Curtis Blaike
Colonel Curtis Blaike (a.k.a. Necromancer)
Curtis Blake is one of the Heroes who ended the Age of Terror. He is the one of the starting three members of the team.
He is mostly known for his particular personality and exceptional skills with magic and necromancy.
He was the one who acquired the team's transport, the dreadnought Argo Alpha.
He died during the last battle to end the Age of terror.
He is mostly known for his particular personality and exceptional skills with magic and necromancy.
He was the one who acquired the team's transport, the dreadnought Argo Alpha.
He died during the last battle to end the Age of terror.
Physical Description
General Physical Condition
Curtis is tall and in a averagely fit physical shape granted to him by the military training. Otherwise not exceptionally agile or strong he relies more on his intelligence and magic during combat.
Identifying Characteristics
Curtis has long, well treated hair that he mostly keeps in ponytail or free flowing.
Special abilities
His high intellect and aptitude for magic is often considered supernatural.
Apparel & Accessories
He wears the a martial artist outfit composed of a white top with a dragon and black pants, and glasses. Every peace of equipment has been enchanted by him.
Mental characteristics
Personal history
He lived in the Rain castle with his adoptive family, but spent most of his time in capital city of Sordelle, along with Mitaut, the future king Casimir Matis IX, and his own younger sister, Digit Blaike. In his youth, he was, as described by his sister, a "demon" who was highly adept in casting magic spells; his sister saw him as one who did not understand the significance of life or perhaps that anything but himself could be sentient, and therefore he enjoyed killing monsters through magic spells even adults found difficult. When he was nine, he created the process of extracting data from an entity to produce a perfect Undead. His first attempt was when his sister, Digit, lost her pet anglerfish, at which point Curtis brought it back to appease her.
He was, however, significantly changed by his teacher, Professor John Nephilim, a healer who had a high affinity for light element, which Curtis did not possess himself. Though he had great respect for his teacher, Curtis attempted to gain possession of the element through artificial means, but instead unleashed a power beyond his control that resulted in the death of John. As John lay dying, Curtis extracted his data and created an undead of him, though rather than resurrecting his beloved teacher, he only succeeded in creating a monster which he found himself forced to seal away due to its destructive nature.
At some time after these painful events, Curtis's talents in magic and necromancy were recognized, and he was adopted into House Rain, a family of high position within the Matis military. Curtis was eventually convinced to cease his endeavors with data extracting by his close friend, Casimir, who spent his childhood years in Curtis's company. It is also known that Curtis forbade the practice of data extracting on living organisms due to both ethical and technical issues arising from the subject.
Sexuality
Bisexual
Education
High level basic education, medicine, science, in-depth education in the principles of magic, military combat and tactic
Employment
Colonel in the Third Division of the Matis Military
Accomplishments & Achievements
Invented a new way of data extraction and undead creation, Invented a few new spells for personal use, Became the colonel of Matis military, Won against Lucas, Ended the Age of Terror
Mental Trauma
In his younger days he caused the death of his professor and failed the attempt to resurrect her thus creating a monster.
Intellectual Characteristics
Curtis is extremely intelligent. He is a true genius when it comes to magic and necromancy.
Morality & Philosophy
Curtiss is lacks true morality as such he often relies on logic or on guidance of his friends.
Taboos
Data extraction on living organisms. Since the moment he outlawed the use of his technique he can't stand anyone using it or even thinking about it.
Personality Characteristics
Motivation
Loss of people during the endless wars and carnage of the Age of Terror led to him deciding that it had to end.
Savvies & Ineptitudes
Good at: Magic, Necromancy, Tactics, being sarcastic, inventing new spells
Bad at: Using staffs or scrolls, human relations
Bad at: Using staffs or scrolls, human relations
Likes & Dislikes
Favorite color: Black
Favorite food: Goetta
Favorite drink: Hot chocolate
Favorite book: How To Relax On A Tropical Island
Favorite animal/creature: Proghorn
Favorite music: Schlager
Favorite Sport: Shinty
Favorite food: Goetta
Favorite drink: Hot chocolate
Favorite book: How To Relax On A Tropical Island
Favorite animal/creature: Proghorn
Favorite music: Schlager
Favorite Sport: Shinty
Virtues & Personality perks
Logical, Intelligent, Effective, Good sense of humor
Vices & Personality flaws
Impossible to tell when he's joking or speaking seriously, He lacks good understanding of the importance of life.
Social
Contacts & Relations
Teammates and friends with other members of Heroes who ended the Age of Terror.
Childhood friends with king Casimir Matis IX.
He was good friends with his nephew, the young heir of Rain Family, Dreik.
Childhood friends with king Casimir Matis IX.
He was good friends with his nephew, the young heir of Rain Family, Dreik.
Family Ties
Orphan since birth he was adopted by the Rain family. His younger sister, Digit Blaike was adopted by a different family in the city.
Social Aptitude
Not very socially versatile person. He mostly allows others to deal with people except for logical, official conversations or when he wants to have some fun.
Hobbies & Pets
He enjoys using sarcastic and witty comments to confuse others.
Speech
Curtis always speaks in a sarcastic manner and in a tone that makes it impossible to tell if he's being serious or joking.
Wealth & Financial state
As a high standing military officer Curtis had substantial income and a good sized house. His most prized possession was Argo, a gigantic land-sea dreadnought, that he had acquired in recent years.
His house is known to hold a collection of chocolate. The glasses in his belongings are made of emerald. Some say that he also holds a set of torture devices in his basement.
Signature battle move
Undead army, Mystic Cage, Indignation
Alignment
Lawful neutral
Species
Honorary & Occupational Titles
Necromancer, Colonel, World renown mage, Hero, Hero who ended the age of terror, Hero of the age of terror, Battle master, etc
Life
36 AT
1 AT
35 years old
Circumstances of Death
Died during the last battle to end the age of terror
Birthplace
Children
Gender
Male
Eyes
Red
Hair
Blond
Height
1.86m
Weight
74 kg
Quotes & Catchphrases
"I, who stand in the full light of the heavens, command thee who opens the gates of hell! Come forth divine lightning! This ends now! Indignation!"
"Oh Admonishing Melody, arise in the name of the Necromancer. Mystic Cage! Now know what true power is!"
"Having this many suicidal people around is really getting on my nerves."
"And my other goal is to make you youngsters crazy before I reach 40."
Pearl: Colonel, what's your secret for being so strong?
Curtis: Simple. I drink people's blood.
Pearl: Huh?
Curtis: It's so difficult when people take me seriously
Curtis: Simple. I drink people's blood.
Pearl: Huh?
Curtis: It's so difficult when people take me seriously
Owned Vehicles
Aligned Organization
Other Affiliations
Character Prototype
Necromancer
Weapons
Scythe
Elements
Fire, Water, Ice, Lightning, Air, Earth, Darkness, Magna
Fears
Gelotophobia
Weakness
Light element
Remove these ads. Join the Worldbuilders Guild




Comments