Mitaut
(a.k.a. Gryphonblade, Hero of the Age of Terror, Principal of the Holy Mage University)
Mitaut is one of the Heroes who ended the Age of Terror, known for his flawless sword mastery, tactical mind, and unshakable composure. Principal of the Holy Mage University for over a decade, he remains a figure of quiet authority and unmatched skill. His efficiency in combat, combined with his holy magic, made him one of the most formidable warriors of his generation.
Physical Description
General Physical Condition
Mitaut maintains peak fitness through rigorous training, though he is built for agility and precision rather than brute strength.
Identifying Characteristics
- Stoic, speechless facial expression
- Very short, dark hair kept neatly trimmed
- Striking composure even in the heat of battle
Special abilities
- Weapon Mastery: Flawless technique with Adria, capable of cutting through any material with precision
- Holy Magic: Proficient in light element, he uses it for buffs, protective enchantments, healing and even resurrection. His buffs can greatly enhance the abilities of himself and his allies and protect them from any harm, though he uses this sparingly.
- Tactical Genius: Plans battles with surgical precision, often several steps ahead of opponents
Apparel & Accessories
- Wears the Holy Mage University uniform: light blue coat (lower part open, upper part closed), light blue pants, and army boots
- His weapon, Adria, is a Rapier with a gryphon-shaped handle — the sharpest sword in existence, enchanted with Ice magic and powerful skills such as Snowpearl
Mental characteristics
Personal history
Early Life
Born in Matis, Mitaut demonstrated exceptional magical and martial talent from a young age. His discipline and focus set him apart from peers, earning him early admission into the Holy Mage University, where he learned holy magic. Role in the Age of terror
Mitaut was one of the original core members of the Heroes who ended the Age of Terror. His calm leadership and flawless combat technique helped the team counter enemies far stronger in brute force. On the battlefield, his ice-enchanted blade Adria was a symbol of precision and inevitability. He often acted as the tactical counterbalance to Curtis Blaike’s unpredictable genius, ensuring missions had both flexibility and structure. Rise to Principal
At the unprecedented age of 21, Mitaut became Principal of the Holy Mage University, holding the position through the final year of the Age of Terror and beyond. After the Age of Terror
In the decade since, Mitaut has continued to serve as Principal of the Holy Mage University, training the next generation of holy mages while occasionally unnerving his old friend Casimir Matis when the king seeks his expertise in diplomatic or military matters.
He prefers to stay away from the world's problems and politics these days.
Born in Matis, Mitaut demonstrated exceptional magical and martial talent from a young age. His discipline and focus set him apart from peers, earning him early admission into the Holy Mage University, where he learned holy magic. Role in the Age of terror
Mitaut was one of the original core members of the Heroes who ended the Age of Terror. His calm leadership and flawless combat technique helped the team counter enemies far stronger in brute force. On the battlefield, his ice-enchanted blade Adria was a symbol of precision and inevitability. He often acted as the tactical counterbalance to Curtis Blaike’s unpredictable genius, ensuring missions had both flexibility and structure. Rise to Principal
At the unprecedented age of 21, Mitaut became Principal of the Holy Mage University, holding the position through the final year of the Age of Terror and beyond. After the Age of Terror
In the decade since, Mitaut has continued to serve as Principal of the Holy Mage University, training the next generation of holy mages while occasionally unnerving his old friend Casimir Matis when the king seeks his expertise in diplomatic or military matters.
He prefers to stay away from the world's problems and politics these days.
Personality Characteristics
Motivation
The suffering and chaos of the Age of terror instilled in him a firm resolve to create a world of stability, where discipline and skill prevail over tyranny and chaos
Personality
- Quiet and calculating in battle, but not cold-hearted
- Displays no unnecessary emotion.
- Known for pausing mid-battle to calmly drink tea, a habit that unnerves enemies and unsettles allies
- Respected as both a leader and a teacher, though he rarely offers more guidance than necessary
Likes & Dislikes
- Likes: Tea, power, strategic challenges, calm environments
- Dislikes: Recklessness, waste of resources, unnecessary cruelty
Virtues & Personality perks
He is disciplined, unshakable under pressure and an analytical thinker. He is also a great mentor to promising students.
Vices & Personality flaws
He is emotionally distant, difficult to read and overly patient to the point of frustrating his allies.
Social
Contacts & Relations
- Comrade of Curtis Blaike and other members of his old team
- Respected principal within the Holy Mage University
- Maintains friendly ties with the Kingdom of Matis
Family Ties
Unknown
Hobbies & Pets
Enjoys tea ceremonies, studying historical tactics, listening to music and sparring with students.
Speech
Soft-spoken and deliberate he rarely wastes words. His tone remains calm regardless of situation.
Alignment
Lawful Neutral
Current Status
Principal of Holy Mage University
Current Location
Species
Held Items
Date of Birth
24.12
Year of Birth
21 AT
29 Years old
Birthplace
Matis
Children
Sex
Male
Eyes
Brown
Hair
Dark, short
Height
1.84m
Weight
Medium build
Aligned Organization
Other Affiliations
Battle Information
Battle Class: Weapon Master / Holy MageWeapon: Adria (Rapier)
Elements: Ice, Light
Signature Skills: Snowpearl (one of Adria's ice techniques), advanced buff enchantments (Mainly "Ultimate Defense" which protects from all damage and reflects all spells)
Combat Style: Precise, efficient, and deceptively patient; uses minimal movement for maximum effect
Weakness: not as effective against chaotic, unpredictable fighting styles.
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