and you are resistant to poison damage.Ancestry Traits
Brilliant Artisans. You gain Proficiency with glassblower’s tools or smith’s tools. Choose one. Volcano Born. You have 10 Fire DR and you have Adv. on saving throws against exhaustion when it comes to extreme heat or being overexertion. Eye for Quality. Whenever you make an ability check related to the origin of metalwork or masonry, you can add your PB to the roll. If you have Proficiency in a relevant skill or tool, you add double your PB to the roll. Bringers of Light. You know the light cantrip and you can cast it once per day. Divine Eyesight. You have Adv. on Perception and Arcana checks when trying to detect magic or notice its use around you in a 30 ft. radius, granted there is bright light in the area you are trying to detect magic in. In the Gods we Trust. When successfully communing with a deity of your conviction you feel invigorated, granting you the effects of the Bless spell for the next hour. You can use this feature once per day. Tough as Stone. Your hit-point maximum increases by 1 per character level, and it increases by 1 every time you gain a level. Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus. Sturdiness. Advantage on con saves and saves against being exhausted by natural means.
Genetic Descendants
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